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Divine Theft (OOC)


Ari

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Posted (edited)

DC26 Sense Motive save: 35. ...Okay then.  27 hits anyhow, so DC22 Fortitude save: 26. Resisted, no Toughness lost. DC27 Toughness save: 16. Failed by 11, Staggered and Dazed.

 

Rapidsfire and Marduk's Initiative rolls: 7, 24.

 

 

Round 15. Order:

 

Rapidsfire: Bruise(x1)-GM

Nephilim: Bruise(x1)-GM

Glow: Bruise(x3). Staggered, Dazed, Dazzled, Fatigued, 4HP

Warp: Bruise(x1), 2HP

Marduk: Bruise(x1), Staggered, Dazed-GM

 

Rapidsfire Blasts at Warp. Power Attack(+3 Damage, -3 Attack): 13. Missed by 9.

 

Nephilim extends a tentacle(Move Action) and tries to punch her with it(Standard Action). Attack Roll: 22. Missed by 2. EDIT: reroll(+1HP to Warp): 27. DC28 TOU save.

Edited by Arichamus
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Posted

Base toughness of +six, brought down to five by the bruise. 20. Well all things considered that's about as good as I expect this roll is going to get. So it's NOT Warp's turn, because she's been dazed.

Posted (edited)

Round 16. Order:

 

Rapidsfire: Bruise(x1)-GM

Nephilim: Bruise(x1)-GM

Glow: Bruise(x3). Staggered, Dazzled, Fatigued, 4HP

Warp: Bruise(x2), Dazed, 3HP

Marduk: Bruise(x1), Staggered-GM

 

Rapidsfire attempts to blast Warp. Accurate Attack(+2 Attack -2 Damage) Roll: 26 DC21 Toughness save.

 

 EDIT: Instead Fiating(+1HP to both!) that Nephilim unleashes a massive attack with his many arms, Stunting a Snare off of his Array as follows: Snare 13 (General Area(Burst), Selective Attack, Distracting)[39/40PP] He Attacks Warp and Glow with it, evading Marduk and Rapidsfire.

Edited by Arichamus
Posted (edited)

First, rolled to resist Rapids: 17. That's just a bruise. Warp can eat that no problem. Reflex roll on the mental attack comes up a 16, so that's a hit. Warp has evasion 2, so she takes half damage whether she succeeds at the first save or not, so keep that in mind when checking to see if this does anything: 23

Edited by Freely Seek
Posted

Question: Nephilim's area damage power isn't selective, wouldn't Rapids and Marduk be in the area as well? (Especially Marduk seeing as Warp just hit him in melee).

 

Presumably Glow gets to roll against the dazzle again:

 

Fort vs Dazzle: 22 + 1 = 23 which still doesn't un-dazzle her.

Reflex: 15

Will: 20

 

Rerolled will save just to see if Glow can actually get an action in eventurally: 11 + 10 = 21. Guess not. Dazed and yet another bruise.

 

I'm going to have to stick a post in at some point even though Glow is daze-locked. Let me know when is good! 

Posted (edited)

Sorry to both of you for the wasted time. Editing Nephilim's Mental Blast to a Fiated Area Snare(with Selective! :argh: ).

:

Edited by Arichamus
Posted

Shouldn't that have Warp free completely? A snare DC is 10+power rank not 15+power rank isn't it?

 

... invisible castle is down again *sad*. I'll roll when I get home!


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