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Noir: the Ace of Spades (OOC)


Supercape

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Razzafrazin' yes!

 

1d20+10=20 although his initiative bonus is actually +8, Im giving him a +2 situational bonus for making the move on Agnes. 

 

1d20=4 for Brains and Ticker. 

 

So that means:

 

23 - Roi (in the Wild Joker) - Unharmed - 2 HP

20 - Hatchet - Unharmed

18 - Agnes - Unharmed - 1 HP

4 - Brains and Ticker (Looking down the Alley)

 

We shall Kick off with an Attack Roll from Hatchet. Basically, a grapple attack as a standard action, and a startle as move action

 

1d20+4=23 its a good startle, so oppose that with Will/Sense Motive/Intimidate. 

 

1d20+8=21 and its a pretty good attack too, which I guess hits. 

 

1d20+10=12 failed at the last hurdle on his grapple, but roll anyway!

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  • 2 weeks later...

Just hits (thanks to surprise).

 

So: 1d20+4=11

 

He is dazzled. 

 

Brains and Ticker will respond, running back to where Hatchet and Agnes are. Roi can notice the voices / screams / light (whatever you fancy) at this point, and run out of the Wild Joker. 

 

Round 2

 

 

23 - Roi (in the Wild Joker) - Unharmed - 2 HP
20 - Hatchet - Dazzled
18 - Agnes - Unharmed - 1 HP
4 - Brains and Ticker (Looking down the Alley)
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Alright, Move Action to leave the Wild Joker's, Free Action to express bafflement, and Standard Action to use Emotion Control(Despair) on Brains and Ticker. DC16 Reflex save to keep from seeing it, DC16 Will save vs. Despair if they fail that.

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It does indeed!

 

Pyow! Pyow!

 

1d20+2=12

 

Injured and Dazed

 

(Unless you wildly object, as we are in noir-verse, bullets will do lethal damage!)

 

Hatchet has a chance to save against dazzle: 1d20+6=11 and fails. 

 

Brains and Ticker will move to Agnes and try to disarm her:

 

1d20+2=7, 1d20+2=7

 

and fail!

 

Round 3
 
23 - Roi  - Unharmed - 2 HP
20 - Hatchet - Dazzled (+1 Save on 18), Dazed (until 18), Injured
18 - Agnes - Unharmed - 1 HP
4 - Brains and Ticker (Ticker despaired)
 
Roi is up!
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  • 2 weeks later...

Ok so lets fudge this a bit: M&M does not allow for called shots to certain areas. And its pretty fuzzy on combat in vehicles. 

 

However, let that not stop Agnes!

 

To hit a tyre is not easy: a DC 25 Ranged Attack. 

 

She can AIM giving a +4 Bonus to the attack. However, this gives a risk of being seen by the following vehicle (a 50% chance) in which case, she can still fire, but they can react (fire back). 

 

A hit will burst a tyre (I wont roll a toughness for that). Its a DC 20 Drive Roll to keep vehicle under control. 

 

Of course you may wish to try other tricks or tactics - feel free to do so and I will adjudicate accordingly /  give bonuses. 

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The options I think are:

 

1. Handsome Jack mystery?

2. Police involvement?

3. Who was Hatchet's boss? / why was Agnes lover murdered?

4. Who has the missing card of Rois deck?

 

There may be others, but as I said, I am happy to throw stuff at you guys to propel this along, I just wanted to pause and see if you wanted to do anything! :)

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