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Chaos, Steel, and Wolves (OOC)


KnightDisciple

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Since you're Surging, instead of awarding an HP, I'll just say you don't have to worry about Fatigued next round. Skips the middleman, as it were.

Go ahead and narrate the Laser Cannon being wrecked. It won't blow up, though some of the VES's on it are going to implode (sound like a large firecracker going off), and sparks will fly. The assembly system itself is basically untouched.

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Initiative Order

Dragonfly (25): Uninjured, 5HP

Empousa (25): Uninjured, -HP

Arachne (25): Uninjured, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 4HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 1HP

Ironclad (4): Uninjured, 4HP

So, Empousa's up first. She...well, neither group can see her yet. She's not blowing anything up or tearing anything down. We'll skip her.

Arachne doesn't like that Dragonfly's not playing nice!

Move Action: Manuever behind Dragonfly, but not right behind her (aka Move Action required to get into Melee distance)

Standard Action: Mind Blast!

23 is just enough. DC 25 Toughness Save, Psionic Descriptor if that matters.

Next up is Hekatoncheire. He's gonna follow orders!

Move Action: Get up in Fenris's grill.

Standard Action: ALL THE FISTS (aka Melee Attack)

26. That beats Fenris's Defense by 6, so +3 to his Damage, so...DC 23 Toughness Save.

Fenris Toughness Save: 14. I would really rather not get Dazed and Bruised when this guy can keep piling it on.

HP Reroll, and my minimum result is 24, so Saved.

Bee-Keeper is up; Give me a moment to make IC GM post.

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Kobalos will do...things....

Fenris up. He's going to Teleport up to the second level of the lab, giving him a clean shot on Hek without risking his own neck too much.

Move Action: Teleport.

Standard Action: PPC Ranged Attack.

19, which misses by a country mile.

Initiative Order

Dragonfly (25): Uninjured, 6HP

Empousa (25): Uninjured, -HP

Arachne (25): Uninjured, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 4HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Ironclad is up!

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Initiative Order

Dragonfly (25): Uninjured, 6HP

Empousa (25): Uninjured, -HP

Arachne (25): Uninjured, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 5HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 5HP

Added in HP for BK and IC. As soon as SW posts his held action, it's back to the top of the order with DF!

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If he be chasin', he ain't gettin' an HP! Which is fine, he's still got plenty. ;)

Initiative Order

Dragonfly (25): Uninjured, 6HP

Empousa (25): Uninjured, -HP

Arachne (25): Uninjured, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 4HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 5HP

Empousa is up. Let's see...

Move Action: Move into the room with the rest.

Standard Action: Ready a Melee Attack against the next person to come into the room! :o

Arachne:

Free Action: Taunt Dragonfly, order Hekatoncheire to attack her.

Move Action: Hover up into the air in the middle of the lab space and face Fenris

Standard Action: Ranged Attack!

26 definitely hits.

DC 25 Toughness Save

Fenris gets...28! No-sell! :D

Hekatoncheire:

Move Action: Get into Melee Range with Dragonfly

Standard Action: Melee Attack with so many hands at once!

30, which exceeds 23 by 7, which gives him +3 Autofire damage. So that's a DC....23 Toughness save vs FISTS OF FURY.

As Bee-Keeper moved with a readied action, it is now his full turn! :geek:

EDIT: I will say BK3 can get into the other room with his next move action (high speed is a little risky in small tunnels!), and thus still have a standard action to blast zzome foolzz.

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Here're Bee-Keeper III's rolls if the Not!Major is ambushing him via an attack of some kind:

Toughness Save +11 vs. DC??: 1d20+11 → [17,11] = (28)

Provided he survived that (or if Not!Major even attacks), he'll continue on:

Move Action: Move until he's in melee range of Not!Major.

Standard Action: Strike 10 +11 vs. Not!Major: 1d20+11 → [1,11] = (12)

--Spending 1HP (3 Remaining now) to re-roll: 1d20+11 → [3,11] = (14), Minimum 10 for 21.

Free Action if Hit: Grapple Check +24 vs. Not!Major = 1d20+24 → [2,24] = (26); Blurgh...

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That does hit! Defense 20 on this lady.

36 means no Grapple.

Strike Toughness Save: 20! On a DC 26. So...Dazed&Bruised (I assume True Juzztizze isn't yet in the cards!).

EDIT:

Initiative Order

Dragonfly (25): Uninjured, 6HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP

Arachne (25): Uninjured, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 5HP

Kobalos shall be posted soon...

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Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP

Arachne (25): Uninjured, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 5HP

Kobalos goes.

Ironclad gets 1 HP for not seeing this coming:

Move Action: Get to the point right behind Ironclad, undetected.

Standard Action: Punch!

30. So that's a DC 30 Toughness Save!

Fenris's go.

Standard Action: PPCs vs Arachne.

23 hits.

Arachne DC 25 Toughness Save: 15. Um. Since she's a Fort-immune Construct, that's automatically Lethal. So she's now Disabled and Dazed (Fenris's Action).

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP

Arachne (25): Disabled and Dazed, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 5HP

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DC 27 Toughness Save: 30.

EDIT:

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP

Arachne (25): Disabled and Dazed, -HP

Hekatoncheire (21): Uninjured, -HP

Bee-Keeper (13): Uninjured, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

And it's up to Dragonfly again!

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DC 26 Toughness: 24. So that's an...Injury.

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP

Arachne (25): Disabled and Dazed (Fenris's Action), -HP

Hekatoncheire (21): Injury x1, -HP

Bee-Keeper (13): Uninjured, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Empousa and Arachne...do nothing! Dazed!

Hekatoncheire is implacable as always. But Dragonfly's out of reach. But Bee-Keeper is right there, and his dance partner seems out of it, so time to get Hek in on the action!

Move Action: Get over to Bee-Keeper.

Standard Action: Melee Attack Bee-Keeper.

27. That exceeds by....6. So that's a DC 23 Toughness Save.

(Yes I kept the roll. GM perogative. :P )

Bee-Keeper is up next.

EDIT: Going to revise this when I'm hope, can reference books, and can think on this uninterrupted.

EDIT 2: Revised. Make a save, SpicyWaffle!

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Bee-Keeper III Toughness Save +11 vs. DC23: 1d20+11 → [11,11] = (22); Bruised! -- Oh. So close. But I guess a Bruise is better than the alternative!

Hum hum hum... okay;

Standard Action: Bee-Keeper III's Strike +11 vs. Empousa -- 1d20+11 → [10,11] = (21); If Hit, DC26 Toughness Save & Free Grapple Check +24!

Free Action if Empousa is Hit: Grapple +24 vs. Empousa -- 1d20+24 → [12,24] = (36); If Hit, Grappled!

Move Action if Empousa is Grappled: Chuck Emousa into Hekatoncheire like a bawss -- 1d20+11 → [17,11] = (28); if Hekatoncheire is hit, I think they both need a DC26 Toughness Save (Bee-Keeper III's Unarmed Damage +11 + 15 Base).

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Bee-Keeper III Toughness Save +11 vs. DC23: 1d20+11 → [11,11] = (22); Bruised! -- Oh. So close. But I guess a Bruise is better than the alternative!

Hum hum hum... okay;

Standard Action: Bee-Keeper III's Strike +11 vs. Empousa -- 1d20+11 → [10,11] = (21); If Hit, DC26 Toughness Save & Free Grapple Check +24!

Free Action if Empousa is Hit: Grapple +24 vs. Empousa -- 1d20+24 → [12,24] = (36); If Hit, Grappled!

Move Action if Empousa is Grappled: Chuck Emousa into Hekatoncheire like a bawss -- 1d20+11 → [17,11] = (28); if Hekatoncheire is hit, I think they both need a DC26 Toughness Save (Bee-Keeper III's Unarmed Damage +11 + 15 Base).

Yowser!

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP

Arachne (25): Disabled and Dazed (Fenris's Action), -HP

Hekatoncheire (21): Injury x1, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

21 hits, barely

Empousa Toughness Save DC 26: 16. Ouch!She is Staggered, and Dazed again!

Grapple Check: 34, which isn't enough!

So. 28 is enough to hit the Defense-shifted Hek. Which....means DC 26 Toughness from them again. Oy.

Empousa Toughness Save DC 26: 15. Empousa's out!

Hekatoncheire Toughness Save DC 26: 22. So he is Injured again.

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled and Dazed (Fenris's Action), -HP

Hekatoncheire (21): Injury x1, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

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Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled and Dazed (Fenris's Action), -HP

Hekatoncheire (21): Injury x1, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Uninjured, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Kobalos's go!

Standard Action: Punch Ironclad

16 misses like a boss.

Fenris:

Standard Action: Shoot at the crazy psychic lady!

15. Miss. Joy.

Couple of quick IC posts incoming, then it's over to Ironclad!

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That actually hits exactly, since his Defense is +10.

Kobalos DC 27 Toughness: 20. He is Dazed and Injured 1!

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled, -HP

Hekatoncheire (21): Injury x1, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Dazed (Ironclad's Action), Injuredx1, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Dragonfly's move!

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