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Danger in the Lost World! (OOC)


Ari

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Posted (edited)

Right in case needed:

 

A Diplomacy to convince the Romans 20.

 

Notice to try and spot the magical disguise 24.

 

And if not a Sense Motive to spot his nerves and/or Alien body language 26.

 

All done with Skill Mastery.

Edited by TiffanyKorta
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Posted

That moves the Romans from Unfriendly to Indifferent.

 

Disguise roll for old Goldhead: 20, she sees through it and a Bluff roll to keep cool under pressure: 7, he freaks out.

 

 

 

 

Posted (edited)

Tsunami sends a blast of water at the uncloaked Serpent Man, getting a 16.

 

The blast is a DC 25 toughness save.

Edited by Thevshi
Posted

DC25 TOU save: 8! Knockback result is 12, so Goldenhead is sent crashing into the wall behind him.

 

He is extremely unconscious right now.

  • 3 weeks later...
Posted

Just to be clear Tiff, they've already carted off the Serpent Man to jail. Making arrangements to talk with the guy wouldn't go amiss, naturally.

  • 2 weeks later...
Posted

Diplomacy roll to convince the Romans not to go after the dinos: 14. Rerolling(-1HP at next combat): 11. +10 from rolling less than 11, so 21. That works.

Posted

Kazra was Unfriendly, that plus the +5 circumstance bonus of remembering her promise to the Claremonters makes her Friendly.

  • 1 month later...
Posted

And now for EH to get captured! GM Fiat he gets whacked one right proper on the head before he can put up a fight and is dragged away. 

  • 4 weeks later...
Posted (edited)

His Notice roll: 23. Ouch! Okay then, Tsunami's passage disturbs one of the braziers in the dark temple, and Dominicus looks around just in time to catch sight of her. He's startled and turns to run, shouting a warning to somebody deeper in the temple.

Edited by Arichamus
  • 2 weeks later...
  • 1 month later...

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