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Heridfel

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Posted

Yeah, that ain't good. However, since Nanowire has Radar, he could see her whether she's got her invis up or not. Would it be possible to take back his action, since he'd definitely want to avoid perforating her?

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Posted

Yeah, I'll let you take that back. I like the drama that might result if Ren perforated Lynn, but I am not the one who decides that. I don't think you would have done that even without knowing that she wouldn't save against it.

Posted

Hey VM, do you want to adjust your action or fill Grim full of needles? I think we're waiting on you here :D

EDIT: Whoops, my bad, I forgot that edits don't show up as updates to the thread. So who's actually up next?

Posted

Foreshadow has a post, followed by Bloodseeker. Thank goodness that minions fall unconscious on a failed save. Even if Takedown Attack didn't work, it could have worked, and that's what's important. Bloodseeker is now up.

Also, I haven't seen Jack of Tales for over a week, so I'm going to continue that half of the thread by assuming that Poltergeist flees to report on the superhuman that she just fought against.

Posted

Herid, how far are the heroes from one another?

I'm planning on having Stygwyr use one of his AoE attacks and I wand to know what is the maximum number of opponents he can affect.

Posted

Either of your area attacks would be able to hit every hero. The Drain, which has a cone shape, would also necessarily hit all of your lackeys as well. The same +2 to Reflex saves against area attacks still applies, because you are all still fighting in the alleyway.

Posted

Toughness save for the 'drone that Grim hit: 1d20+8=19

It's a DC 20 ref save to halve the effect of the Constitution drain cone effect and a DC 20 fort save vs the drain itself.

Posted

Hey Avalon,

I'm trying to figure out which power lets Bloodseeker move into the pavement. I see Speed 2, so I know he can go that fast, but I don't see the other part. I'll also allow that command as a free action; it's simple enough that I don't think it should count as a move action.

Posted

It's Grimalkin, Rant, and then you.

The saves, as promised - Foreshadow easily dodges the cone of poisonous filth with a 26. He has Evasion 2, so he need not make a Fortitude save.

Rant has an even easier time making the Reflex save, thanks to his Defensive Roll (even though he could only use 5 of the 7), with a 34, and perseveres with a total of 21 for the Fortitude save.

Posted

Toughness save for the 'drone that Grim hit: 1d20+8=19

It's a DC 20 ref save to halve the effect of the Constitution drain cone effect and a DC 20 fort save vs the drain itself.

Got a 25 on the Reflex save and a 25 on the Fortitude, so what exactly happens to her so I can include it in my post?

Posted

Well, imagine you're in a cloud of tear gas that's trying to burn away your organs from the inside out. You managed to turn away from the worst of the blast, and you are also hardy enough that the damage it did was minor enough for you to shake it off as the cloud dissipated.

Posted

MBCE, post here if you're continuing with the attack based on the result that it had.

Heritage, to answer your question, go ahead and respond to Nanowire now. Talking is generally a free action that doesn't need to happen on your turn (subject to terms and conditions; i.e. remember that you're speaking in a 6-second round).

Posted

MBCE, post here if you're continuing with the attack based on the result that it had.

I think someone's had a busy weekend as I don't remember even being in this thread. :D

Posted

Slip of the mind. Yeah... I meant to say Avalon, but I must have seen all the posts you were making and typed the wrong thing.

Oh, how tempted I am to use my moderator powers to correct that now! :P

Posted

You would need to have the attack readied in order to do anything about it. Remember that you can only ready a standard action - that means that you want to stay near the person you are trying to protect, or else ready a ranged attack.

Rant's Toughness save doesn't get the benefit of his Defensive Roll, bringing him down to 11. This leaves Rant Disabled and Stunned.

Posted

We are out of initiative unless Bloodseeker chooses to follow Nanowire, Rant, and Grimalkin on foot. I presumed that Nanowire was making some noise as he fled, but I left it open as to whether he's going by air or land.


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