Gizmo Posted January 20, 2013 Share Posted January 20, 2013 Jill O'Cure Toughness Save vs. DC 20. (1d20+9=25) Pfft. Jack of all Blades Hero Point: Clear Dazed. Standard Action: Auto DC 34 Feint vs. Jill O'Cure. Jill O'Cure Bluff Check vs. DC 34. (1d20+19=23) Jack of all Blades Set-Up: Transfer benefits of Feint to Dragonfly. 24 - Geckoman - Bruised, Injured, 2 HP 24 - Jack of all Blades - Staggered, Disabled, 4HP 20 - Dragonfly - Uninjured, 5HP 13 - Fulcrum - Uninjured, 2HP 8 - Willow - Uninjured, 2HP 7 - Jill O'Cure - Uninjured Link to comment
Fox Posted January 20, 2013 Share Posted January 20, 2013 Dragonfly circles around to Ellie's side a bit, so that she's a little more surrounded (and hopefully a little less likely to catch everyone in the doom bubbles again!). Melee Attack Roll vs. Jill O'Cure (taser hand) (1d20 + 11=20) Oogh, BARELY enough if she's flat-footed and boosted to high PL. DC21 Fort save vs. Stun. Link to comment
Gizmo Posted January 20, 2013 Share Posted January 20, 2013 Fortitude Save vs. DC 21. (1d20+6=10) My goodness! Feel free to post IC with the attack hitting, Fox, then give us a second. Link to comment
Avenger Assembled Posted January 20, 2013 Author Share Posted January 20, 2013 Have an HP, Fox, as Jill is currently stunned rather than unconscious. And possibly a change of underpants! Give me a DC 25 Knowledge: Technology check. Link to comment
Fox Posted January 20, 2013 Share Posted January 20, 2013 Knowledge (Technology) Check, DC25 (1d20 + 15=30) Thank goodness for Fearless. Link to comment
Avenger Assembled Posted January 20, 2013 Author Share Posted January 20, 2013 While that might have taken a few years off Mara's life, she was able to make the following determination: Those jets were plasma and that scream was mechanical in nature: this is a very sophisticated robot Link to comment
Ecalsneerg Posted January 20, 2013 Share Posted January 20, 2013 Knowledge: Technology check for the Geckoman! (1d20+10=30) Geckoman is just as good as Mara! :D Link to comment
Dariusprime Posted January 20, 2013 Share Posted January 20, 2013 I take it I'm up unless other strangeness occurs? ;) Link to comment
Gizmo Posted January 21, 2013 Share Posted January 21, 2013 Go ahead, Darius. 24 - Geckoman - Bruised, Injured, 2 HP 24 - Jack of all Blades - Staggered, Disabled, 4HP 20 - Dragonfly - Uninjured, 5HP 13 - Fulcrum - Uninjured, 2HP 8 - Willow - Uninjured, 2HP 7 - Jill O'Cure - Stunned Link to comment
Dariusprime Posted January 21, 2013 Share Posted January 21, 2013 Thank ya, sir. Move Action: Fly over to the West End Free Action: Switch array to Super Strength Standard Action: Start a grapple All-Out Attack Grapple Attack vs Jill (1d20+15=31) Wow, I may actually have hit her. Maybe. Grapple Check vs Jill (1d20+44=58) Now if I cannot locate the fight and grapple this round, she will move into spotting range and these will be my actions next round in a desperate attempt to subdue Jill. Link to comment
Gizmo Posted January 21, 2013 Share Posted January 21, 2013 That would hit her even without being Stunned! There's also no way she can beat that grapple. In fact, she's automatically Bound and therefore Helpless (unable to take any actions other than trying to escape the grapple). 24 - Geckoman - Bruised, Injured, 2 HP 24 - Jack of all Blades - Staggered, Disabled, 4HP 20 - Dragonfly - Uninjured, 5HP 13 - Fulcrum - Uninjured, 2HP 8 - Willow - Uninjured, 2HP 7 - Jill O'Cure - Stunned, Bound Link to comment
April Posted January 23, 2013 Share Posted January 23, 2013 Full Round Action: Deliver coup de grâce against a helpless Jill. That is an automatic hit, and an automatic crit. I believe that is a DC 32 Toughness save? Link to comment
Gizmo Posted January 23, 2013 Share Posted January 23, 2013 "Jill O'Cure" Toughness Save vs. DC 32. (1d20+9=21) Staggered, Disabled, Dazed Fortitude Save vs. DC 27. (1d20+6=9) Dying, AKA Destroyed! Link to comment
Avenger Assembled Posted January 24, 2013 Author Share Posted January 24, 2013 DC 15 Reflex save vs. a Rank 5 DMG plasma Burst effect, and we are out of initiative, kids. Link to comment
Ecalsneerg Posted January 24, 2013 Share Posted January 24, 2013 DC15 Reflex save against Area Blast 5 (DC20 Toughness) (1d20+12=20, 1d20+8=21) Unharmed. Link to comment
Fox Posted January 24, 2013 Share Posted January 24, 2013 Reflex Save vs. Plasma Burst, DC15 (1d20 + 7=11) Toughness Save vs. Plasma Burst, DC17 (Evasion 2) (1d20 + 9=25) No damage. Link to comment
Gizmo Posted January 24, 2013 Share Posted January 24, 2013 Reflex Save vs. DC 15. (1d20+15=20) Evasion 2 means Jack's unharmed. Link to comment
April Posted January 24, 2013 Share Posted January 24, 2013 DC 15 Reflex Save vs Plasma blast (1d20+8=18) DC 17 Toughness Save vs Plasma Blast (1d20+12=28) Link to comment
Fox Posted January 24, 2013 Share Posted January 24, 2013 SCIENCE! Presumably a trick Mara stole from her own company's consulting work (not necessarily on a DARPA project, but something similar). Who needs to put out fire the old-fashioned way when you can just destabilize the reaction and plasma itself? :science: Link to comment
Dariusprime Posted January 24, 2013 Share Posted January 24, 2013 Yeah, well...for rp reasons: Reflex vs DC 15 (1d20+5=25) Link to comment
Ecalsneerg Posted January 25, 2013 Share Posted January 25, 2013 Vaguely applicable rolls... Investigation, Knowledge: Technology, Notice, and Search (1d20+15=32, 1d20+10=15, 1d20+9=19, 1d20+10=29) Link to comment
Avenger Assembled Posted January 25, 2013 Author Share Posted January 25, 2013 Geckoman: This is not technology Chris is immediately familiar with, though it does look extraterrestrial. His Notice, Search, and Investigate are more useful: this was clearly a highly advanced robot, one that had processors inside to mimic virtually every human bodily function: in this case, even Jill's superpowers! The fire was an internal self-destruct mechanism, a plasma charge like those used to destroy advanced spaceships from the inside like the Lor or Grue do. Thanks to his knowledge of hero history, being a student of the Raven, Geckoman knows that there's only one being from space that relies on robotic infiltrators: just as he did in his first contact with humanity in the 1960s, the Curator has replaced people with robots - but why like this? While his intentions towards humanity are not benevolent, murder in the streets isn't his usual style either. Link to comment
Gizmo Posted January 27, 2013 Share Posted January 27, 2013 While I'm thinking of it, would Willow have any familiarity with the Curator? I don't recal if he had any connection to the Preservers or not. Link to comment
Avenger Assembled Posted January 27, 2013 Author Share Posted January 27, 2013 The Curator is described as being a Preserver construct, and I did mention his skull-ship resembled a version of the Gorgon... :!: Link to comment
April Posted January 27, 2013 Share Posted January 27, 2013 Int Check re: Curator. (1d20+2=22) Link to comment
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