Jack of Tales Posted May 26, 2008 Posted May 26, 2008 I'm cool with that...how do we know if he succeeds? Do I roll something? >
Heridfel Posted May 26, 2008 Author Posted May 26, 2008 You roll a grapple check as well. The modifier is equal to the sum of your attack bonus and Strength modifier (since you don't have any other things that would affect it).
Avalon Posted May 27, 2008 Posted May 27, 2008 Do I have to make a separate initiative roll for the 'drones or do they act on my initiative? Btw, here's Stygwyr's initiative roll: Initiative check for the AoO thread (1d20+6=23)
Heridfel Posted May 27, 2008 Author Posted May 27, 2008 We'll have them act on your initiative to keep the thread moving more quickly. Otherwise, it'd make it harder for you to be watching the thread for two or more initiative counts. Presuming that you don't beat him in initiative, Foreshadow's first action will be to go full defense against any attacks.
Avalon Posted May 27, 2008 Posted May 27, 2008 Attacks for Stygwyr and the two drones. The first roll is for Stygwyr. The second is from a normal drone. The last is from the black armored drone. (1d20+9=19, 1d20+5=9, 1d20+9=21)
Veiled Malice Posted May 27, 2008 Posted May 27, 2008 If both drones are shooting at me, one hits, but the other misses. And my toughness save vs a DC 22 is... Ouch. A bruise and I'm stunned. Should I make my post now instead of waiting for turn order, since I can't act this round?
Avalon Posted May 27, 2008 Posted May 27, 2008 Let's wait for what Heridfel thinks. Oops. I forgot that the black one does +12 damage. So the DC should be 27. Sorry about that VM.
Veiled Malice Posted May 27, 2008 Posted May 27, 2008 Frack, a +12 damage effect?! Dang, alright, I have to burn an HP on that one, or I'll be Staggered before the fight even begins. And the result is... a 13, but that gets bumped to a 23 with the HP because I rolled a 5, which goes up to a 15. (Which is ass, BTW. Stupid dice. ) So, instead of being bruised and stunned, I'm just bruised. I'll post at my init.
Heritage Posted May 27, 2008 Posted May 27, 2008 Can we get a posting of initiative order for the fight with Avalon's brood? I'm not really sure when Grim gets to act.
Heridfel Posted May 27, 2008 Author Posted May 27, 2008 No problem. Grimalkin is actually up next, for what that's worth. Foreshadow - 24 Bloodseeker (and drones) - 23 Grimalkin - 14 Rant - 13 Nanowire - 8 Nanowire can see a car just around the corner of the building, outside the alleyway that they're standing in. It's about one move action away. There's enough parts in it to make everything but the jump jets; however, each power with the "Requires Objects of Opportunity" flaw requires a separate move-equivalent action to absorb, per your description.
Jack of Tales Posted May 27, 2008 Posted May 27, 2008 http://invisiblecastle.com/roller/view/1607169/ Grapple: 26 which is the highest I can actually get. suppose it was kind of useless to roll against your 30+!
Heritage Posted May 27, 2008 Posted May 27, 2008 Is there anyway Grim might know anything about Rant's sister from her own time, like a Streetwise roll or something? Trying to come up with an angle for her to play in the fight.
Heridfel Posted May 28, 2008 Author Posted May 28, 2008 It's possible that Grimalkin might know something of the brother/sister team. Give me a Knowledge (streetwise) check as a reaction.
Heritage Posted May 28, 2008 Posted May 28, 2008 It's possible that Grimalkin might know something of the brother/sister team. Give me a Knowledge (streetwise) check as a reaction. Got a kind of so-so roll.
Heridfel Posted May 28, 2008 Author Posted May 28, 2008 Rant and Rave are a brother and sister team of villains in Freedom City. They have some sort of disintegration blast that they can only use when touching one another. Their names come from where they got their powers - something happened to them at a rave, and their loopiness may be due to the drugs that they were (probably) ingesting at the time. They aren't a real threat to a group like the Freedom League, but they have some power.
Jack of Tales Posted May 28, 2008 Posted May 28, 2008 Hmm now to figure out if I should press the fight or not. It's pretty apparent that Kizzy can't touch Icarus!
Heritage Posted May 29, 2008 Posted May 29, 2008 Until she has a better idea how tough these guys are, Grim is going into Total Defense mode, but should be acting next round.
Heridfel Posted May 30, 2008 Author Posted May 30, 2008 ... Dang it. As you might see, Foreshadow has the use of "precognitive do-overs", owing to his advanced learnings at the feet of the World-Tree. Despite that, I rolled incredibly poorly and didn't even hit one of the minions yet. He will have to enter a meditative trance to regain another reroll, so any further rerolls will result in the standard hero point being given to Bloodseeker. It is currently his action, as well as those of his minions.
Avalon Posted May 30, 2008 Posted May 30, 2008 Stygwyr's attack against Rant: (note: damage done by Stygwyr is lethal) (1d20+9=25) 3 'drones against Foreshadow: Melee attacks by the 3 drones against Foreshadow (1d20+5=10, 1d20+5=15, 1d20+5=6) 2 'drone ranged blast against Nanowire: Ranged attacks by drones against Nanowire (1d20+5=6, 1d20+9=13)
Heridfel Posted May 31, 2008 Author Posted May 31, 2008 Grimalkin is up, followed by Rant. As you might have guessed, Rant will continue to attack Stygwyr. That doesn't take a Sense Motive or Knowledge (tactics) to figure out.
Veiled Malice Posted June 4, 2008 Posted June 4, 2008 Hey, how far away is everyone from Nanowire? If he starts opening up with, say, a cone attack, would he be hitting anybody he didn't want to hit? :)
Heridfel Posted June 4, 2008 Author Posted June 4, 2008 That depends on his target. If he aims for Bloodseeker, he'll hit Rant for sure. If he aims for the three Omegadrones surrounding Foreshadow, he'll also hit Foreshadow. The fight is taking place in an alleyway, so while someone might be able to dodge behind a dumpster or something like that, that "someone" could be an ally or an enemy. (Treat everyone as having a +2 bonus to Reflex saves due to cover)
Veiled Malice Posted June 5, 2008 Posted June 5, 2008 Okay, that's a DC 22 reflex save with a +12 damage effect if it hits. (Or a +6 if they make the save.)
Heridfel Posted June 6, 2008 Author Posted June 6, 2008 Bloodseeker, you get to roll the Reflex saves (including the +2 for the cover) and Toughness saves for the two drones. Grimalkin, I think that if you went for one of the nearest drones that you'd probably go after one of the ones that Nanowire is shooting at. If you do, then it's a sneak attack, but you'll also be caught in his attack. Otherwise, it's a regular hit. Post in the OOC thread to make it clear which group you were going for.
Heritage Posted June 6, 2008 Posted June 6, 2008 Grimalkin, I think that if you went for one of the nearest drones that you'd probably go after one of the ones that Nanowire is shooting at. If you do, then it's a sneak attack, but you'll also be caught in his attack. Otherwise, it's a regular hit. Post in the OOC thread to make it clear which group you were going for. Oh crap! Well, this is one of the dangers of being a nigh-invisible superheroine; Grim had no way of knowing what sort of attack Nano was going to use, and focused as he was on consuming the car he may well have lost track of her. I forget if Nano has a way to see her or not when she's invisible, but otherwise I'll take the hit and pray for a good Reflex save, because she would go for the nearest drones Oh, this can't be good; do I have a fresh hero point for this thread, and have I spent it yet? I forgot to add the +2 for cover, so technically it's a 14, I guess.
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