Supercape Posted January 21, 2014 Posted January 21, 2014 Ok so toughness save first: 1d20+10=29 which is at -1 from a bruise, makes 28, so safe there. As for grapple: 1d20+24=41 although I am not sure he needs to roll? Oppposed rolls I thought only happened when inducing a grapple, or someone tries to break free...
Thevshi Posted January 21, 2014 Author Posted January 21, 2014 Hmm, I guess not (we'll just save those rolls for when Mess tries to get free next round!). So, that would be another DC 21 toughness save for Mess as Malcom squeezes.
Thevshi Posted January 22, 2014 Author Posted January 22, 2014 Round Eight 25 Revenant (unharmed, 2 HP) 25 Fighter 8 (bruised, dazed) 20 Fighter 10 (bruised 2, dazed) 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 1 HP) 18 Fighter 11 14 Bloody Mess (bruised, grappled, 0 HP) 14 Fighter 3 (bruised, staggered) 13 Fighter 9 11 Diaz 9 Thug 5 8 Fighter 1 (Staggered, dazed) 7 Fighter 7 6 Jack (3 bruised) 6 Fighter 6 (bruised 3, dazed) 5 Malcom 4 Thug 7 Lucy is up. For the moment, all the fighters in the room with her and Diaz are down, though some will be recovering from being dazed this round.
Tiffany Korta Posted January 23, 2014 Posted January 23, 2014 OKay Lucy going to move out of the room and on seeing Fred in a squeeze try to trick the Battle Bro into dropping him and fighting her instead. And the trick roll is Trick a Bro: 1d20+16 25
Thevshi Posted January 24, 2014 Author Posted January 24, 2014 Okay, the Bluff will work, and Malcom releases Mess (but cannot act just yet).
Thevshi Posted January 24, 2014 Author Posted January 24, 2014 Fighter 8 is dazed. Fighter 10 is standing back up, but has decided not to continue fighting Lucy, so he will hold for the moment. Hound is up!
Supercape Posted January 26, 2014 Posted January 26, 2014 Hound is going to take standard action as full defence, then a move action to run wherever the best exit is! (which is?...)
Thevshi Posted January 26, 2014 Author Posted January 26, 2014 Exiting through the door on the landing he is on will put him in the office area of the manufacturing plant that the fighting ring is located underneath.
Thunder King Posted January 27, 2014 Posted January 27, 2014 First thing's first. Acrobatic bluff on Jack there. The brother who looks a bit roughed up. 30!
Thevshi Posted January 27, 2014 Author Posted January 27, 2014 Yeah, he can't beat that, so go ahead.
Thunder King Posted January 27, 2014 Posted January 27, 2014 Fully shifted power attack. Rolled an 18 if that hits, that's a DC27 TOU save
Thevshi Posted January 27, 2014 Author Posted January 27, 2014 Okay, with Fighter 11 wandering off the reservation trying to find Harry in the blacked out garage, Bloody Mess is up! Between the bad roll earlier for the Battle Brother grappling him, and Lucy's bluff roll, we'll say Mess gets free as a move action.
Supercape Posted January 27, 2014 Posted January 27, 2014 In which case, gonna deck him with a double backhander! Lets shift this -2 Att, +2 DC 1d20+8=18 let me know!
Thevshi Posted January 28, 2014 Author Posted January 28, 2014 That will hit, you aiming at the one that had you grappled?
Thevshi Posted January 28, 2014 Author Posted January 28, 2014 So Malcom gets a 26 on his toughness save, which I believe is a bruise.
Thevshi Posted January 28, 2014 Author Posted January 28, 2014 Fighter 9 tries to attack Crimson, but misses with a 18. Diaz moves out into the hall and goes for a Power Attack on Fighter 10, -2 atk/+2 dam, getting a 27, another critical hit (so DC 26 toughness save). Fighter 10 gets a 5, so is out cold. Fighter 7 attacks Mess, but misses with a 14. Fighter 6 gets up and moves into the hall after Diaz.
Thevshi Posted January 28, 2014 Author Posted January 28, 2014 Okay, removing the daze of Jack (HP to Crimson), he gets to his feet and attacks her, hitting with a 26, so DC 27 toughness save. Malcom makes his reactive attack on Crimson, missing horribly with a 11. Malcom then makes his normal attack on Mess, hitting with a 21. So DC 21 toughness save for Mess. Jack gets his reactive attack on Mess, missing with a 14.
Supercape Posted January 28, 2014 Posted January 28, 2014 1d20+10=20 for Mess, adding in the bruise penalty I think that means just a bruise.
Thunder King Posted January 28, 2014 Posted January 28, 2014 I have to burn an HP for ultimate toughness so she can tank the hit. 27 on the save.
Thevshi Posted January 28, 2014 Author Posted January 28, 2014 Round Nine 25 Revenant (unharmed, 2 HP) 25 Fighter 8 (bruised) 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 1 HP) 18 Fighter 11 14 Bloody Mess (bruised 2, 0 HP) 14 Fighter 3 (bruised, staggered) 13 Fighter 9 11 Diaz 9 Thug 5 8 Fighter 1 (Staggered, dazed) 7 Fighter 7 6 Jack (bruised 4) 6 Fighter 6 (bruised 3) 5 Malcom (bruised) 4 Thug 7 Lucy is up!
Tiffany Korta Posted January 30, 2014 Posted January 30, 2014 Lucy will punch a Battle Bro, which ever one closest Attack: 1d20+12 20
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