Thevshi Posted January 31, 2013 Share Posted January 31, 2013 The OOC for this thread. Velocity uses Well Informed to try to recognize Siphon (maybe from the recent story about him in the paper about the heist at the book convention Az?), and gets a 16. Not great, but probably enough to at least recognize him and put a name to the costume, do you think? I am going to go ahead and post IC that she at least recognizes him to keep us moving, but let me know if you are not so sure and I can edit. Link to comment
Thevshi Posted January 31, 2013 Author Share Posted January 31, 2013 Ow, Velocity just misses her Fort save and is now Fatigued. Guess that will help even things out a bit. I assume Siphon will be Mimicing Speed 9, so he can keep up as we start the chase? Link to comment
Thevshi Posted February 1, 2013 Author Share Posted February 1, 2013 Okay, probably time to get to initiatives: Velocity gets a 60. The four gang members on Zoom get: 46, 36, 37 and 27. The five normal gang members get: 10, 9, 18, 7 and 23. And the gang leader gets a an 18. So, currently we have: Velocity: 60 (fatigued, 2 HP) Zoom Dark Fist 1: 46 Zoom Dark Fist 3: 37 Zoom Dark Fist 2: 36 Zoom Dark Fist 4: 27 Dark Fist 5: 23 Ye Quan: 18 Dark Fist 3: 18 Dark Fist 1: 10 Dark Fist 2: 9 Dark Fist 4: 7 Link to comment
Azuth65 Posted February 2, 2013 Share Posted February 2, 2013 1d20+8=9 Siphon sez: My first day as a speedster and I fail miserably... Link to comment
Thevshi Posted February 2, 2013 Author Share Posted February 2, 2013 Round One: Velocity: 60 (fatigued, 2 HP) Zoom Dark Fist 1: 46 Zoom Dark Fist 3: 37 Zoom Dark Fist 2: 36 Zoom Dark Fist 4: 27 Dark Fist 5: 23 Ye Quan: 18 Dark Fist 3: 18 Dark Fist 1: 10 Siphon: 9 (3 HP) Dark Fist 2: 9 Dark Fist 4: 7 Link to comment
Thevshi Posted February 3, 2013 Author Share Posted February 3, 2013 Okay, time to make some chase rolls. Velocity, Siphon and the Zoom enhanced gang members use Acrobatics (or base Dex in Siphon’s case), the other gang members use drive. On the plus side, because Velocity and Siphon are so much faster, all the gang members take a -8 on their rolls. The gang members will start with a 4 length lead over the heroes. Velocity gets a: wow, 40 (she is probably going to stay right in the thick of things for this chase) Zoom Gang members: 4, 6, 6, 16 Gang members: 10, 14, 1, 8, 2 Ye Quan: 16 So, Velocity can be pretty much anywhere she wants in the first round of the chase. As she passes one of the gang members with the SMGs, she will attack. (Using Defensive Attack for -3 att/+3 def and Power Attack for -2 att/+2 dam: Attack: +7, Def +15 and Strike damage: +15): her attack roll is a: 18, good enough to hit. Zoom Dark Fist 1 makes a toughness save vs DC 30, gets a 6, ouch, he is WAAAAY out. Link to comment
Thevshi Posted February 3, 2013 Author Share Posted February 3, 2013 Zoom Dark Fist 3 takes a shot at V with his SMG: a 9, not even close. Dark Fist 1 takes a swing at V while she passes by him with a crowbar: 23, still not quite enough. Dark Fist 2 takes a shot at V when she pulls up near him with a pistol: 10, another miss. Zoom Dark Fist 4 turns back and fires his SMG at V: 19, a miss. Ye Quan turns back and fires a blast of dark energy at V: 17, and yet another miss. Link to comment
Thevshi Posted February 3, 2013 Author Share Posted February 3, 2013 Alright, by the end of the first chase round, things should look like this (save where Siphon may end up) Gang Leader/ZDF 4 (2 lengths) DF 2/ Velocity/ Siphon (4 lengths) DF 1 (2 lengths) DF 4 (2 lengths) ZDF 2/ ZDF 3 (4 lengths) DF 5 (1 length) DF 3 So Az, need a chase roll for Siphon (which will be 1d20+4) to see where in the pack he can end up, then he can get his attack roll on one of them. Link to comment
Thevshi Posted February 6, 2013 Author Share Posted February 6, 2013 Okay, that is good enough to get all the way up to where Dark Fist #2 and Velocity are in the pack, or anywhere further back that you might want to go. Without move-by-attack, if you stop along the way to make an attack, that is where you stay though (though you can move all the way to DF 2 and hit him (he just took a shot at Velocity)). Link to comment
Azuth65 Posted February 6, 2013 Share Posted February 6, 2013 As per chat, DF2 gets a punch. 1d20+7=27, a whooping DC 24 toughness. (note to self, make him meet combat caps...) Link to comment
Thevshi Posted February 6, 2013 Author Share Posted February 6, 2013 Yeah, the IC luck continued on the opposite side as well, DF 2 totally blows his TOU save with a 5! So he is totally down and out. Go ahead and post IC and include him and his bike whipping out. Link to comment
Thevshi Posted February 13, 2013 Author Share Posted February 13, 2013 So, the only Dark Fist (#4) below Siphon in initiastive takes a shot at him from where he is back in the pack, just barely missing with a 19 (thanks to the penalty for being beyond 1 range increment). Link to comment
Thevshi Posted February 13, 2013 Author Share Posted February 13, 2013 Okay, new chase rolls: Velocity actually blows her Acrobatics roll with a 23. Zoom Dark Fist: 15, 13, 15. Dark Fist: 10, 0 (or a 1), 3, 1. Ye Quan: 7. Wow, so even with the terrible roll, Velocity can be wherever she wants. Need a roll for Siphon to see how he fares. Tentatively, it will look like this: Gang Leader/ Velocity/ ZDF 4 (2 lengths) ZDF 2 (2 lengths) ZDF 3 (9 lengths) DF 4 (8 lengths) DF 5 (1 length) DF 3 Link to comment
Thevshi Posted February 13, 2013 Author Share Posted February 13, 2013 Round Two: Velocity: 60 (Fatigued, 3 HP) Zoom Dark Fist 3: 37 Zoom Dark Fist 2: 36 Zoom Dark Fist 4: 27 Dark Fist 5: 23 Ye Quan: 18 (bruised) Dark Fist 3: 18 Siphon: 9 (3 HP) Dark Fist 4: 7 Velocity will move up to the gang leader, Def attack -3 Atk/+3 def (giving her +10 atk, and +17 Def): and ouch, she crits him with a 30. That is a DC 33 toughness save Ye Quan gets a 28 on his toughness save, so he is bruised and dazed! (not really sure how one can be dazed in a high speed chase, so I will have him shake it off, giving Velocity a hero point) Link to comment
Thevshi Posted February 13, 2013 Author Share Posted February 13, 2013 Okay, limited GM post here, as I need to know where Siphon is going to end up before I can do too much, but I know what two of the bad guys who go before him will be doing for certain: Zoom DF 4 doubles back to help the gang leader, swinging his SMG at Velocity: 14, not even close. The gang leader tries to hit Velocity with a fist crackling with dark energy: 19, close, but still not enough. I also have to make a drive roll for DF 1 to avoid the motorcycle in the road (he is closest, so has least time to react, others have more time so are fine): he gets a 1, so he crashes into the downed bike. He just makes a reflex save to have the damage from the crash, but still just misses his toughness save, so he is out. (So Siphon gets a double take down with his pior punch ) Link to comment
Azuth65 Posted February 14, 2013 Share Posted February 14, 2013 1d20+4=12 Just shy of being where he needs to be... Link to comment
Thevshi Posted February 14, 2013 Author Share Posted February 14, 2013 Well, instead of being stuck between two of the Zoom enhanced guys, you could drop back slightly further to the next one (ZDF 3) instead. ZDF 2 turns and shoots at Siphon, missing badly with a 7. ZDF 3 also takes a shot at Siphon, missing evey wore with a 5. Go ahead and make an attack roll on ZDF 3. Edit: Also, while your at it, might as well make a new chase roll to keep us going. Link to comment
Azuth65 Posted February 17, 2013 Share Posted February 17, 2013 Punching of ZDF 3, 1d20+7=10 Chase roll, 1d20+4=7 Link to comment
Thevshi Posted February 17, 2013 Author Share Posted February 17, 2013 That sadly is a miss. Go ahead with an IC post and we'll move on to Round Three. Link to comment
Thevshi Posted March 22, 2013 Author Share Posted March 22, 2013 (edited) Round Three: Velocity: 60 (Fatigued, 3 HP) Zoom Dark Fist 3: 37 Zoom Dark Fist 2: 36 Zoom Dark Fist 4: 27 Dark Fist 5: 23 Ye Quan: 18 (bruised) Dark Fist 3: 18 Dark Fist 1: 10 Siphon: 9 (3 HP) Dark Fist 4: 7 Chase rolls: Velocity keeps it interesting with a 27, though, still enough to beat everyone else in the chase. Zoom Dark Fist: 3, 8, 6 Dark Fist: 7, 13, 12 Gang Leader: 11 (already have your chase roll of 7 you made previously) Velocity will use her new hero point to remove her fatigue and keeps with the Def Attack, -3 atk/+3 def (giving her +10 atk, and +18 Def), she first attacks ZDF 4 (before he falls back from her), a 15, just good enough to hit. DC 28 toughness save, he gets a: 12, so he is out. Velocity uses Takedown Attack 2, to make an attack on the gang leader, she gets a 18, not good enough to hit him. Edited March 22, 2013 by Thevshi Link to comment
Thevshi Posted March 22, 2013 Author Share Posted March 22, 2013 (edited) (tentative for Round 3) Gang Leader/ Velocity (7 lengths) ZDF 3 (3 lengths) ZDF 2/Siphon (1 length) DF 4 (9 lengths) DF 5 (6 lengths) DF 3 As you can see, Siphon is going to be stuck between two of the Zoom users, so he might just want to fall back and deal with ZDF 2. Edited March 22, 2013 by Thevshi Link to comment
Thevshi Posted March 22, 2013 Author Share Posted March 22, 2013 ZDF 3 tries to his Siphon with his SMG before pulling ahead of him, getting a: 21 for a hit. DC 18 toughness save for Siphon. ZDF 2 will then shot at Siphon once ZDF 3 is clear, getting a: 15, which is a miss. The gang leader fires a blast of dark energy at Velocity, getting a: 16, nowhere near good enough. Link to comment
Azuth65 Posted March 22, 2013 Share Posted March 22, 2013 Yeah, Siphon's going to fall back a bit. 1d20+6=23, hurray. Link to comment
Thevshi Posted March 22, 2013 Author Share Posted March 22, 2013 Okay, go ahead with your attack roll on ZDF 2. Link to comment
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