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Chaos, Steel, and Wolves (OOC)


KnightDisciple

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Posted

Welp, Arachne's going to push herself to Dying if she tries to attack, and in the short term Dragonfly's less concerned by telepaths than she is by crazy many-armed robot men who can punch through battle armor. Which probably says something about that hit she took, since she really doesn't like hostile telepaths.

Dragonfly continues to hang out in the air and rain science on his head.

Ranged Attack Roll vs. Hekatoncheire (spatial blast) (1d20 + 11=17)

Dragonfly, that roll is bad, and you should feel bad. -1HP, rerolling.

Ranged Attack REROLL vs. Hekatoncheire (spatial blast) (1d20 + 11=16)

+10 from the reroll is 26. DC26 Tou.

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Posted

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled, -HP

Hekatoncheire (21): Injury x2, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Dazed (Ironclad's Action), Injuredx1, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Heka Toughness Roll: 19. That fails by 7. Dazed, and picks up another Injury.

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled, -HP

Hekatoncheire (21): Dazed (Dragonfly's Action), Injury x3, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Dazed (Ironclad's Action), Injuredx1, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Arachne is up next. She does not like how these heroes are messing up The Plan! Dragonfly especially! But Dragonfly is sadly hard to hurt. But hey, that Bee guy looks like he's vulnerable.

Standard Action: Mental Blast on Bee-Keeper!

Ranged Attack: 27 hits!

DC 25 Toughness Save.

It's Bee-Keeper's turn.

Oh, and Arachne goes to "dying", which means she fries. But doesn't actually die! :twisted:

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled, -HP Dead

Hekatoncheire (21): Dazed (Dragonfly's Action), Injury x3, -HP

Bee-Keeper (13): Bruised x1, 3HP

Kobalos (6): Dazed (Ironclad's Action), Injuredx1, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Posted

Bee-Keeper III's Toughness Save +10 vs. DC25: 1d20+11 → [10,11] = (21)

I rolled it as +11 because I forgot BK3 was Bruised x1, so -1 from the result for +20, which would be Bruised and Dazed. He actually gets no action this round. Not gonna spend an HP because DRAMATIC!

EDIT: Because I feel like I worded that funny, Bee-Keeper is now "Bruised x2 + Dazed." Just, y'know, to help keep track of stuff!

Posted

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled, -HP Dead

Hekatoncheire (21): Dazed (Dragonfly's Action), Injury x3, -HP

Bee-Keeper (13): Dazed (Arachne's Action), Bruised x2, 3HP

Kobalos (6): Dazed (Ironclad's Action), Injuredx1, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Kobalos is Dazed (man that's going around, I tell you), so I guess we're over to Fenris!

He has only 1 target.

Free Action:

All-Out Attack 2: Defense is now 18, Attack is +12

Standard Action: Fire his PPCs at that robot!

Ranged Attack: 29 is good enough to hit!DC 25.

Heka Toughness Roll, DC 25: 8. That's a Fail by 17, he's toast!

It's Ironclad's go.

Posted

Initiative Order

Dragonfly (25): Bruised x1, 5HP

Empousa (25): Dazed (Bee-Keeper's Action), Bruizedx1, -HP Unconscious

Arachne (25): Disabled, -HP Dead

Hekatoncheire (21): Dazed (Dragonfly's Action), Injury x3, -HP Dead

Bee-Keeper (13): Dazed (Arachne's Action), Bruised x2, 3HP

Kobalos (6): Dazed (Ironclad's Action), Injuredx1, -HP

Fenris (5): Uninjured, 0HP

Ironclad (4): Uninjured, 4HP

Kobalos DC 27 Reflex Save: 15

  • 3 weeks later...
Posted

And that's it for the PCs! Thanks for playing, folks. Hopefully we can get some juicy drama for post-DOW, and also get some action-y threads rolling in the future! 


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