Tiffany Korta Posted March 26, 2013 Share Posted March 26, 2013 (edited) Right in case needed: A Diplomacy to convince the Romans 20. Notice to try and spot the magical disguise 24. And if not a Sense Motive to spot his nerves and/or Alien body language 26. All done with Skill Mastery. Edited March 26, 2013 by TiffanyKorta Link to comment
Ari Posted March 27, 2013 Author Share Posted March 27, 2013 That moves the Romans from Unfriendly to Indifferent. Disguise roll for old Goldhead: 20, she sees through it and a Bluff roll to keep cool under pressure: 7, he freaks out. Link to comment
Thevshi Posted April 2, 2013 Share Posted April 2, 2013 (edited) Tsunami sends a blast of water at the uncloaked Serpent Man, getting a 16. The blast is a DC 25 toughness save. Edited April 2, 2013 by Thevshi Link to comment
Ari Posted April 2, 2013 Author Share Posted April 2, 2013 DC25 TOU save: 8! Knockback result is 12, so Goldenhead is sent crashing into the wall behind him. He is extremely unconscious right now. Link to comment
Ari Posted April 18, 2013 Author Share Posted April 18, 2013 Just to be clear Tiff, they've already carted off the Serpent Man to jail. Making arrangements to talk with the guy wouldn't go amiss, naturally. Link to comment
Tiffany Korta Posted April 18, 2013 Share Posted April 18, 2013 No worries I've swapped and alter it all. Link to comment
Ari Posted April 30, 2013 Author Share Posted April 30, 2013 Thev, Tiff, Semi, feel free to make your Intimidate rolls! Link to comment
Tiffany Korta Posted April 30, 2013 Share Posted April 30, 2013 Will Skill Mastery Blod has a Intimidate of 24. Link to comment
Ari Posted May 4, 2013 Author Share Posted May 4, 2013 Will Save for Mr. Goldhead Serpent: 21. Shaken! He will answer some questions, awesome. Link to comment
Ari Posted May 4, 2013 Author Share Posted May 4, 2013 Diplomacy roll to convince the Romans not to go after the dinos: 14. Rerolling(-1HP at next combat): 11. +10 from rolling less than 11, so 21. That works. Link to comment
Thevshi Posted May 11, 2013 Share Posted May 11, 2013 (edited) Tsunami is going to try to disarm the princess, using power attack -3 atk/+3 to the Str check. Got a [url=http://invisiblecastle.com/roller/view/4046216/]12[/url] on the attack roll. Just in case, [url=http://invisiblecastle.com/roller/view/4046218/]10[/url] on the opposed str check. So, everything is rather unimpressive. :-( Edited May 11, 2013 by Thevshi Link to comment
Ari Posted May 11, 2013 Author Share Posted May 11, 2013 That hits. DC10 strength check: http://invisiblecastle.com/roller/view/4046222/]22. Hrm. Well then. That's stopped her from actually carrying out the attack, but an interaction skill would be needed to get her to outright stop trying to kill Goldhead for being a monster. Link to comment
Thevshi Posted May 11, 2013 Share Posted May 11, 2013 Tsunami gets a 20 on a Diplomacy check. I'll leave it to you if there is any circumstance bonus based on reminding her of her promise. Link to comment
Ari Posted May 11, 2013 Author Share Posted May 11, 2013 Kazra was Unfriendly, that plus the +5 circumstance bonus of remembering her promise to the Claremonters makes her Friendly. Link to comment
Tiffany Korta Posted May 16, 2013 Share Posted May 16, 2013 With Skill Mastery that would be 21. Link to comment
Ari Posted May 16, 2013 Author Share Posted May 16, 2013 ' Kay: 10. W00T. They have been fooled. Link to comment
Ari Posted June 18, 2013 Author Share Posted June 18, 2013 And now for EH to get captured! GM Fiat he gets whacked one right proper on the head before he can put up a fight and is dragged away. Link to comment
Ari Posted July 10, 2013 Author Share Posted July 10, 2013 Dex rolls to follow the spy without being noticed, he's not trained in combat so he's a one-hit Minion. Link to comment
Thevshi Posted July 10, 2013 Share Posted July 10, 2013 How very average, Tsunami gets a 14 for her dex roll. Link to comment
Tiffany Korta Posted July 10, 2013 Share Posted July 10, 2013 Blodeuwedd mistress of stealth and light on her feet manages a 1d20+5=25. Link to comment
Ari Posted July 11, 2013 Author Share Posted July 11, 2013 (edited) His Notice roll: 23. Ouch! Okay then, Tsunami's passage disturbs one of the braziers in the dark temple, and Dominicus looks around just in time to catch sight of her. He's startled and turns to run, shouting a warning to somebody deeper in the temple. Edited July 11, 2013 by Arichamus Link to comment
Thevshi Posted July 23, 2013 Share Posted July 23, 2013 Using Create Object to form the wall of water between the "man" and the stone wall. Link to comment
Tiffany Korta Posted August 28, 2013 Share Posted August 28, 2013 Little bit of a cheat but I'd like to give Giang her ring, which gives total concealment , and then spend a HP to gain visual concealment on the bodysuit. Link to comment
Ari Posted August 29, 2013 Author Share Posted August 29, 2013 Sounds like a good plan to me! Blod is at 2HP. Link to comment
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