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Stop the Presses (OOC)


Thevshi

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Posted

Az, just wanted to clarify something from my post introducing the three rough looking guys. Only one of them is exceptionally big. The other two look like they can handle themselves, but are not massive linemen types :)

You can make another Notice check.

Posted

Okay, from where he is, Kyle is able to see one of the side exits from the exhibit hall. There are two more rough looking "wizards" standing near that exit.

Posted

Okay, thug with the gun gets a 13 on his Fort save, so he is Fatigued. Making a reflex save for the sudden fatigue, and with a 4, he drops his pistol.

And sadly, that thug has no superpowers :(

Posted

Okay, thugs roll their initiatives, and do pretty bad.

Surprise round is over, on Round One:

Siphon 16

Thug 1: 7 (unhurt, carrying taser wand)

Thug 3: 7 (fatigued)

Thug 2: 6 (BIG guy)

Siphon's action.

Posted

Okay, Thug 3 blows his fort save with a 10. Normally that would mean he is exhausted, but combined with the fatigue he already has makes him unconscious. (one slight thing I will mention, he never fired his gun, just had it out. There are other people along the edge of the room firing into the air)

Thug 1 tries to zap Siphon with the taser wand, but fails with a 5.

Thug 2 tries to grab Siphon, but fares only slightly better with an 11.

Round Two:

Siphon 16

Thug 1: 7 (unhurt, carrying taser wand)

Thug 2: 6 (BIG guy)

Back to Siphon

Posted

Thug 2’s Fort Save: gets a 14, so he is Exhausted!

You can pick up Enhanced STR +12, or

Superstrength 4, or

Enhanced Con +12, or

Impervious Toughness 3

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