Cubist Posted January 20, 2013 Posted January 20, 2013 Jube's Reflex save (1d20+7=16)… is a miss. I think I'll burn a Hero Point to re-roll that, because honestly, whoever heard of a speedster who can't dodge between bullets and stuff? So the re-roll on the Reflex save (1d10+10+7=21) just barely squeaks by, but making a roll by 1 is still making a roll, and still allows Jube's Evasion feat to get in the way of his taking damage from the area-effect bee-blast.
Thevshi Posted January 20, 2013 Posted January 20, 2013 Tiff, Velocity made a move-by attack with her Sonic Boom and ended her move down at the next intersection. So she would likely not be caught in the AoE.
Avenger Assembled Posted January 20, 2013 Author Posted January 20, 2013 Boo! Don't forget that all the gangsters in the warehouse almost certainly had their flesh eaten off by robotic bees. Quickstep is arriving from the pages of Pale Moonlight now. She will appear (and do SHENANIGANS) at 14 on the initiative count.
Avenger Assembled Posted January 20, 2013 Author Posted January 20, 2013 We'll call that, oh, a half-dozen people or so killed as Quickstep incinerates most of those watching from windows or doors. The building is now in flames.
Tiffany Korta Posted January 20, 2013 Posted January 20, 2013 With all the gangsters and biker's down we are now left with. 64 Velocity, unharmed, 3hp 45 Jubatus, unharmed, 2hp 27 Silver Spider, unharmed, 3hp 17 Bee-Keeper III, unharmed, 0hp 14 Quickstep, unharmed, GM This time we're really back to the top and it's Velocity's turn.
Thevshi Posted January 20, 2013 Posted January 20, 2013 Velocity gets a 26 for an attack roll on Quickstep. That is a DC 28 Toughness save if it is a hit.
Tiffany Korta Posted January 20, 2013 Posted January 20, 2013 That'll hit, her Toughness save is 1d20+12=31. So she's fine. Jubatus is next after your IC post.
Cubist Posted January 22, 2013 Posted January 22, 2013 Okay: We've got a massive cloud of bee-bots, plus bikers with excessively high-powered energy weapons. And neither of these facts is conducive to a peaceful end to this situation. Jube's going to grab one of the bee-bots out of the air and open it up, in hopes of finding out some way to exploit the thing to bring this mess to a relatively peaceful conclusion. I'm thinking Knowledge (Technology) would be an appropriate skill roll here?
SpicyWaffle Posted January 22, 2013 Posted January 22, 2013 Why would you want to destroy the Bee-Keeper's wonderful nano-bees?! :cry: Also, yeah, I can't speak for Tiffany, but the Bee-Keeper's power descriptors are "Bees, Technology," just for the sake of clarity.
Tiffany Korta Posted January 22, 2013 Posted January 22, 2013 So can I speak now? Well we're a little short on bikers at the moment, but yes we have bee's. Well it would a Technology roll and your welcome to roll, but with Jubatus's time shifty thingie I'm happy for him to just spend the HP and do some kind of Nullify or some such. PLus I don't won't to slow thing down to much and make AA mad .
Cubist Posted January 22, 2013 Posted January 22, 2013 I'll burn the Hero Point. The fluff is "After spending 45 seconds studying a bee-bot for an hour, Jube wires up every spare battery in his vest for a mini-EMP that neutralizes every bee-bot in the swarm"; the crunch is "Nullify with Area (Cloud)". This EMP may or may not affect Bee-Keeper 3.1 and/or the Bee-Keeper armor, depending on just how much of a robot he is, how good his shielding is, etc.
Tiffany Korta Posted January 22, 2013 Posted January 22, 2013 Cool stat it up and give me an IC post.
Cubist Posted January 22, 2013 Posted January 22, 2013 Statting out the move: Burn 1 HP for an Alternate Power off of "Enhanced STR" in the Timeshift Container. This gives me 14 pts to play with, and I'll sink all of them into Nullify (All Electronics), with the Flaw "Range", and Extra "Area (Burst)". With those modifiers, the Nullify ends up costing 2 pts/rank, so it's Nullify 7—which gives me a 35-ft radius; while this is decidedly smaller than the 100-ft-radius swarm of bee-bots, Jube can keep on doing the Nullify on his subsequent turns, so he can keep on taking 35-ft-radius bits our of the swarm. GM's choice whether this affects the Bee-Keeper armor and/or the robot-thing wearing said armor. Gonna take my first bite of the swarm at its perimeter, specifically at a spot where I can see people getting eaten by bee-bots. If I can't see any swarm-victims, I'll just go to the closest spot on the swarm's perimeter. The Nullify attack roll (1d20+12=17)… seems a mite low. I will therefore burn Jube's last HP for a re-roll, because I really want to make sure I zap those friggin' bees! Thus, the Nullify attack re-roll (1d10+10+12=27), which suggests that Invisible Castle hates me, but at the same time should hopefully hit. If I've grokked Nullify, every electronic device within the radius of effect needs to make a Will save vs. DC 17 or get deactivated.
Tiffany Korta Posted January 22, 2013 Posted January 22, 2013 Yeah let's go for that Will save for Bee Keeper, and an IC post.
Tiffany Korta Posted January 22, 2013 Posted January 22, 2013 We can do this! After BK save Silver Spider is up.
SpicyWaffle Posted January 23, 2013 Posted January 23, 2013 Geez! What do you guys have against Bee-Keeper's magnificent lil' bee-bots? He just wants to be the best Iron Age Vigilante he can be! Bee-Keeper III's Will Save +8 vs. DC17: 1d20+8 → [11,8] = (19) By the skin of his teeth!
Azuth65 Posted January 23, 2013 Posted January 23, 2013 Aid-another: 1d20+8=22, the man-cat just picked up a +2 defense against BK3 on his turn.
Tiffany Korta Posted January 23, 2013 Posted January 23, 2013 If you could give me an IC post Az then it's Bee-Keeper's revenge!
SpicyWaffle Posted January 25, 2013 Posted January 25, 2013 REVEEEEEEENGE! Anyway, here we go... Free Action: Maintain Bee-Keeper III's Alternate Power. It fades on his next turn. Anyone still in-range (with the exception of Bee-Keeper III and Quickstep) is caught in the Blast 10 effect. Standard Action: Switching arrays to his Autofire Blast 14, targeting them both and using All-Out Attack (+4 Attack/-4 Defense) and Power Attack (+4 Damage/-4 Attack). Bee-Keeper III's Autofire Blast Power Attack +14 vs. Jubatus: 1d20+14 → [16,14] = (30); If Hit, DC33 Toughness Save. Bee-Keeper III's Autofire Blast Power Attack +14 vs. Silver Spider: 1d20+14 → [19,14] = (33); Critical! If Hit, DC39 Toughness Save. Bee-Keeper's Defense is now at +10 instead of +14 due to All-Out Attack. EDIT: Also, I'm so sorry, guys EDIT 2: Derp. Can't move and target multiple things at the same time with Autofire. Removed the Move Action, since I think they're still in range of 140'. Guess Bee-Keeper'll have to remain a harder-to-hit target till' the next turn :(
Azuth65 Posted January 25, 2013 Posted January 25, 2013 Reflex: 1d20+6=7 Toughness: 1d20+8=28 Toughness vs autofire: 1d20+8=9 Flop...
Tiffany Korta Posted January 25, 2013 Posted January 25, 2013 Efficient Bee-Keeper is scarey . It would be remiss of me not to remind Az that Silver Spider has a couple of HP to spend, special as at the moment she's double dead! The bikers been taken down a couple of time, so this time he's defiantly down.
Azuth65 Posted January 25, 2013 Posted January 25, 2013 Not entirely sure there's much point but whatever... 1d20+8=18, +10 for HP and she's still dazed and staggered.
Cubist Posted January 25, 2013 Posted January 25, 2013 The cyber-swarm being still active, Jube needs to roll 24 on his Reflex save. And… Reflex save (1d20+7=24) makes it exactly! Jube and his Evasion feat manage to avoid the bee-bots again! As to the Autofire attack… hmm. That attack roll of 30 definitely hits. However, Jube does have a temporary Nullify (All Electronic Devices) 14 power. So I'll try Extra Effort: Surge, to give Jube an additional action, namely, use the Nullify to Counter that icky Blast. Yes, Jube is doing this without any Hero Points on tap, so he'll just eat the fatigue. Jube's Attack roll w/ Nullify (1d20+12=16)… isn't going to hit, even with BK3's Defense bonus being lowered to +10 by his All-Out Attack. Sigh. Time for a Toughness save; Jube's Toughness save vs. Autofire (1d20+10=19) means he's Staggered and Stunned. This, on top of the Fatigue from the Extra Effort. Kiss the kittycat goodbye…
Thevshi Posted January 25, 2013 Posted January 25, 2013 Tiff, actually Biker 4 is still up, he made his Reflex save (here)when BK unleashed his bees, and avoid damage with the Evasion feat.
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