Jump to content

Gallia Falling, part 2 - Rene-le-Chateau (OOC)


Recommended Posts

Posted

Character Name: Young Rene
Power Level: 7
Trade-Offs: +1 Attack / -1 Defence, +1 Toughness / -1 Defence

A one off Rene, following on from Gallia falling part 1. Rene is a considerably older (in his 40’s) and wiser. After the troubles of Revolutionary France, he has lost a few of his military skills and is less physically able, but – after training from Broken Crow, now has considerable magic powers, although they are not as refined as in the modern age.
By this point, he has a crude version of his magic paintbrush, able only to create illusions. He has “the dead ringâ€, a relic of a necromancer he defeated which protects him from harm (and will eventually be used to forge his more formidable artefact of protection in the modern age).

Abilities: 2 + 2 + 4 + 2 + 14 + 4 = 28PP
Strength: 12 (+1)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 24 (+7)
Charisma: 14 (+2)


Combat: 12 + 12 = 24PP
Initiative: +5
Attack: +6, +8 Magic
Grapple: +7
Defense: +6
Knockback: -4


Saving Throws: 0 + 1 + 2 = 3PP
Toughness: +2/+8 (+2 Con, +6 Protection)
Fortitude: +2/+6 (+2 Con, +4 Ring)
Reflex: +2 (+1 Dex, +1)
Will: +9 (+7 Wis, +2)


Skills: 48R = 12PP
Bluff 4 (+6)
Craft (Artistic) 10 (+11)
Diplomacy 4 (+6)
Knowledge (Arcane) 10 (+11)
Knowledge (Art) 4 (+5)
Knowledge (History) 2 (+3)
Languages 6 (Arabic, English, French [Native], German, Greek, Latin, Spanish)
Notice 4 (+11)
Sense Motive 4 (+11)


Feats: 5PP
Artificer
Attractive
Improved Initiative
Luck
Ritualist


Powers: 0 + 0 + 0 = 0PP

Power/Array Name (21 PP Magic Array Feats: Accurate, Alternate Power 2 ) [24PP]

Snare: Snare 6 (Feats: Affects Insubstantial 2, Indirect 3, Precise, Reversible, Variable Descriptor 2) {21}
Blast: Blast 6 (Feats: Affects Insubstantial 2, Indirect 3, Precise, Variable Descriptor 2) {20}
Dazzle : Dazzle 6 (Feats: Indirect 3, Precise, Variable Descriptor 2) {18}


Device 2 (Dead Ring; 10PP Container Flaws: Hard-To-Lose) [8/8PP]
Protection 6[6PP]
Enhanced TraitEnhanced Fortitude +4 ) [4PP]


Device 3 (Paintbrush; 15PP Container; Flaws: Easy -To-Lose Feats: Restricted use: requires 8 Ranks of Craft (Art)) [10PP]
Illusion 5 (Visual only Extras: Duration 2 (Continuous)Flaws: Action (Full) ) [15PP]


Immunity 2 (Aging, Disease’ FlawsLimited – half effect)


DC Block
(see below)


Totals: Abilities (28) + Combat (24) + Saving Throws (3) + Skills (12) + Feats (5) + Powers (43) - Drawbacks (0) = 115/115 Power Points
  • 4 weeks later...
Posted

It's erm well, yeah that will do it. :D

Rene know's about the three groups what any modern Google search will turn up, but in the 19th Century some of this would be virtually unknown. The main points that apply right here are:

The Cathar's were a heretical gnostic cult, whilst the Knight Templar's were a martial Christian orders. Both were rumored to have possession of various holy artifacts.

The Priory, or the Priory of Sion, are a ultra secretive order that dedicates itself to preserving the ancient Merovingians bloodlines of kings.

  • 4 weeks later...
  • 3 weeks later...
  • 2 months later...
  • 2 weeks later...
Posted

Just so we're on the same page in the back garden of the Chateau is a cave entrance hidden in the undergrowth. To get there she's pointing out the roof just below the window.

Posted

Ok Lets go for a wincing drop or two. 

 

Obviously Rene will take due care to lower himself as carefully as possible, but on the other hand, he isn't taking 20 so to speak. 

 

So Ill go for two toughness Rolls for falling damage for you, although of course he may need only one, and you set the DC!

 

1d20+8=11, 1d20+8=18

 

If eitiher of those result in him being staggered Ill burn an HP to reroll (and pass that on to you!). i.e. I dont mind a bruise or two but getting staggered is probably a bit much. 

  • 4 weeks later...
  • 3 weeks later...
Posted

Well as Rene doesn't want to get Iron Age on their ass, he will dazzle one of them!

 

Ill Shift -2 Attack, +2 DC. If they are minions I will take 10 for a 16 Result (? hit) if not: 1d20+6=16 well how about that...16 anyhow. Thats a DC 18 Reflex or blinded. For his move action he will move!

×
×
  • Create New...