Thevshi Posted January 17, 2013 Share Posted January 17, 2013 Yay we're underway Below is a picture that I think generally reflects Tsumani's apperance. Link to comment
Semi-Autogyro Posted January 18, 2013 Share Posted January 18, 2013 Tagged. Incidentally, John is dressed akin to the Sniper from TF2. Make of it what you will. :D Link to comment
Thevshi Posted January 20, 2013 Share Posted January 20, 2013 Tsunami's Acrobatics roll vs DC 15 (per Ari in chat) for swinging down from the walkway is a ... 31. Link to comment
Semi-Autogyro Posted January 20, 2013 Share Posted January 20, 2013 Myrmidon uses Skill Mastery on his acrobatics to get a 25 Total vs DC 15. Link to comment
Tiffany Korta Posted January 20, 2013 Share Posted January 20, 2013 Wait, what did I miss something? . With skill mastery Blodeuwedd has 29 on Acrobatics. Link to comment
Ari Posted January 20, 2013 Author Share Posted January 20, 2013 Now for the weakest link. DC15 Reflex save: 24. Unexpected. Alright, everyone makes it down safely! Link to comment
Ari Posted January 30, 2013 Author Share Posted January 30, 2013 GM note: guys, as part of the problem it's not for me to say, but I'm requesting that we start using shorter posts so this can move ahead at a quicker speed. My apologies, I enjoy reading your writing but I don't want this to drag. Link to comment
Ari Posted January 30, 2013 Author Share Posted January 30, 2013 Semi's pointed out that on the face of it, this is kind of arbitrary, so I'll explain. This meeting, going to the city and the feast is basically the placid starting point before all the crazy happens. The actual plot will show up in a second. So...backtracking on what I said earlier, length of posts is not an issue if you want to write a lot or respond to something in a thorough fashion. Sorry for the confusion. Link to comment
Thevshi Posted January 30, 2013 Share Posted January 30, 2013 I promise to stop writing novellas for posts Ari. Looking forward to things really getting going with this. :) Link to comment
Ari Posted January 31, 2013 Author Share Posted January 31, 2013 And we're in combat. First with this T-Rex! Initiative rolls, please. T-Rex: 15. Heraldo: 22. Link to comment
Thevshi Posted January 31, 2013 Share Posted January 31, 2013 Tsunami gets a 19 for her initiative check. Link to comment
Tiffany Korta Posted January 31, 2013 Share Posted January 31, 2013 Blodeuwedd is always ready for danger, her initiative 1d20+9=28. Link to comment
Semi-Autogyro Posted February 1, 2013 Share Posted February 1, 2013 Myrmidons' Initiative: 1d20+21=24 Link to comment
Ari Posted February 1, 2013 Author Share Posted February 1, 2013 Round 1 Blodeuwedd: Unharmed, 2HP Myrmidon: Unharmed, 3HP Heraldo: Unharmed, 4HP Tsunami: Unharmed, 2HP T-Rex: Unahrmed-GM Go to, TiffanyKorta. Link to comment
Tiffany Korta Posted February 1, 2013 Share Posted February 1, 2013 Move Action : Use grapple gun to get near the T-Rex's back, a HP to draw Drynwyn Standard Action : Slash at beast with Dyrnwyn 1d20+10=23, if that a hit he (or she) need's a DC 25 Toughness roll. Link to comment
Ari Posted February 2, 2013 Author Share Posted February 2, 2013 That hits! DC25 Toughness save: 15. Wowzers! Okay, that would be a Staggered and a Dazed condition. And it is somewhat confused about its identity. Semi-Autogyro, if you would! Link to comment
Semi-Autogyro Posted February 2, 2013 Share Posted February 2, 2013 Move Action: Move to the Princess Standard: Make weapon: Damage 5 "Electrosword" (Drawback: Full Power; Extras: Linked [stun] +0; PFs: Mighty ) + Stun 10 (Extras: Linked [Damage] +0) 25 PP Link to comment
Ari Posted February 2, 2013 Author Share Posted February 2, 2013 Heraldo will do as he is bid, flying up next to one of the ptero-riders and punching him in the face: 21. Using the Soldier archetype from the Core Rules, but without the modern equipment or Skills, and Handle Animal and much more STR and CON. Hits. DC26 Toughness save: 5. Well, he's out. Three more fliers, their rolls: 10, 15, 19. #2 and 3 go after the T-Rex, #4 goes before it next round. Thevshi, would you kindly commence? Link to comment
Thevshi Posted February 2, 2013 Share Posted February 2, 2013 Tsunami attempts to blast the T-Rex: 17 If that hits, it is a DC 25 toughness save (the attack is +12 for purposes of knockback) Link to comment
Ari Posted February 2, 2013 Author Share Posted February 2, 2013 That hits. DC25 TOU save: 21, Bruise! It's Dazed, so no actions on its part. Round 2 Blodeuwedd: Unharmed, 1HP Myrmidon: Unharmed, 3HP Heraldo: Unharmed, 4HP Tsunami: Unharmed, 2HP Ptero-Rider#4: Unharmed-GM T-Rex: Bruise(x1), Dazed, Staggered-GM Ptero-Rider#3: Unharmed-GM Ptero-Rider#2: Unharmed-GM You're up again, Tiff! Link to comment
Tiffany Korta Posted February 3, 2013 Share Posted February 3, 2013 Move Action : Drop onto the T-Rex's back and grab the note Standard Action : Stab it with Dyrnwyn 1d20+10=29, yay extra stabby! That a DC 30 Toughness for the poor T-Rex. Link to comment
Ari Posted February 3, 2013 Author Share Posted February 3, 2013 DC30 Toughness save: 30. ...What. Semi! You are up! Link to comment
Semi-Autogyro Posted February 3, 2013 Share Posted February 3, 2013 Move action: Start towards the west gate. Standard: Ready an action to respond to any attackers. Link to comment
Ari Posted February 3, 2013 Author Share Posted February 3, 2013 Stunting an Area Damage off of his Enhanced Strength, Reflex save for the Ptero-Riders: 14, 12, 5. None make it. DC20 TOU save for them: None make it! They are down. Burning a HP(3HP left) to remove the Fatigue. Thevshi! Your time is come! Link to comment
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