GranspearZX Posted January 31, 2013 Share Posted January 31, 2013 Murder mystery! A very personal one for someone... Featuring Bloody Mess, The Hound, and Crusader! Link to comment
GranspearZX Posted January 31, 2013 Author Share Posted January 31, 2013 And the rolls begin! Knowledge (streetwise) to ID the guy with the metal face. DC 20. Link to comment
Supercape Posted February 1, 2013 Share Posted February 1, 2013 Sounding you out here GS What would you like story wise? Mess' ability to stop bleeding, namely his healing lethal damage power could be, on the basis of descriptors anything from life saving to ineffective (due to damaged organs) I'm happy with whatever, so its really what you would like in terms if Ben and Crusaders development. Link to comment
GranspearZX Posted February 1, 2013 Author Share Posted February 1, 2013 I've been thinking a LOT about this, ever since Freddy suggested it to the detective. It was honestly an angle I hadn't considered. I came up with an idea that doesn't necessarily end with Ben's untimely demise; it's feasible that his injuries could leave him comatose instead. That creates several new plot hooks that could be used--mafiosos worried about him coming out of said coma, for instance. And it's far less likely to send Crusader spiraling into a dark place. That and it gave me an idea for a sidekick for Crusader--his brother's spirit in a battlesuit. :D Link to comment
Supercape Posted February 1, 2013 Share Posted February 1, 2013 That sounds good - Ill post Freddy doing something to stop him bleeding out, but that still leaves him with the damage to his brain and other organs - enough to leave him in a comatose shock! that ok? Link to comment
GranspearZX Posted February 1, 2013 Author Share Posted February 1, 2013 Works for me! Link to comment
GranspearZX Posted February 7, 2013 Author Share Posted February 7, 2013 And now... a Sense Motive roll (DC20). Though right off the bat, just by virtue of Mess's background, I'd say that he can just tell by looking at Clark that he's not just some teacher; he's been in a fight or three. :) Link to comment
Supercape Posted February 7, 2013 Share Posted February 7, 2013 I should probably give Mess that skill, eh, next edit eh? 1d20+1=13 If its ok with you, as its largely fluff, it fits, and Crusader is not actively concealing the fact, ill go with your gut (and mine) and say that Mess at least has an inkling that the Crusader can handle himself? let me know if that doesnt sit ok with you as GM and ill edit. Link to comment
GranspearZX Posted February 7, 2013 Author Share Posted February 7, 2013 Having Sense Motive certainly couldn't hurt! And sure, it's fine by me. Link to comment
Supercape Posted February 8, 2013 Share Posted February 8, 2013 Ok, so the Hound is going to take 10 on Gather Information and see if he can find out anything about this Homeless chick and where he could find her. So thats 22 result in a few minutes with connected feat. Link to comment
Supercape Posted February 11, 2013 Share Posted February 11, 2013 Hound is seeing if he can track any scents from the murder crime scene. Taking 10 (or 20 if he has time). Link to comment
GranspearZX Posted February 12, 2013 Author Share Posted February 12, 2013 Plenty of time, so 20 it is. Also, feel free to make another Streetwise check, since some time has passed to give Mess a chance to think about who this might be (DC15 again). Link to comment
Supercape Posted February 12, 2013 Share Posted February 12, 2013 If possible ill take ten on that to auto pass Link to comment
GranspearZX Posted February 12, 2013 Author Share Posted February 12, 2013 Also acceptable! GM post forthcoming with all the appropriate information. Link to comment
Supercape Posted February 21, 2013 Share Posted February 21, 2013 If its ok with you, the Hound taking 10 on notice checks to see if he can pick up a scent of the Riveter to track. Link to comment
GranspearZX Posted February 26, 2013 Author Share Posted February 26, 2013 Sounds like a plan! Sorry it's taken me a bit to get back to this... and everything. Learning to navigate the new digs and all. Link to comment
Supercape Posted February 27, 2013 Share Posted February 27, 2013 No worries, RL hit me with tons of busy stuff too! I think awaiting your IC post? Link to comment
Supercape Posted March 4, 2013 Share Posted March 4, 2013 Mess is boosting then running off after the bike. Boosted, he is going at 500mph for 1 minute! Link to comment
GranspearZX Posted March 4, 2013 Author Share Posted March 4, 2013 Wow. ...Mess might actually catch up before the bike makes the gate then. Link to comment
Supercape Posted March 11, 2013 Share Posted March 11, 2013 Is Crusader ins Superhero gear, or does Mess recognise him? Link to comment
GranspearZX Posted July 21, 2013 Author Share Posted July 21, 2013 (edited) Man. I'm so bad at this. Now we're at the part where things will probably get physical. What we have here is 4 Thugs (M&M Core, p229), and Frank "the Riveter" Mazziari. For a quick ref on the Riveter (who I will likely make a real NPC entry for soon): Att +10, Def +10, Tough +10, Fort +12, Ref +7, Will +7, Init +2, Grapple +22 Skills: Intimidate 10 (+10), Notice 7 (+7), Search 7 (+7), Sense Motive 8 (+8) Of course, Crusader and Mess are still very much out of sight so.... um... ...yeah. Gonna have to work some of this out IC. Edited July 21, 2013 by GranspearZX Link to comment
Supercape Posted July 21, 2013 Share Posted July 21, 2013 Boosting before combat, and then: 1d20+7=23 for initiative! Link to comment
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