GranspearZX Posted December 18, 2012 Posted December 18, 2012 There were several men who carried the mantle of Crusader before Clark Noble: Crusader IX Crusader VIII Crusader VII Crusader VI Crusader V :: Andrew T. Cartwright, "Shadowboxer" Crusader IV Crusader III Crusader II Crusader I
GranspearZX Posted December 18, 2012 Author Posted December 18, 2012 Shadowboxer (Crusader V, CrusaderNoir) [floatr][/floatr] Player Name: GranspearZX Character Name: Shadowboxer Power Level: 8 (120PP) Trade-Offs: --- Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Prizefighter turned vigilante. Alternate Identity: Andrew Theodore Cartwright Identity: Secret Birthplace: Chicago, IL Occupation: Former boxer Affiliations: None Family: Susan Quinn (mother), Richard Cartwright (father) Description: Age: 28 Apparent Age: 28 Gender: Male Ethnicity: British, Irish Height: 6' 3" Weight: 200 lbs. Eyes: Amber Hair: Black In costume, Shadowboxer wears a faceless black mask, through which he seems to be able to see normally. He wears a black suit with a red tie, and can often be seen wearing a worn red scarf as well. Power Descriptions: Andrew is a normal human with no known superpowers. He does possess a sense of combat awareness that almost seems to border on the precognitive; in his eyes, combat seems a touch slower and makes maneuvering, attacking, and defending much easier. History: It seemed like fighting was all Andrew ever knew. Growing up in a low-class Chicago neighborhood, it wasn't difficult for Andrew to get into constant trouble. Though he never ran afoul of the law and he never really did anything truly illegal, he ran with a troubled crowd and got into his share of fights as a youth. Discontent with the way his life was going, he left home at 15 to seek his fortunes elsewhere. He never expected to be drawn into Freedom City's mafia underworld, and his introduction to it was purely accidental. Working as an errand boy near the docks two years later, he broke up a fight between two mafia bruisers, ultimately knocking out both. Impressed with his showing, the mafia boss, Anton Mazziari, took Andrew in. His name grew synonymous with fighting when, at 19, he began fighting in a professional capacity. Over the next five years, in addition to being a Mazziari enforcer, his public persona was that of an incredibly accomplished and talented boxer, easily in line to be a champion in his own right. Many in the Mazziari family were jealous of his success, and sought to take Andrew down; when repeated attempts failed, they resorted to rigging one of his fights. Using a drug that would enhance a person's physical ability, they drugged the then reigning champion before a match with Andrew, in hopes that Andrew would be utterly destroyed. Instead, the match went on for a full ten rounds, and the champion ultimately died from a combination of his injuries and cardiac arrest from the drug. Until that point, Andrew had never been directly responsible for anyone's death. Though an investigation cleared his name, he felt guilty, and swore never to enter the ring again. However, he was consumed by a deep-seated anger at being framed, disappearing from public life altogether. Instead, he plotted to take out the Mazziari family and rid the streets of mafia influence altogether. Personality & Motivation: Ultimately, Andrew wants to rid the streets of the mafia that tried to ruin his life. He tries not to allow his hatred of organized crime to cloud his daily life. Normally he's as laid back and jovial as he always was, even when recognized as a former prizefighter. He doesn't really like answering questions about himself, and generally steers conversation away from himself and towards his volunteer work at a local church instead. Powers & Tactics: Andrew punches things. And he does it well. While not quite superhuman, his combat reflexes are uncanny; in his mind, everything slows down when his adrenaline is heightened. In reality, he displays a very low-level form of precognitive ability that allows him to react a little more quickly than the average human, often seeing and sensing an opponent's movements before they actually occur. Complications: Fame: Andrew Cartwright still gets recognized on the street as a former prizefighter. Guilty Conscience: Despite the details of what actually happened, Andrew can never shake the feeling of being responsible for the man he thought he'd killed. Hatred: Andrew has occasions where his hatred of the mafia and what they did to him can be all-consuming, leading him to take risks he otherwise might not take. Moving Target: Andrew still has plenty of enemies among the Mazziari family that wouldn't mind seeing him severely hurt or worse. Responsibility: Andrew is married, and has a son to look after. Abilities: 4 + 4 + 8 + 0 + 2 + 2 = 20PP STR 14 (+2) DEX 14 (+2) CON 18 (+4) INT 10 (+0) WIS 12 (+1) CHA 12 (+1) Combat: 6 + 4 = 10PP Initiative: +6 Attack: +6 (+8 melee) Grapple: +11 Defense: +8 (+5, +3 Combat Precognition) Knockback: -4 Saving Throws: 5 + 4 + 5 = 14PP Toughness: +8 (+4 Con, +2 Protection, +2 Defensive Roll) Fortitude: +9 (+4 Con, +5) Reflex: +6 (+2 Dex, +4) Will: +6 (+1 Wis, +5) Skills: 68R = 17PP Acrobatics 5 (+7) Bluff 6 (+7) Climb 2 (+4) Diplomacy 2 (+3) Drive 4 (+6) Escape Artist 2 (+4) Gather Information 4 (+5) Intimidate 4 (+5) Investigate 7 (+7) Knowledge (popular culture) 6 (+6) Knowledge (streetwise) 6 (+6) Notice 6 (+7) Search 5 (+5) Sense Motive 4 (+5) Stealth 3 (+5) Survival 2 (+3) Feats: 41PP Accurate Attack All-Out Attack Assessment Attack Focus (melee) 2 Attack Specialization (unarmed) 3 Blind-Fight Catch Attack (Unarmed attacks) Cunning Fighter Defensive ATtack Defensive Roll 2 Defensive Strike Dodge Focus 3 Elusive Target Evasion Follow-Up Strike Grappling Block Improved Critical 2 (Unarmed) Improved Grab Improved Initiative Improved Pin Improved Trip Last Stand Lionheart Monkey Climber Power Attack Prone Fighting Quick Change Second Chance (TOU saves vs. Unarmed) Seize Initiative Stunning Attack Takedown Attack 2 Ultimate Effort (Will) Veteran Fighter Powers: 12 + 2 + 2 + 2 = 18PP Enhanced Trait 12 (Attack +3, Defense +3) (combat precognition) [12PP] Leaping 2 (x5; running long jump: 60 ft.) (training) [2PP] AP: Speed 2 (25 mph; 220 ft./rnd) [2PP] Protection 2 [2PP] Super-Strength 1 (Heavy Load: 350 lbs.) [2PP] Abilities 20 + Skills 17 (68 ranks) + Feats 41 + Powers 18 + Combat 10 + Saves 14 + Drawbacks 0 = 120/120 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Melee DC17 TOU (Staged) Damage (Physical)
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