Thevshi Posted November 23, 2013 Author Posted November 23, 2013 He has two fighters that have attacked him, Fighter 2 and Fighter 5.
Supercape Posted November 23, 2013 Posted November 23, 2013 If they are minions, taking 10 on an attack for a 20 result, and a toughness save of 21 (And takedown feat moving to next one) If not minions: 1d20+10=24, 1d20+10=30 Second roll is on the off chance he KO's the first one (and it will be a crit if he does!) Irrespective of the result, he will spend his move action running to Hound and Lucy.
Thevshi Posted November 23, 2013 Author Posted November 23, 2013 They are actually not minions, so you hit the first one (Fighter 2) who gets a 23 on his Toughness save, so he takes a bruise.
Thevshi Posted November 23, 2013 Author Posted November 23, 2013 He cannot get quite all the way to Harry and Lucy, as Fighter 11 is standing in the doorway fighting Crimson Tiger. Also, as Mess runs into the open, Thug 6 (who held his action) takes a shot at him, but misses with a 13
Thevshi Posted November 23, 2013 Author Posted November 23, 2013 Okay, with Mess now right inside the door, there is less space for others to come at him, so fighters 3, 9 and 4 all rush him (in turn) and attack. Each of them are going to put a bit more into their punches (-3 atk/+3 dam). They get a 20, 19 and 13, respectively. So, only the first hits, Mess needs to make a DC 18 toughness save (would have been 21 without his partial immunity).
Thevshi Posted November 24, 2013 Author Posted November 24, 2013 While waiting for Mess' Toughness save, will make some other rolls to keep us moving forward. Jack once again makes an aid other action (feint attack), succeeding with a 21. Malcom again tries to make an attack with the +3 from Jack’s assistance. He gets a 20, for another miss. So, just need the toughness save for Mess so I can post and we can move on to the next round.
Supercape Posted November 25, 2013 Posted November 25, 2013 1d20+10=12 Ouch! Ill take that bruise and daze.
Thevshi Posted November 25, 2013 Author Posted November 25, 2013 Alright, that brings us to... Round Three 25 Revenant (unharmed) 25 Fighter 8 24 Fighter 2 (bruised) 20 Fighter 10 20 Thug 6 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 2 HP) 18 Fighter 11 17 Fighter 5 14 Bloody Mess (bruised, dazed, 1 HP) 14 Fighter 3 13 Fighter 9 12 Fighter 4 9 Thug 5 8 Fighter 1 7 Fighter 7 6 Jack (2 bruised) 6 Fighter 6 5 Malcom 4 Thug 7 Rev is up!
Thevshi Posted December 1, 2013 Author Posted December 1, 2013 Okay, this time Jack takes the hit just fine, getting a 27.
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 Fighter 8 throws a punch at Mess, hitting with a 23, so a DC 16 toughness save for Mess. Thug 6 and Fighters 2 and 10 all move across the room towards another door to the hallway. Harry is up (I will try to see if Cape want's me to just move past him, he is a coward after all).
Supercape Posted December 2, 2013 Posted December 2, 2013 Im still without internet... can you roll mess toughness and stick with r3sult. Hound will take total defence action for +8 defrnce. Soz for yhe net. Hope its back soon but l7fe busy and need nee provider...
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 Understood SC, hopefully it will not take too long to get things sorted. Mess makes is toughness save just fine. (even with me forgetting he had a bruise already) Crimson Tiger is up!
Thunder King Posted December 2, 2013 Posted December 2, 2013 Rolling an acrobatic bluff and moving through Mess to strike at the he's fighting. Got a 25 with fast acrobatic bluff and skill mastery. Since I've been told the result of her bluff attempt, she's gonna go all out on a power attack; Got a 15. Since his defense is only 13 (according to the GM) that's a DC27 TOU save
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 Fighter 3 gets a http://invisiblecastle.com/roller/view/4319957/'>22, so is bruised and dazed, and flat on his back after hitting the back wall. And he picks up a Staggered condition from hitting the wall so hard.
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 So, edit to above, Fighter 3 was actually knocked back to Fighter 6 (which does not change what happened to Fighter 3). Fighter 6 only gets a 20 on his toughness save, so he picks up a bruise and is dazed.
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 Fighter 11 moves out into the hall and tries to attack Harry, missing with a 19. Fighter 5 moves up to take the place of the guy Crimson just hammered, throwing a left jab her and hitting with a 25, so DC 18 toughness save for Crimson. Mess and Fighter 3 are both dazed, so do not act. Fighter 9 switches his focus on Crimson, launching a kick at her (-2 atk/+2 dam shifted), but misses with a 16 Fighter 4 stays focused on Mess, also making a shifted attack, but misses with a 10. Fighter 1 moves over towards the group gathered around the other door out of the room, while Fighter 7 moves a bit closer to the melee around the door (Crimson, Mess and a bunch of other fighters), but holds back as there is nowhere for him to really get in at the moment.
Thunder King Posted December 2, 2013 Posted December 2, 2013 ...12 Hmm...I should probably try to reroll that one. 27? MUUUCH better
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 So, this time Jack just tries to punch Lucy, missing with a 20. Malcom tries to attack her as well, http://invisiblecastle.com/roller/view/4320009/'>13, sigh so, I will give Rev a hero point and let Malcom reroll. This time he just hits with a 12, bumped up to a 22. That is a DC 27 toughness save for Rev. Also, a special ability they share is triggered, giving Jack another chance to punch Rev, but he misses again with a [url=http://invisiblecastle.com/roller/view/4320017/]15.
Thevshi Posted December 10, 2013 Author Posted December 10, 2013 Okay, Lucy makes her toughness save. Malcom is going to use Improved Grab to initiate a grapple and I will fiat him succeeding (HP to Rev). He will also surge (another HP to Rev) and throw her at a wall down the hallway. Lucy goes through the wall (but takes no damage due to her impervious toughness) and lands in the room beyond, where there are some other people (see IC post).
Thevshi Posted December 10, 2013 Author Posted December 10, 2013 Round Four 25 Revenant (unharmed, 3 HP) 25 Fighter 8 24 Fighter 2 (bruised) 20 Fighter 10 20 Thug 6 19 Hound (unharmed) 19 Thug 8 18 Crimson Tiger (unharmed, 1 HP) 18 Fighter 11 17 Fighter 5 14 Bloody Mess (bruised, 1 HP) 14 Fighter 3 (bruised, staggered) 13 Fighter 9 12 Fighter 4 11 Diaz 9 Thug 5 9 Thug 10 8 Fighter 1 7 Fighter 7 6 Jack (2 bruised) 6 Fighter 6 (bruised) 6 Thug 9 5 Malcom 4 Thug 7 Okay, we are back to Revenant.
Tiffany Korta Posted December 17, 2013 Posted December 17, 2013 As discussed with Thev Lucy's facing Minions so I'll take 10 to drop one of them.
Thevshi Posted December 17, 2013 Author Posted December 17, 2013 So, Thug 8 goes down. Fighter 8 does a -1atk/+1 dam shift as he attacks Mess, but misses with a 12. Fighter 2, Fighter 10 and Thug 6 move into the hall from the other exit from the waiting room. Fighter 2 opens the door to the room Lucy is now in and Fighter 10 rushes in and attacks her. He hits with a 25, but of course her impervious toughness allows her to ignore that unshifted attack. Hound is up! (and now alone in the hallway with two supervillains!)
Supercape Posted December 18, 2013 Posted December 18, 2013 Hound is going to take total defence to add +8 to his dodge bonus. Then, run!
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