Thevshi Posted January 30, 2014 Author Posted January 30, 2014 The nearest is Jack, who also happens to be the most hurt. He gets a 19 on his toughness save, so picks up another bruise and is dazed. No knockback as his knockback resistance his -11. Fighter 8 is only moving up to the door inside the waiting room, and cannot really come out to engage anyone at the moment. So Hound is up!
Supercape Posted January 30, 2014 Posted January 30, 2014 Hound is going to use a full round action to search the office, looking for any important looking files or suchlike. Dont know if he needed a move action to get to the offices, if so, then I guess start the search (standard action) to complete next round. Anyway, the search roll: 1d20+13=15...well, he is rushed!
Thunder King Posted January 31, 2014 Posted January 31, 2014 Mali's gonna take a swing at Fighter 9 Crit! DC32 Toughness save! I think the knockback is gonna wreck the place, heh
Thevshi Posted January 31, 2014 Author Posted January 31, 2014 Well, chatting with AA the other day, you do not have to elect to cause knockback if you don't want to. Amazingly, he gets a 25 on his toughness save, so he is bruised and dazed. So...you might want knockback to slam him into (or through) a wall and possibly cause more damage!
Thevshi Posted January 31, 2014 Author Posted January 31, 2014 So he hits a wall, taking another bruise from that. He smashes right through the wall and keeps going into the other room. He slams into another wall beyond, but takes no more damage and stops there.
Thevshi Posted January 31, 2014 Author Posted January 31, 2014 So, once Thunder makes his IC post, Bloody Mess is up (as Fighter 11 is effectively out of the combat right now)
Supercape Posted January 31, 2014 Posted January 31, 2014 OK Lets see if I can't finish Jack. Going for a big old straightfoward punch. Feinting First, 1d20+5=18 And then lets go for a big old punch. Not shifting...1d20+10=11 well. Whiff that then!
Thevshi Posted January 31, 2014 Author Posted January 31, 2014 Yeah, that is going to miss, even if you did feint him.
Thevshi Posted February 2, 2014 Author Posted February 2, 2014 Diaz will power attack Fighter 6 (-2 atk/+2 dam), hitting with a 20. This is a DC 21 toughness save. Fighter 6 gets a 17, so he picks up another bruise. Fighter 7 cannot really get around the melee going on to go after Crimson, so he will power attack Mess (-3 atk/+3 dam), just missing with a 19. Fighter 6 will attack Diaz in return, hitting with a 21, so DC 18 toughness save for Diaz. Diaz easily makes his save.
Thevshi Posted February 2, 2014 Author Posted February 2, 2014 Malcom attacks Mess again, hitting with a 29. DC 21 toughness save for Mess.
Supercape Posted February 2, 2014 Posted February 2, 2014 1d20+10=16 and thats not including the bruises, so Dazed and Bruised again
Thevshi Posted February 2, 2014 Author Posted February 2, 2014 Round Ten 25 Revenant (unharmed, 2 HP) 25 Fighter 8 (bruised) 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 1 HP) 18 Fighter 11 14 Bloody Mess (bruised 3, dazed, 0 HP)14 Fighter 3 (bruised, staggered) 13 Fighter 9 (bruised 2, dazed) 11 Diaz 9 Thug 5 8 Fighter 1 (Staggered, dazed) 7 Fighter 7 6 Jack (bruised 5) 6 Fighter 6 (bruised 4) 5 Malcom (bruised) 4 Thug 7 Back to Lucy!
Supercape Posted February 2, 2014 Posted February 2, 2014 I think NMess' Boost fades at round 12? (for reference)
Tiffany Korta Posted February 4, 2014 Posted February 4, 2014 Keep plugging away at that Bro Attack Roll: 1d20+12 15, but not with that. Let's use a HP for a reroll Attack Roll: 1d20+12 16. That would be a 26
Thevshi Posted February 4, 2014 Author Posted February 4, 2014 Malcom uses interpose to take the hit for Jack, he gets a 31 on his toughness save, so takes the hit with no problem. Fighter 8 ducks back into the waiting room and disappears from view, reappearing at the other door up near Diaz. Hound is up!
Supercape Posted February 4, 2014 Posted February 4, 2014 Hound is using skill mastery on stealth for a 24 result to see if he can hide.
Thevshi Posted February 5, 2014 Author Posted February 5, 2014 Yeah, that will not be a problem Crimson is up!
Thunder King Posted February 6, 2014 Posted February 6, 2014 Fighter 8, fully shifted Power attack, 27
Thevshi Posted February 6, 2014 Author Posted February 6, 2014 He gets a 9, so he is out cold. You can either do knockback, or say it was some leaping downward kick, and just drive him painfully to the floor.
Thunder King Posted February 6, 2014 Posted February 6, 2014 Breaking walls is fun, but Mali doesn't want the place crashing down around her ears. Got an 18 to hit Fighter 6
Thevshi Posted February 6, 2014 Author Posted February 6, 2014 Fighter 6 gets a 14, so he is staggered and dazed, and all but out of the fight. Go ahead with your IC post. Mess is up!
Supercape Posted February 6, 2014 Posted February 6, 2014 Ok, lets go for a big old blood attack on Malcolm. Perception Range, and its DC 20 Fort Save attack.
Thevshi Posted February 6, 2014 Author Posted February 6, 2014 Actually Cape, I forgot to check the initiative list (in my above post and when I was talking in chat). Mess was dazed last round, so he does not get to act this round. I will try to get a post in soon to move us forward.
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