Avenger Assembled Posted January 10, 2013 Share Posted January 10, 2013 Gabriel, Miss A, and Harrier get to the bottom of a serious problem. Miss A can tell that it was sonic damage, slowly applied over many months, that fractured these circuits. Link to comment
KnightDisciple Posted January 10, 2013 Share Posted January 10, 2013 Tagging! With some hopes of epic sonic duelry later! :D Link to comment
Electra Posted January 12, 2013 Share Posted January 12, 2013 Bluff check, trying to psych Steelgrave into revealing his secrets by insulting his everything. Gonna use skill mastery, so that's a DC 40 check. Link to comment
KnightDisciple Posted January 12, 2013 Share Posted January 12, 2013 I think I will get in on this Bluffing game! Switching Array to "Charisma mode". Skill Mastery for Bluff 50. Link to comment
KnightDisciple Posted January 12, 2013 Share Posted January 12, 2013 I think I will get in on this Bluffing game! Switching Array to "Charisma mode". Skill Mastery for Bluff 50. Link to comment
Avenger Assembled Posted January 12, 2013 Author Share Posted January 12, 2013 DC 50 will get the job done there, yeah, KD Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 OK, Everyone who isn't Harrier, take an HP! Harrier's stats are adjusted upwards to PL 14 caps. Initiative? Maybe. Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 Ed: As they are not normal villains, the wrathful have exactly _2_ HP they may spend. Link to comment
KnightDisciple Posted January 16, 2013 Share Posted January 16, 2013 Gabriel isn't totally freaking out, but. Initiative: 16 Link to comment
Electra Posted January 16, 2013 Share Posted January 16, 2013 Man, Miss A is obviously a little stunned, or Gina falls out for a sec. She goes on 7. Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 Harrier's Init: 20 Hey, swank! Three blackguards: Who have the PL 7 stats here 12, 10, 6 Note that they are all minions Hokay: Harrier: 20 Gabriel: 16 BG 1: 12 BG 2: 10 Miss Americana: 7 BG 3: 6 I'll post Harrier's action when I get home. Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 Harrier: Standard Action: Blast the security alarm, triggering the opening of all the cells in the psych ward Move Action: Fly inside the elevator shaft Gabriel is up as soon as I post IC. Link to comment
KnightDisciple Posted January 17, 2013 Share Posted January 17, 2013 Woof. Staying on Super-Charisma mode. Move Action: Polite requests with no rolls to guards and Miss A. Standard Action: Intimidate on Whistler. Skill Mastery, Auto-50. Stay put! Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 The guards cannot penetrate Harrier's Impervious, oh my. Miss A is up. Link to comment
Electra Posted January 18, 2013 Share Posted January 18, 2013 Let's start this party with a concentration check, just to make sure Gina doesn't fall out of her body from shock. She's good. Shocked, but good! I am told that to use Disable Device in combat, the target must be fully grappled. Well, let's see how we do on a grapple check, then! Oooh, nat 20! That's a 32. Grapple check at +5 is a 47. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 36 OK! Harrier is currently bound and helpless. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 Nullify Energy Systems: 27 Boo! And that was with an HP... Link to comment
Electra Posted January 18, 2013 Share Posted January 18, 2013 A 19 on the nullify save. I'm rolling nothing but ass for saves tonight. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 Okay, escaping as a Move Action: 38 With her newly reduced grapple score, Miss A loses her grip And Harrier takes a five foot step through the hole in the floor of the car and falls through to the reactor level three stories down. His impervious is enough to soak the fall without having to roll. Gabriel is up. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 Give me a DC 15 Fortitude save from Gina's stats, and have an HP. Link to comment
KnightDisciple Posted January 18, 2013 Share Posted January 18, 2013 That's it, Gabriel has moved from "slightly confused" to "definitely perturbed". This is a very chaotic situation, so. Part of me thinks "just follow Harrier!". But I need to clean up the mess (as it were) in the hall. And there is a girl screaming in sheer raw terror right down that hall. And also a bad guy. So. I'm going to not follow Harrier for a round. As he is making this decision despite fears of Harrier's actions explicitly to help the guards, the poor girl down there, and Miss A, I would humbly request this invoke his Shepherd of The Flock Complication. AA, if you feel it's not fitting, that's fine. Anyways. Free Action: Spear is out and in his hand. Hero Point: For Ultimate Diplomacy. Full Round Action: Diplomacy on the guards and Singularity to get them calmed down and helpful, and a bit on Miss A to help her be encouraged to stand up. I'll take a penalty if necessary, but as he's in Super Charisma Mode, the check is 60. I'm going to fluff it with him walking around a bit, but he's going to end up in the same spot, so. Surge: Extra Standard Action Free Action: Switch Sonic Control to Alternate Power: Paralyze 12 (Extras: Range [Ranged]) [34PP] Standard Action: Ranged Paralyze against Whistler. Gabriel doesn't trust him to behave. Attack: 24. I imagine that probably hits. So that's a DC22 Will Save vs Paralyze. So he started the round with 7 (1 innate starter, 5 from Luck, 1 from Fiat), has burned 1, bringing him to 6. Next round he'll burn 1 to shake the Fatigue, but theoretically he'll be getting one for his complication, so, he'll have 5 or 6 by the time he starts his next round proper. EDIT: Changed, because E said there was no point in burning Leadership. Might as well keep the Whistler in place! Link to comment
Avenger Assembled Posted January 21, 2013 Author Share Posted January 21, 2013 Harrier: Move Action: Fly up to the reactor room doors Standard Action: Attack the two guards there. They're PL 7 minions with a Tou of +9 and a Defense of 15. He can power attack for +5 with his pike and hit them without having to roll. +1 DMG added from his autofire. Tou of 35 18, 18 Welp, they're dead now. Lemme post IC and Gabriel will be up. There we go. Take an additional HP, Gabriel and Miss A. Link to comment
KnightDisciple Posted January 21, 2013 Share Posted January 21, 2013 Yeehaw. Free Action: Switch array to Flight 9 (Rank 10, 10,000mph / 100,000ft per Move Action, Feats: Moving Feint, Subtle) Move Action: Get to Steve (should be doable). Standard Action: Melee Attack with Spear. 14. Yeahno. Hero Point Reroll: 14, which becomes 24. DC 27 Toughness Save. Blessed/Holy, Piercing, Silver Descriptors. Free Action: Extra Effort! Another SA Standard Action: Melee Attack Again. 21. Ugh, probably not, but if it does, DC 27. I will spend the Hero Point next round to avoid the Fatigue, so I'll be down to 3 or 4, depending on if you approve that Complication invocation. Link to comment
Avenger Assembled Posted January 21, 2013 Author Share Posted January 21, 2013 16: Bruised and dazed Link to comment
Electra Posted January 21, 2013 Share Posted January 21, 2013 Spending 1hp for the Selective feet on datalink Free Action: Talk to Gabriel and the guard tower Standard Action: Blast Attack v. Harrier Hit fails, spending another HP for the reroll Result is a 30 DC 29 toughness save Link to comment
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