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Sifting Through the Ashes (OOC)


Thevshi

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Posted

Mobster 3 attacks Mess, getting a 21 on his attack roll. Need another toughness save for Mess, this time DC 20 (which takes into account his partial immunity)

Posted

Mobster 4 throws a chair at Harry and gets a 20. Normally that might hit, but there should be at least a -1 penalty to the attack for range or something, so it just misses.

Biker 1 swings a pool cue at Mobster 1 and totally misses with a 3

Biker 3 takes a swing at Mess, but also misses with a 7

Mobster 1 takes a swing at Biker 1 and also misses with a 9

And with that, round three starts:

Hound : 21 (wins tie due to higher Dex)

Biker 2: 21 (in melee with Mess)

Mess: 20 (bruised) (2 HP)

Mobster 2: 19 (at front door)

Mobster 3: 19 (bruised) (in melee with Mess)

Mobster 4: 15 (up near bar)

Biker 1: 9 (in melee with Mobster 1)

Biker 3: 9 (in melee with Mess)

Mobster 1: 4 (in melee with Biker 1)

Posted

Well, Hound will attack the nearest mobster! Ill presume there is one in melee range (if not, let me know) - or at least cue range, because he is using an improvised weapon!

1d20+10=28 for his attack roll, and thats a rather pittiful DC 18 toughness save!

Posted

Well, the nearest mobster is the big guy that is fighting Mess. There is a biker nearby that tried to hit Mess last turn. And Hound could get to the mobster that threw the chair with a move action. So, your choice.

Posted

Biker 2 swings his pool cue at Mess, hitting with a 22. Thankfully he is a minion, so he can't get a critical hit on Mess. Need a toughness save for Mess, DC 17.

Posted

Mobster 3 gets a 30 for his toughness save.

He takes another swing at Mess, getting a 21 which is just enough to hit.

That is another DC 20 Toughness save for Mess.

Posted

Mobster 4 takes a swing at Hound, getting a 18, so he misses.

Biker 1 attacks Mobster 1 again, getting an 11, closer, but still a miss.

Biker 3 changes targets to Mobster 3, and hits with a 16. Mobster 3 rolls a 12 vs the DC 16 punch, so he picks up another bruise as well.

Mobster 1 pulls out a pistol and tries to hit Biker 1 with it, getting a 7, which is a miss.

This brings up the start of round 4:

Hound : 21 (wins tie due to higher Dex, in melee with Mobster 4 up near the bar)

Biker 2: 21 (in melee with Mess)

Mess: 20 (2 bruised) (2 HP)

Mobster 2: 19 (at front door)

Mobster 3: 19 (2 bruised) (in melee with Mess and Biker 3)

Mobster 4: 15 (up near bar, in melee with Hound)

Biker 1: 9 (in melee with Mobster 1)

Biker 3: 9 (in melee with Mobster 3)

Mobster 1: 4 (in melee with Biker 1)

Hound's action.

Posted

If the mobster is a minion, hound will take 10 on an attack roll and shift +2 dc -2 attack for an attack roll of 18 and dc 20 tough save, if you include the improvised weapon!

Posted

Mobster 2's notice check: he gets a 17, and he spots Hound knocking out Mobster 4.

Biker 2 attacks Mess once again, this time missing by a mile with a 9.

Mess is up.

Posted

Mobster 3 attacks Biker 3, hitting with a 25.

Biker 3 rolls vs DC 23 toughness save: 14, so he is out.

Mobster 2 takes a shot at Hound: 7, that is a big miss.

Biker 1 continues to attack Mobster 1, and continues to miss with a 5.

Mobster 1 counter attacks and hits with a 20.

Biker 1 totally blows his toughness save with a 5 and is unconscious.

This brings us to Round 5

Hound : 21 (wins tie due to higher Dex)

Biker 2: 21 (in melee with Mess)

Mess: 20 (2 bruised) (2 HP)

Mobster 2: 19 (at front door)

Mobster 3: 19 (2 bruised) (in melee with Mess and Biker 3)

Mobster 1: 4 (at bottom of steps near Mess and others)

Hound's action.


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