Ari Posted September 2, 2013 Author Share Posted September 2, 2013 Feel free to make some Stealth rolls, and narrate your attempt to sneak up to the Viracocha Palace. Kazra takes 10 for a result of 18. Link to comment
Tiffany Korta Posted September 2, 2013 Share Posted September 2, 2013 What a complete amateur with skill mastery Blod has a Stealth total of 30. And with concealment neither Blod of Tsunami can be seen. Link to comment
Ari Posted September 2, 2013 Author Share Posted September 2, 2013 Hunting in jungles and slipping through cities is different, who could have guessed? Link to comment
Thevshi Posted September 2, 2013 Share Posted September 2, 2013 Tsunami might be unseen, but she is being loud. Link to comment
Ari Posted September 5, 2013 Author Share Posted September 5, 2013 Luckily the streets are mostly empty, but for its own sake: guard Notice roll: 15. Oh snaps. Kazra distracts them with a Bluff: 18. They try to gauge her motives and get a 9. They take off after her as she runs, leaving the way open. Link to comment
Ari Posted September 14, 2013 Author Share Posted September 14, 2013 I ask your pardons. Please throw me a Notice roll. DC20. Link to comment
Thevshi Posted September 14, 2013 Share Posted September 14, 2013 Nope, Tsunami misses with a 13. Link to comment
Ari Posted September 26, 2013 Author Share Posted September 26, 2013 (edited) EDIT: Nevermind. That was a fantastically stupid idea and I am shamed for doing it. Instead of continuing, we shall roll time back to just before that happened. Please roll Initiatives please, and let me know if you want to launch an ambush or tail the party for a bit. Everyone in the Empress' party gets a five. Edited September 27, 2013 by Arichamus Link to comment
Thevshi Posted September 26, 2013 Share Posted September 26, 2013 Well, Tsunami only gets a 14, 7, and 10 on her toughness saves as she is caught flatfooted as you state they somehow got a surprise round on us, so I guess she is down. Link to comment
Tiffany Korta Posted September 26, 2013 Share Posted September 26, 2013 Blod's Toughess Save's 1d20+9=22, 1d20+9=15 Link to comment
Ari Posted September 27, 2013 Author Share Posted September 27, 2013 Things have changed. See previous OOC post for the details. Link to comment
Thevshi Posted October 4, 2013 Share Posted October 4, 2013 Tsunami gets a 26. I am fine with either. Link to comment
Tiffany Korta Posted November 13, 2013 Share Posted November 13, 2013 Blod' initiative 1d20+9=24. Luckly she goes a little faster than I do . Link to comment
Ari Posted November 13, 2013 Author Share Posted November 13, 2013 Tsunami is first up then, take it away Thevshi. And to refresh everyone, they're in a very confined hallway with negligible cover. Queenie's at the front with her royal guard and Subito, with the other Serpents on her heels in a big rectangle formation. Link to comment
Thevshi Posted November 14, 2013 Share Posted November 14, 2013 Okay, Tusnami is going to use Defensive Attack to shift -2 from atk and add +2 to def (boosting her defense to 22). Still leaves her with an attack of +8 with her blast. Are the guys in the back minions? If so, she will Take 10 (18) to blast one (aiming to trying to knock him into one of the others and hopefully take that second one out as well). The DC is 25 (the blast being +12 for knockback purposes). If I need to roll to hit, let me know. Link to comment
Ari Posted November 14, 2013 Author Share Posted November 14, 2013 (edited) They are indeed Minions, and that hits! DC25 Toughness save: 20. One-hit Minions, so they're down. Knockback is 10. 1000ft. interrupted by the Guard in front of them. Their comrade's DC19(EDIT: actually, that should be DC25, whoops!) Toughness save: 23! It hits their armor, and badly surprises them and their fellows. EDIT: nope, they are out of the fight. Blodeuwedd is up. Then combat proper will begin. Edited November 15, 2013 by Arichamus Link to comment
Tiffany Korta Posted November 16, 2013 Share Posted November 16, 2013 I shall do a takedown attack and take 10 on the roll so that's 20 to hit the little scaly buggers... Link to comment
Ari Posted November 17, 2013 Author Share Posted November 17, 2013 (edited) That does it, they cannot make that save. They are down, at least the basic troops. Tsunami: Unharmed, 2HP Blodeuwedd: Unharmed, 2HP Serpents(x5): Unharmed-GM Go to it. Edited November 17, 2013 by Arichamus Link to comment
Thevshi Posted November 18, 2013 Share Posted November 18, 2013 Tsunami will use Defensive attack again -2 atk/+2 def. She attacks one of the remaining serpents, likely missing with a 13. Link to comment
Ari Posted November 18, 2013 Author Share Posted November 18, 2013 Yep. Misses by 2 since they're flat-footed. Link to comment
Tiffany Korta Posted November 24, 2013 Share Posted November 24, 2013 Blod will throw a couple of throwing knives towards on of the still standing warriors 1d20+8=27, that a DC 25 Toughness Save. She'll then move acrobatically to get in a position to attack them. Link to comment
Ari Posted November 25, 2013 Author Share Posted November 25, 2013 DC25 Toughness: 19. Bruise and a Daze. The other three attack her. Their rolls: 16, 12, 27. Two misses, one hit for a DC25 Toughness save in turn. The Queen attacks Tsunami with a piece of the Sun: 29. A DC20 Reflex save, and if failed then another DC25 Toughness save. Link to comment
Thevshi Posted November 25, 2013 Share Posted November 25, 2013 Tsunami just makes the Reflex save with a 20. Link to comment
Tiffany Korta Posted November 26, 2013 Share Posted November 26, 2013 Blod's Toughness save 1d20+9=21 Link to comment
Ari Posted November 27, 2013 Author Share Posted November 27, 2013 Round 2 Tsunami: Unharmed, 2HP Blodeuwedd: Unharmed, 2HP Serpents(x5): Bruise(1x1), Dazed(1), Unharmed(x4)-GM Link to comment
Recommended Posts