Ari Posted June 29, 2013 Share Posted June 29, 2013 Ooh! Ooh! I say we pick 1, 2, 3 and 4! Link to comment
Supercape Posted August 24, 2013 Author Share Posted August 24, 2013 Diplomacy Roll for the Femme Fatale (Agnes!) and yes, Diplomacy does count! He is neutral at the moment. Won't let you in. DC 15 becomes friendly: lets you in, and will follow you. DC 25 Helpful: He is at your beck and call (will give you a guided tour, flirt, comfort you, share his secret whiskey stash...etc) Link to comment
Tiffany Korta Posted August 24, 2013 Share Posted August 24, 2013 Diplomacy 1d20+12=20, so the tour but no secret whiskey stash . Link to comment
Ari Posted September 2, 2013 Share Posted September 2, 2013 Diplomacy roll if needed: 26. Link to comment
Supercape Posted September 24, 2013 Author Share Posted September 24, 2013 So if you are looking for clues on Hatchets Body, lets have some Search Rolls! For the more icky minded forensic people, Knowledge (Life Sciences) might give you a few insights into him. Other than the fact he has been shot in the neck! Link to comment
Ari Posted September 25, 2013 Share Posted September 25, 2013 (edited) Knowledge(Life Sciences) roll(untrained): 11. I think that man was shot in the neck sometime a couple hours ago. EDIT: And maybe if I'd focused less on stupid jokes I would have noticed the Search request. Untrained roll: 12. Edited September 26, 2013 by Arichamus Link to comment
Tiffany Korta Posted September 25, 2013 Share Posted September 25, 2013 If we can use Knowledge untrained I'll go for 1d20+3=5, if not then just a search 1d20+3=19. Link to comment
Supercape Posted October 21, 2013 Author Share Posted October 21, 2013 Let me know if you guys want a cut to the ship, or have another plan, or otherwise I can throw stuff at ya! Link to comment
Ari Posted October 21, 2013 Share Posted October 21, 2013 Well I have no better ideas, so let's go check out that ship. Link to comment
Tiffany Korta Posted October 21, 2013 Share Posted October 21, 2013 Unless we can see anything else in the Morgue we'll probably go straight for the ship. Link to comment
Supercape Posted October 21, 2013 Author Share Posted October 21, 2013 Ok ill do a cut to the ship but can we have some notice rolls from you both? Link to comment
Tiffany Korta Posted October 22, 2013 Share Posted October 22, 2013 Notice 1d20+9=10, nope nothing. Link to comment
Supercape Posted October 22, 2013 Author Share Posted October 22, 2013 Ok I will have an IC post up soon. UPon cut to the docks, Roi will notice that the Police are following you. More cautiously this time, out of sight. Link to comment
Supercape Posted November 17, 2013 Author Share Posted November 17, 2013 So lets have some broad rolls to see how the duo pull of the act. Its pretty convincing to the locals, so I will go with a DC 10 bluff from both of you roll to pass to the ship unmolested. That may go up if you are directly challenged. Shaking off the police you have noticed is another matter. You can go for the both of you trying a dodge, which will need a DC 15 Stealth roll from both of you to sneak off from being followed. Link to comment
Ari Posted November 18, 2013 Share Posted November 18, 2013 Sad to say, Supercape, Roi can pass that Bluff by taking 1! Stealth is more likely. Let's see: 31. You have failed me Invisible Castle! Failed for the last time until the next! Link to comment
Tiffany Korta Posted November 18, 2013 Share Posted November 18, 2013 Bluff is 1d20+8=21, stealth 1d20+4=19. So I think we're all good. Link to comment
Supercape Posted January 25, 2014 Author Share Posted January 25, 2014 Ill need a bluff roll from Agnes, with attractive counting 1d20+2=5 for his Sense Motive. Never mind, you auto win! Link to comment
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