Ari Posted April 21, 2013 Author Posted April 21, 2013 (edited) DC26 Sense Motive save: 35. ...Okay then. 27 hits anyhow, so DC22 Fortitude save: 26. Resisted, no Toughness lost. DC27 Toughness save: 16. Failed by 11, Staggered and Dazed. Rapidsfire and Marduk's Initiative rolls: 7, 24. Round 15. Order: Rapidsfire: Bruise(x1)-GM Nephilim: Bruise(x1)-GM Glow: Bruise(x3). Staggered, Dazed, Dazzled, Fatigued, 4HP Warp: Bruise(x1), 2HP Marduk: Bruise(x1), Staggered, Dazed-GM Rapidsfire Blasts at Warp. Power Attack(+3 Damage, -3 Attack): 13. Missed by 9. Nephilim extends a tentacle(Move Action) and tries to punch her with it(Standard Action). Attack Roll: 22. Missed by 2. EDIT: reroll(+1HP to Warp): 27. DC28 TOU save. Edited April 21, 2013 by Arichamus
Curious Key Posted April 21, 2013 Posted April 21, 2013 Base toughness of +six, brought down to five by the bruise. 20. Well all things considered that's about as good as I expect this roll is going to get. So it's NOT Warp's turn, because she's been dazed.
Ari Posted April 22, 2013 Author Posted April 22, 2013 (edited) Round 16. Order: Rapidsfire: Bruise(x1)-GM Nephilim: Bruise(x1)-GM Glow: Bruise(x3). Staggered, Dazzled, Fatigued, 4HP Warp: Bruise(x2), Dazed, 3HP Marduk: Bruise(x1), Staggered-GM Rapidsfire attempts to blast Warp. Accurate Attack(+2 Attack -2 Damage) Roll: 26 DC21 Toughness save. EDIT: Instead Fiating(+1HP to both!) that Nephilim unleashes a massive attack with his many arms, Stunting a Snare off of his Array as follows: Snare 13 (General Area(Burst), Selective Attack, Distracting)[39/40PP] He Attacks Warp and Glow with it, evading Marduk and Rapidsfire. Edited April 23, 2013 by Arichamus
Curious Key Posted April 22, 2013 Posted April 22, 2013 (edited) First, rolled to resist Rapids: 17. That's just a bruise. Warp can eat that no problem. Reflex roll on the mental attack comes up a 16, so that's a hit. Warp has evasion 2, so she takes half damage whether she succeeds at the first save or not, so keep that in mind when checking to see if this does anything: 23 Edited April 22, 2013 by Freely Seek
Scuffles Posted April 22, 2013 Posted April 22, 2013 Question: Nephilim's area damage power isn't selective, wouldn't Rapids and Marduk be in the area as well? (Especially Marduk seeing as Warp just hit him in melee). Presumably Glow gets to roll against the dazzle again: Fort vs Dazzle: 22 + 1 = 23 which still doesn't un-dazzle her. Reflex: 15 Will: 20 Rerolled will save just to see if Glow can actually get an action in eventurally: 11 + 10 = 21. Guess not. Dazed and yet another bruise. I'm going to have to stick a post in at some point even though Glow is daze-locked. Let me know when is good!
Ari Posted April 22, 2013 Author Posted April 22, 2013 (edited) Sorry to both of you for the wasted time. Editing Nephilim's Mental Blast to a Fiated Area Snare(with Selective! ). : Edited April 22, 2013 by Arichamus
Curious Key Posted April 23, 2013 Posted April 23, 2013 Reflex roll is . . .24. So she fails by exactly four. Lucky! She is only entangled.
Scuffles Posted April 23, 2013 Posted April 23, 2013 Shouldn't that have Warp free completely? A snare DC is 10+power rank not 15+power rank isn't it? ... invisible castle is down again *sad*. I'll roll when I get home!
Ari Posted April 23, 2013 Author Posted April 23, 2013 (edited) Yes. Edited. Edited April 23, 2013 by Arichamus
Scuffles Posted April 24, 2013 Posted April 24, 2013 Glow gets a 22 which I'm pretty sure fails by 1. Doh!
Ari Posted April 25, 2013 Author Posted April 25, 2013 Seeing as it's a Snare, feel free to make another Reflex save.
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