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Pale Moonlight (OOC)


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Posted

Clearly, this is the part where I use Emotion Control: Calm on all parties involved resulting in a calm and orderly airing of grievances, settling matters peacefully. :P

Edit: And if it's useful, the fact that Sam's on an AEGIS watchlist as a recovering supervillain could be a fun thing to toss in, if they're gonna end up in the mix once the dancing starts.

Posted

I'm pretty sure that Warp is in that area of effect, so I'll roll tough.

Toughness: 11

Well that . . . that would disable Warp. So I'm going to spend a hero point to try to get Warp a little bit less terribly injured in her first turn of combat.

Advanced Roll: 23

So now she's only bruised and injured. Success?

Posted

Hammerhead's Tou save vs. 24: [urhttp]Injured and Bruised

India Rubber's Tou save vs. 24: Unhurt

Mr. M's Tou save vs 24: Injured, Bruised, and Staggered

Blue Jay's arrows all miss Quickstep for some reason.

Walsh: 8

Walsh is now dying; luckily he has the Diehard feat!

Dave Walsh: 22

Dang it, now I have to make NPC posts.

DW uses his move action to fly over to his father. He grabs him with his Telekinesis, and starts flying to the hospital as fast as he can.

Mr. M uses his move action to retreat back behind and under the stage.

Arichamus, I need a Tou save for Heraldo.

Let's say, gosh, half a dozen people in the crowd are hit by arrows, half of them die.

Kit is up as soon as I post IC.

Posted

Take 10 on my Wild Guess skill to realize this must be magic.

Move action to get to the shadows, taking free-action talking along the way. Standard action to teleport. Stealthing in the end, taking 10 (Skill Mastery) for a result of 27.


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