Thevshi Posted February 4, 2013 Posted February 4, 2013 (edited) OOC for this thread. Edited August 26, 2013 by Thevshi
Tiffany Korta Posted February 13, 2013 Posted February 13, 2013 Diplomacy to convince Ricky to part with some cash 1d20+10=13, 17 if he see's her as attractive.
Thevshi Posted February 14, 2013 Author Posted February 14, 2013 Yeah, she gets the bonus. That is enough to get him to help a bit, but not be overly generous. :)
Thunder King Posted February 25, 2013 Posted February 25, 2013 Going to sneak, taking 10 via Skill Mastery for a 22. Gonna sneak up to try to spy on the voices. Got a 16 for perception in case I need it
Thevshi Posted February 27, 2013 Author Posted February 27, 2013 Thunder, just to be clear what CT is doing, is she climbing into the skylight and along the rafters of the warehouse to try to find where the voices are coming from? Or is she going to continue along the rooftop and see if she can find another skylight and/or way in?
Thunder King Posted February 28, 2013 Posted February 28, 2013 The first. She's trying to listen in on the voices and see what they're talking about
Thevshi Posted February 28, 2013 Author Posted February 28, 2013 Okay, she can easily take 10 and climb in and along the metal rafters supporting the rooftop. Go ahead with an IC post.
Thevshi Posted March 17, 2013 Author Posted March 17, 2013 Okay, moved us forward some, but did not want to go too far, depending on what various PCs wanted to do. (such as Harry and Lucy trying to learn some things while waiting down where the fighters are, or how long Crimson planed to observe before she did anything).
Thevshi Posted March 21, 2013 Author Posted March 21, 2013 Once again, didn't want to get too far along in case anyone wanted to do something...
Thevshi Posted April 8, 2013 Author Posted April 8, 2013 Mess' opponent ties with him for initiative. But Mess' slightly higher Dex give him the tie breaker, so Mess is up!
Supercape Posted April 8, 2013 Posted April 8, 2013 OK, so Mess will go for a gentle prodding first. Standard Boxers Bluff, at +5 feint: 1d20+5=8 no good. Defensive Attack shifting -4 Att, +4 Defence, then All Out Attack Shifting +4 Att, -4 DC (so, net of +0 Att, -4 DC, +4 Def) 1d20+10=27 I guess that hits? (a DC 21 Tough save) EDIT: An error. As Mess is not pumped up, its just a DC 19 Tough Save!
Thevshi Posted April 8, 2013 Author Posted April 8, 2013 Cape, I think you mean Accurate Attack, not All Out Attack? (as Accurate Attack sacrifices damage for accuracy, while All Out Attack sacrifices defense for more accuracy, which would just be reversing what you accomplished with Defensive Attack). I do not see Accurate Attack on Mess' sheet, which would mean you only get the normal that everyone can do (-2 DC, +2 Atk). Even with that change, you will still hit, and the DC will be 21. That sound right?
Thevshi Posted April 9, 2013 Author Posted April 9, 2013 Your opponent gets a 10 on his toughness save, a bit too bad a result for quite this early, so I will reroll (have a Hero Point!), getting a 22, so he takes the hit.
Thevshi Posted April 9, 2013 Author Posted April 9, 2013 The boxer takes a swing at Mess, getting a 21. Normally good enough to hit, but not with the defensive attack boost you have. GM post coming up soon.
Thevshi Posted April 9, 2013 Author Posted April 9, 2013 Round two: Bloody Mess (Unharmed, 2 HP) Boxer (Unharmed) Mess is up!
Supercape Posted April 9, 2013 Posted April 9, 2013 Right then, Mess will hit a bit harder - non shifted attack! 1d20+10=15
Thevshi Posted April 9, 2013 Author Posted April 9, 2013 And he counter attacks, also just missing with a 19. So Mess is up again!
Thevshi Posted April 9, 2013 Author Posted April 9, 2013 Hit, but he the guy gets an awsome toughness save with a 25, so is unhurt. But he misses with his attack. 18. Mess is up.
Supercape Posted April 9, 2013 Posted April 9, 2013 Another straightforward box, unshifted 1d20+10=29 Not using Improved Crit 1 as that represents dirty fighting and he has a code of honor. A straight DC 23 Toughness.
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