Avenger Assembled Posted January 30, 2013 Posted January 30, 2013 Okay, I need initiative, assuming you guys want to respond to this. My money's on yes. And, hmm, a DC 25 Life Sciences, or DC 20 Galactic Lore check, if anyone can make that.
Russoboo Posted January 30, 2013 Posted January 30, 2013 Adamas Initiative: Initiative (1d20+2=22) Can't possibly make those knowledge checks.
Avenger Assembled Posted January 31, 2013 Author Posted January 31, 2013 Edge spends an HP to Seize Initiative: The Monster's stats are as follows Raise his ATK to +8 DEF to +8 To make him PL 12 He goes on 7 Yowsa! Okay, Edge: Seized Initiative Tsunami: 24 Adamas: 22 Crow: 16 Monster: 7 Edge spends another HP (man has lots!) and Inspires as a full-round action. +5 for the heroes! Man, I need to buy up his skills... Tsumani is up as soon as I post IC.
Thevshi Posted January 31, 2013 Posted January 31, 2013 Tsunami will power attack, -3 att, +3 dam, with her water blast. Her attack roll is 10+12= 22. That is +13 damage (+15 for knockback purposes) for a DC 28 toughness save.
Avenger Assembled Posted January 31, 2013 Author Posted January 31, 2013 Don't forget to add the +5 from Inspire! =) That definitely hits. 17 Ouch, that's a towering hit. A little more than I want this early. Take an HP, Tsunami, and I'll make the monster just bruised and dazed for now.
Russoboo Posted January 31, 2013 Posted January 31, 2013 The Notice check, as requested in chat: Notice (1d20+7=20)
Quinn Posted February 1, 2013 Posted February 1, 2013 Crow takes his turn to take a hammer to his runegloves and make them work differently, given that his coat got fried earlier. He has some terribly cunning schemes, but needs the magic mojo to pull them off!
Avenger Assembled Posted February 2, 2013 Author Posted February 2, 2013 Gimmie a Notice check to find the bomb!
Quinn Posted February 3, 2013 Posted February 3, 2013 Activate Notice Skill Mastery for Taking 10 under stress, giving Crow an automatic 20. Hope that's enough to find that bomb!
Avenger Assembled Posted February 3, 2013 Author Posted February 3, 2013 There is a plasma device like the one from Summers' office lodged in the wall near the main door to the shelter, right by the stairs down from the gym (so basically the fire would have started and trapped almost all of them down there - nasty device)
Avenger Assembled Posted February 4, 2013 Author Posted February 4, 2013 All right, I'll go ahead and let the monster stay dazed. I'll go ahead and get a post up here in a bit.
Avenger Assembled Posted February 4, 2013 Author Posted February 4, 2013 Edge: Edge will go ahead and Inspire everybody again (that's another +5!) Quinn, I neglected to note earlier that you actually got a 25 on that Skill Mastered roll thanks to Edge's Inspire earlier. The benefits were the same, but still good to keep in mind. Let me get an IC post up, and Tsunami will be up.
Thevshi Posted February 4, 2013 Posted February 4, 2013 Tsunami will change her array to Friction Control, covering a 40' radius area cenered on the creature with a thin sheen of water that will require it to make a DC 18 Reflex save or be tripped.
Russoboo Posted February 4, 2013 Posted February 4, 2013 Darren uses Create Object to drop a 25 x 10 x 5 foot wall at the far end of the trip zone.
Avenger Assembled Posted February 5, 2013 Author Posted February 5, 2013 24 20 It is untripped, but it is trapped! Go magic Quinn!
Quinn Posted February 7, 2013 Posted February 7, 2013 Crow takes an Aim Action - Full Round; and since it's immobile (I think), that'll be a +4 to hit on the next round. Fluff is Morgan assembling a clever rune trick to assist in taking the thing down. Post to follow if I don't fall asleep. ^_^
Avenger Assembled Posted February 8, 2013 Author Posted February 8, 2013 The monster roars as it attacks the crystal barrier! It inflicts a Tou save of 30 - the barrier takes 10, thus fails by 10. it's still holding, but it'll crack next round and let the monster go unless it's reinforced...or unless the monster goes down! Edge Inspires again. Tsunami is up as soon as I post IC
Thevshi Posted February 8, 2013 Posted February 8, 2013 Tsunami will shift her array to creat object (solid water) and try to trap the space gorilla in a sphere of water. DC 20 reflex save to avoid.
Avenger Assembled Posted February 8, 2013 Author Posted February 8, 2013 I'll say it fails, thanks to being bound already, and is trapped. Go ahead and post
Russoboo Posted February 9, 2013 Posted February 9, 2013 Used Create Object to put another layer of crystal around the solid water sphere.
Avenger Assembled Posted February 9, 2013 Author Posted February 9, 2013 That'll do! Okay, Quinn, go ahead.
Quinn Posted February 11, 2013 Posted February 11, 2013 Stunting from the Gloves again! Time to make this big ape eat what his colleague took. Directed plasma blast right to the face! Blast 9 (Feats: Incurable, Indirect 2, Improved Range 2 [450'], Improved Critical 2 [18-20]; Extras: Penetrating 5) [21PP] (Fire/Technological) (Shaped Plasma Blast) Indirect 2 will open the portal right above the beastie's head at the top of the diamond dome's interior. Aim gives a +4, for a total of +17 to hit. Let's see how it does! Plasma! (1d20+17=34) Hot-hot-hot! DC 24 Toughness save from big ugly. Depending on how many HP I have left, I may end up stunting the same power next round to represent more explosive venting! :D
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