Thevshi Posted September 23, 2013 Author Posted September 23, 2013 Cape, one thing on your last post, Harry and Lucy are not sitting where the ring is, they are in the lounge area of the main room where the warm up equipment for the fighters is located. They can only see the ring on the large flat screen set up there.
Thevshi Posted September 24, 2013 Author Posted September 24, 2013 Thunder, need to know what Mali is doing now that she shut off the power to the camera. Tiff, you will likely need to post in response to SC's last post for Harry.
Thunder King Posted September 25, 2013 Posted September 25, 2013 She's going to sneak back through the area and go down the stairs. 22 on stealth. While she's there, she's going to try and use Notice to listen for footsteps, voices, other signs of life. This is an accurate sense; 22
Tiffany Korta Posted September 26, 2013 Posted September 26, 2013 If needed a Diplomacy or Bluff roll (there both the same total) 1d20+16=18, that 22 if attractive applies.
Thevshi Posted September 27, 2013 Author Posted September 27, 2013 Okay, here is what happened with the IC post. The security guard watching the cameras had been getting a +5 circumstance bonus on his Notice checks, which Crimson was able to remove when she could dodge the cameras. With shutting off the lights around the stairwell, she was able to offset that bonus for the fixed camera as well. So I gave the security guard a straight Notice check (as there was still enough ambient light from other parts of the garage (and the emergency light in the stairwell)), and he got the best he could, a 23, so he just spotted Crimson. So, now things will get interesting. Thunder, for the moment we need to let a couple things play out for Freddy, Harry and Lucy so they can catch up (and I think things might be getting interesting for them as well)
Thevshi Posted October 18, 2013 Author Posted October 18, 2013 Tiff, I need a post for Lucy to move us forward.
Supercape Posted October 27, 2013 Posted October 27, 2013 See I would really love Mess to be intimidating. And I guess he is intimidating. But opposed rolls arent about how intimidating you are. Its about how successful your action is... 1d20+9=10...
Thevshi Posted October 29, 2013 Author Posted October 29, 2013 (edited) Well, he actually did not miss by that much, the other guy only got a 12. What sort of effect was Mess trying for anyway? Edited October 29, 2013 by Thevshi
Supercape Posted October 29, 2013 Posted October 29, 2013 TO try and get the chap to spill some beans as to where our man might be!
Thunder King Posted October 29, 2013 Posted October 29, 2013 (edited) Taking 10 on stealth with Skill Mastery for a 22 in order to sneak up the stairs 24 on notice Edited October 29, 2013 by Thunder King
Thevshi Posted October 29, 2013 Author Posted October 29, 2013 Okay, going to get to what is going on with Crimson in a moment. Cape, what is Freddy doing after the other fighter stalks off? Continue warming up? Also, what is Harry doing while Freddy and Lucy are trying to learn more? Tiff, we talked in chat about what Lucy will likely do next (ie head back to where Harry is), let me know if you have a different idea. I could use Notice checks for Lucy, Freddy and Harry.
Supercape Posted October 29, 2013 Posted October 29, 2013 1d20+5=8 Mess / Freddy 1d20+13=25 Hound / Harry I think Mess has run out of Steam, will just carry on warming up. Harry will wait for Lucy to come back, conference with her I guess.
Thevshi Posted October 29, 2013 Author Posted October 29, 2013 So, the thugs totally do not hear Crimson sneaking up to the next level. So Freddy is being oblivious (as happens), will handle Harry in a sec…
Thunder King Posted November 1, 2013 Posted November 1, 2013 Gonna turn around and jump those guys, rolled an 18 for initiative
Thevshi Posted November 1, 2013 Author Posted November 1, 2013 Wow, one of them did the best he could, getting a 21, the other only got a 7. But he comes nowhere near Crimson as he shoots, only getting a 10. Go ahead, I imagine this will be short and sweet now (they are close enough for takedown attack)
Thunder King Posted November 1, 2013 Posted November 1, 2013 Yeahhh, 23 for the attack on the guy who tried to shoot her, and assuming he fails his DC22 TOU save, the same for his buddy
Thevshi Posted November 1, 2013 Author Posted November 1, 2013 Thug 1 just misses the toughness save with a 20, but is still out regardless. Thug 2 also misses with a http://invisiblecastle.com/roller/view/4282077/'>18, so he is out as well. Go ahead and post the beat downs IC.
Thevshi Posted November 13, 2013 Author Posted November 13, 2013 So, Lucy and Harry have a chance to respond to the two big guys if they want before Crimson kicks in the door. Then it will be initiative time.
Tiffany Korta Posted November 13, 2013 Posted November 13, 2013 Lucy will attempt to bluff the two, for however briefly that lasts, 1d20+16=20.
Supercape Posted November 13, 2013 Posted November 13, 2013 Initiatives! 1d20+7=14 for the Mess 1d20+6=19 for the Hound
Thevshi Posted November 13, 2013 Author Posted November 13, 2013 Okay, rolling for all the thugs. Round One 25 Revenant (unharmed) 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 3 HP) 18 Thug 3 15 Thug 2 14 Bloody Mess (unharmed, 1 HP) (but also unaware of what is going on at the moment) 13 Thug 1 13 Thug 4 6 Jack 5 Malcom Tiff, went back and looked through the OOC, and Lucy spent her hero point at the warehouse fight to get Takedown attack. Rev is up!
Tiffany Korta Posted November 14, 2013 Posted November 14, 2013 Will strike one of the two of them whilst there back is turned 1d20+12=25. Unsporting I know but a girl need's an advantage now and again .
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