Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 I am a sucker who actually checked to see if that was such a thing! 20 That's enough to sneak up, yeah. Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 hammerhead goes for Blue Jay! 17 And a miss! Blod is up. Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 Addendum: BR, you can attempt your Sleight of Hand thing as a full-round action next round. Link to comment
Tiffany Korta Posted January 17, 2013 Share Posted January 17, 2013 Blodeuwedd's Actions Move Actions : Draw Dyrnwyn, and a Move Action to get to the roof. Then some heartfelt speechifying. Link to comment
Blue Rose Posted January 17, 2013 Share Posted January 17, 2013 AA: Lovely. Clearly, this won't end catastrophically. Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 Blod, have an HP. Quickstep teleports directly behind Warp and opens a gateway there. I'll say this catches Warp flat-footed. (have another HP in addition to another +1 for your surprise nemesis complication) Blast vs. DC 15: 15 Just made it! DC 27 Tou save. Man, uh, don't mean to pick on you here, FS! Go ahead and post the Tou save. Link to comment
Curious Key Posted January 17, 2013 Share Posted January 17, 2013 Alright, time to test out Kat's pitiful toughness roll again. I believe that the injury also means she takes a detriment against strikes made to bruise, so it's down to a +5. Toughness Roll: 23 That is as high as I can reasonably expect this roll to get, I think. So now I am injured once and bruised twice. A great day. Edit: Also, for the record, I used skill mastery with sense motive to get a 20, and learned a lovely little tidbit. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 Yeah, now there's some lava on stage! El Heraldo is up. Link to comment
Ari Posted January 18, 2013 Share Posted January 18, 2013 So Warp seems to be having the hardest time of it, Blod is making herself quite visible as a target, Kit is nowhere in sight and Blue Jay is shooting arrows. Also a bunch of new mutants. No shortage of things to do here! Free Action to catch the bag, get out the goggles and don them. Move Action up to Quickstep Standard Action to All-Out Power Attack her(+2 Damage, -2 Defense) Quickstep. Attack roll: 19. Reroll(3HP): 21. +10 from the reroll makes a 31. DC28 Toughness save for her. Surge for another Move action over to one of the wounded. Fatigued. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 23 She is as bruised as she can get. India Rubber is currently hiding under the stage. Warp is up Link to comment
Curious Key Posted January 18, 2013 Share Posted January 18, 2013 Diplomacy roll to get as many people to let Warp help them as possible: 20 And all the injured people come aboard the Warp express! Extra Effort: Power Stunt on her Terminal Array, to give her a way to move a whole bunch of people at once. Teleport 8 (Extra: Area [burst 50ft], Accurate, Feats: Selective, Flaw: Long-Ranged, Progression 5 [2500 pounds]) 30/32 Twenty-five hundred pounds has to be enough. Warp moves everyone who let let her to the nearest hospital she can think of . . . The dead people too, since she doesn't know for sure they're dead, and reappears in the same spot on the platform. And since that's a full action, that'll end Warp's turn. Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 Fine and dandy like sour candy. Just don't step in the lava! Link to comment
Raveled Posted January 18, 2013 Share Posted January 18, 2013 Blue Jay Free Action: Switch Bow Array to Arrow Flurry. Standard Action: Arrowarrowarrowarrow against Hammerhead. Jay's ranged attack check w/ +4 Power Attack, vs Hammerhead's Def. DC 28 Tou + Autofire (1d20+15=33) EDIT Free Action: Surge. Standard Action: Jay's ranged attack check w/ +5 Power Attack, vs Hammerhead's Def. DC 29 Tou + Autofire (1d20+14=24) Link to comment
Avenger Assembled Posted January 18, 2013 Author Share Posted January 18, 2013 26 Boo, what kind of murder spree is this? Vs the reroll: Hammerhead is dead now 14 Link to comment
Blue Rose Posted January 18, 2013 Share Posted January 18, 2013 Okay, first, to see if this works. Sleight of Hand to knick the quiver: 1d20+12=19 HP: 1d20+12=19, +10 for HP with a raw result under 10 makes 29. Link to comment
Avenger Assembled Posted January 19, 2013 Author Share Posted January 19, 2013 OK, this is a cool maneuver, so I'll allow it. if it works, BJ will lose whatever APs in her array she's not actively using. Rav, roll your Notice to oppose. Link to comment
Raveled Posted January 19, 2013 Share Posted January 19, 2013 Jay's Skill Mastery would only make it 25, so rolling! Blue Jay's Notice check, vs DC 29. (1d20+15=24) Denied! Link to comment
Avenger Assembled Posted January 19, 2013 Author Share Posted January 19, 2013 That works. Go ahead and post, BR Link to comment
Blue Rose Posted January 20, 2013 Share Posted January 20, 2013 Knick quiver as full, drop it in Cerys' general direction as free. Link to comment
Avenger Assembled Posted January 20, 2013 Author Share Posted January 20, 2013 Blod is up. Link to comment
Tiffany Korta Posted January 20, 2013 Share Posted January 20, 2013 Move Action : Flick the quiver into the handy pool of Lava someone less Standard Action : Try to disarm Tona Attack Roll 1d20+9=19, well that's that not good enough let's try a reroll 1d20+9=18, so that's 28 a hit I believe. Blod's disarm check 1d20+10=19 Link to comment
Raveled Posted January 20, 2013 Share Posted January 20, 2013 Blue Jay's disarm resist check. (1d20+5=11) Yeah, it's going flying. Link to comment
Ari Posted January 20, 2013 Share Posted January 20, 2013 Free Action Speak throughout. Move Action flying over to Blue Jay. For a Standard Action making a grapple attempt on her. Attack roll: 24.EDIT: Fatigued makes that a 22. If that somehow hits, Grapple roll: 37. Reaction Setting Interpose for Blodeuwedd. Link to comment
Curious Key Posted January 20, 2013 Share Posted January 20, 2013 Standard: Using bluff to try to bait Quickstep into talking about what she's doing through the power of sass. Move: Gonna get a little further away from that lava through the magic of teleportation. Bluff: 20 We can do better than that! Kat can afford to be exhausted for a while to improve that roll. Improved Bluff: 23 . . . Well that wasn't a waste of a hero point at all. Link to comment
Avenger Assembled Posted January 20, 2013 Author Share Posted January 20, 2013 Ah, but remember, with the HP, that's a _33_, not a 23. Link to comment
Recommended Posts