GranspearZX Posted March 7, 2013 Author Posted March 7, 2013 1d20+6=22 So the gargoyle fails and gains a bruise. New round begins: 19 :: Gargoyles [bruised x1] [staggered, Stunned] 15 :: Arcturus [2 HP; Unharmed] 12 :: Warp [1 HP, Unharmed] 12 :: Errant [1 HP, Unharmed] 9 :: Glow [2 HP, Unharmed] 6 :: Heraldo [5 HP, Unharmed] and being stunned, the gargoyle can't do anything... so Arc stomps on it. 1d20+9=11 And he misses. D'oh.
Curious Key Posted March 13, 2013 Posted March 13, 2013 . . . Herp. Warp is going to using the gargoyle shooting gallery again. 21
GranspearZX Posted March 20, 2013 Author Posted March 20, 2013 For the sake of moving this thread along (which I apologize for! ) we'll just fudge things a bit and say that hits. Another one bites the digital dust!
TheAbsurdist Posted March 21, 2013 Posted March 21, 2013 And Elias is going to do Scan, since he is keeping up the ESP, of course this locks out the rest of his power, but boohoo. Search (1d20+6=24)
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