Avenger Assembled Posted January 10, 2013 Posted January 10, 2013 Blue Jay, Warp, Heraldo, Kit, and Blod under Arichamus' watchful eye deal with T-baby problems.
Curious Key Posted January 10, 2013 Posted January 10, 2013 Are we doing a roll call here, is that what's happening? I'm here. Should we wait till Arich takes the reins to post or just jump in?
Avenger Assembled Posted January 10, 2013 Author Posted January 10, 2013 Feel free to post. I'll let Ari know when stuff starts happening.
Ari Posted January 10, 2013 Posted January 10, 2013 Heraldo claims this thread in the name of awesome! Subscribing.
Blue Rose Posted January 11, 2013 Posted January 11, 2013 Oh, hey, wish I'd noticed this a little earlier in the night. ^^U
Blue Rose Posted January 12, 2013 Posted January 12, 2013 Clearly, this is the part where I use Emotion Control: Calm on all parties involved resulting in a calm and orderly airing of grievances, settling matters peacefully. Edit: And if it's useful, the fact that Sam's on an AEGIS watchlist as a recovering supervillain could be a fun thing to toss in, if they're gonna end up in the mix once the dancing starts.
Ari Posted January 16, 2013 Posted January 16, 2013 Knowledge(Current Events) roll to know about Hammerhead, India Rubber Whipside and Mister M. 6. He has no idea!
Avenger Assembled Posted January 16, 2013 Author Posted January 16, 2013 OK, Everyone who isn't BJ, take an HP! BJ's stats are adjusted upwards to PL 14 caps. You may want to roll for initiative? Probably.
Avenger Assembled Posted January 16, 2013 Author Posted January 16, 2013 Ed: As they are not normal villains, the wrathful have exactly _2_ HP they may spend.
Raveled Posted January 16, 2013 Posted January 16, 2013 Blue Jay's Ini (1d20+15=26) What sucks worse than an assassin with height and range? An assassin with Initiative bonus and Autofire.
Curious Key Posted January 16, 2013 Posted January 16, 2013 Let's get Warp setup in this thing. Initiative: 6 Well . . . I guess that means my other rolls are gonna have to wait a while.
Tiffany Korta Posted January 16, 2013 Posted January 16, 2013 Blodeuwedd's initative 1d20+5=14, and I was worried that it would be to low :shock: .
Avenger Assembled Posted January 16, 2013 Author Posted January 16, 2013 Aaron Walsh: 16 Hammerhead: 16 India Rubber: 8 Mr. M: 19 Quickstep: 14 So it goes: Blue Jay: 26 Mr. M: 19 Kit: 18 Aaron Walsh: 16 Hammerhead: 16 Blod: 14 Quickstep: 14 El Heraldo: 13 India Rubber: 8 Warp: 6 Did I mention you were fighting Phineas and Ferb builds? Well, you are. Blue Jay is up. GO IN THE NAME OF WRATH.
Raveled Posted January 16, 2013 Posted January 16, 2013 Jay's PL 14, so for the record her Def is +15, Toughness is +13, Att is +19, and all attacks are DC + 9 Blue Jay Free Action: Switch to Arrow Against the Crowd. Standard Action: Arrow'ing the group on the stage. Lethal damage, slashing damage type. Blue Jay's ranged attack vs. group. DC 24 Tou (1d20+19=27) Move Action: ... Nothing, just yet.
Tiffany Korta Posted January 16, 2013 Posted January 16, 2013 You're missing the Iniatives 14's AA, I say this not for me of cause but for poor Quickstep .
Avenger Assembled Posted January 16, 2013 Author Posted January 16, 2013 Fixed. I'll post Tou saves when I get home.
Curious Key Posted January 16, 2013 Posted January 16, 2013 I'm pretty sure that Warp is in that area of effect, so I'll roll tough. Toughness: 11 Well that . . . that would disable Warp. So I'm going to spend a hero point to try to get Warp a little bit less terribly injured in her first turn of combat. Advanced Roll: 23 So now she's only bruised and injured. Success?
Avenger Assembled Posted January 17, 2013 Author Posted January 17, 2013 Hammerhead's Tou save vs. 24: [urhttp]Injured and Bruised India Rubber's Tou save vs. 24: Unhurt Mr. M's Tou save vs 24: Injured, Bruised, and Staggered Blue Jay's arrows all miss Quickstep for some reason. Walsh: 8 Walsh is now dying; luckily he has the Diehard feat! Dave Walsh: 22 Dang it, now I have to make NPC posts. DW uses his move action to fly over to his father. He grabs him with his Telekinesis, and starts flying to the hospital as fast as he can. Mr. M uses his move action to retreat back behind and under the stage. Arichamus, I need a Tou save for Heraldo. Let's say, gosh, half a dozen people in the crowd are hit by arrows, half of them die. Kit is up as soon as I post IC.
Blue Rose Posted January 17, 2013 Posted January 17, 2013 Take 10 on my Wild Guess skill to realize this must be magic. Move action to get to the shadows, taking free-action talking along the way. Standard action to teleport. Stealthing in the end, taking 10 (Skill Mastery) for a result of 27.
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