Ari Posted March 13, 2013 Author Share Posted March 13, 2013 (edited) Whoever she knows. Edited March 15, 2013 by Arichamus Link to comment
Curious Key Posted March 13, 2013 Share Posted March 13, 2013 Warp is gonna freak out a little bit this turn because she doesn't know where to go and Nephi hit a sore spot. Link to comment
Scuffles Posted March 14, 2013 Share Posted March 14, 2013 Poor Warp Hey Ari, what does Nephilim's defence look like while he's all trussed up like that? Link to comment
Ari Posted March 14, 2013 Author Share Posted March 14, 2013 (edited) -4, so +9 to Defence. EDIT: Actually, with that and minus the Dodge Bonus, +4. Edited March 16, 2013 by Arichamus Link to comment
Scuffles Posted March 16, 2013 Share Posted March 16, 2013 Okay, so let's make with the stunting again because while he's tied up Glow might actually get him to roll a toughness save. 30pp to play with so let's just go.. hmm.. Blast 15. Her normal attack bonus is +5 so that would be the equivalent of a max-shifted PL10 attack and it just happens to cost exactly the right amount. Neato. Descriptor is going to be the engine block of that truck being thrown at him telekinetically. Because crash! Now if we can just get invisible castle to behave.. Attack roll: 15 which works just fine if you ask me. Apart from that she's just going to yell at Kat a bit more. And in the interests of surviving at least one attack once he gets loose I'm going to save that last HP and take the fatigue. Link to comment
Ari Posted March 17, 2013 Author Share Posted March 17, 2013 (edited) Alright then. DC30 TOU save: 20. Fiating(+1HP to Glow) he is Bruised instead of Staggered and Dazed. Switching to the Corrosion DC23 roll to not lose TOU: 20. Failed, -3 TOU bonus DC28 TOU save: 17. Another Injury, and so broken. Deactivating Flight as a Free action and dropping to the ground. SURGE(and Fatigued) for a Standard Action to use his Area Will Damage on the two heroines. So DC23 Reflex save, DC28 Will save if failed, DC22 Will save if Succeeded. Warp is up after this, of course. Edited March 17, 2013 by Arichamus Link to comment
Curious Key Posted March 17, 2013 Share Posted March 17, 2013 (edited) Reflex: 25. Warp does not need to make a Will save, because she has Evasion 2. She gets off scott free. Edited March 17, 2013 by Freely Seek Link to comment
Scuffles Posted March 17, 2013 Share Posted March 17, 2013 Reflex save: 8. I think that fails. Will save: 27. That's right, taking a bruise with a natural 20! Link to comment
Scuffles Posted March 19, 2013 Share Posted March 19, 2013 Guess that if Warp's off doing the teleporty thing then I'm up!<br /><br />Glow is going to take a Total defense action (+4 to her def for the round) instead of attacking again. And she's going to talk at him of course. Link to comment
Ari Posted March 19, 2013 Author Share Posted March 19, 2013 And Nephi does not attack, instead trying for a Bluff to Trick Glow into dropping her guard: DC12, or 24 if Attractive applies here. Link to comment
Scuffles Posted March 20, 2013 Share Posted March 20, 2013 Well does it apply or not? Glow can't lose to a 12 with skill mastery on sense motive, and I have a hard time imagining anyone remotely sensible falling for that kind of bluff against someone who very recently threatened to kill her just because he's the hottest man alive?'course attractive 3 is pretty damn hot.. Link to comment
Ari Posted March 20, 2013 Author Share Posted March 20, 2013 Well in that case, in the way I'm going to portray it it applies. Link to comment
Scuffles Posted March 20, 2013 Share Posted March 20, 2013 Okay then. Sense motive: 30 ... ahahaha. I'm so going to flunk toughness rolls aren't I? Link to comment
Ari Posted March 20, 2013 Author Share Posted March 20, 2013 (edited) Who can say? Round 9 Glow: Bruise(x2), 4HP Nephilim: Unharmed-GM Edited March 20, 2013 by Arichamus Link to comment
Scuffles Posted March 20, 2013 Share Posted March 20, 2013 Find the backup Freely! Quick, while he's not making with the punching!Glow's going to keep on using total defence. Because not being in a fight is good for her right now. Link to comment
Curious Key Posted March 20, 2013 Share Posted March 20, 2013 Eve is upstairs in the branson building though. There's no backup for Warp to find! Link to comment
Ari Posted March 20, 2013 Author Share Posted March 20, 2013 Just post Warp showing up at the Hall, and then I'll post them getting ready to go. Link to comment
Ari Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) So then, going with the assumption that Glow's using the same trick as before(flying, Total Defense), Nephilim will make with the arms(Activating Additional Limbs) for a Free Action, then a Move Action to Elongate them 25ft forward around Glow, and then attempt to use Confuse and Nullify on her. Attack roll: 26. That looks like it hits. So a DC23 Will save, and a DC15 Will/Power save for Glow to not be badly Confused and keep her Mutant powers. Edited March 25, 2013 by Arichamus Link to comment
Scuffles Posted March 25, 2013 Share Posted March 25, 2013 Will save vs confuse: 13. Wait, what were we doing here again? The rank of Glow's TK array is 15 so any roll would beat the nullify. Link to comment
Scuffles Posted March 25, 2013 Share Posted March 25, 2013 Okay, so I looked up confuse in the book because I couldn't remember what it does and it says this: The target becomes confused blah blah blah. If the target's will save fails, roll on the following table at the subject's turn each round to see what the subject does that round: 1-2: Attack the user of the confuse effect. 3-5: Act normally 6-10: Babble incoherently 11-14: Flee at max speed 15-20: Attack the nearest creature So.. roll away: 14 Which means that Glow would run away. Which is possibly slightly problematic. With her main array not nullified she's pretty fast with the flight. What do you want to do with that Ari? Link to comment
Ari Posted March 25, 2013 Author Share Posted March 25, 2013 (edited) Easy, I Fiat you re-roll that. Also, sorry for the earlier numbskullness. I will learn how to read. Edited March 25, 2013 by Arichamus Link to comment
Scuffles Posted March 26, 2013 Share Posted March 26, 2013 A different number you say? How about 9. Hmm.. now I have to come up with appropriate babble. Link to comment
Ari Posted March 26, 2013 Author Share Posted March 26, 2013 (edited) And now for Nephi's attempted Grapple. He walks up to Glow, switches to the Enhanced+Super STR slot of his Array, and makes his Attack roll: 22. Hits, opposed Grapple roll: 42. So, DC42 Grapple check. EDIT: Good Lord, just realized I forgot Nephi's blasted Grapple score. For clarification, he's got +36 'normally' with all his regular bonuses, and with Additional Limbs that makes it +40. Edited March 27, 2013 by Arichamus Link to comment
Scuffles Posted March 27, 2013 Share Posted March 27, 2013 Glow can't beat 42 obviously. However, Glow does get to roll against the confusion again! How exciting. She also gets a +1 bonus this time. 19 + 1 = 20. Which still fails. Having been attacked by Nephilim would invoke the rule that a confused person automatically attacks their attacker, but she's well and truly grappled anyway. Do you just want to go on to the next round straight off the grapple? I don't know how much of a post I can make out of being confused and grappled. Link to comment
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