GranspearZX Posted February 5, 2013 Share Posted February 5, 2013 PL 8/120PP. Just stats for now. Feedback and suggestions always welcome. Abilities: 0 + 0 + 0 + 0 + 0 + 2 = 2PP Strength: 10 (+0) Dexterity: 10/20 (+5) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 8 + 6 = 14PP Initiative: +9 Attack: +4 (+8 w/ staff) Grapple: +6 Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Knockback: -4 Saves: 5 + 1 + 6 = 12PP Toughness: +8 (+6, +2 Defensive Roll) Fortitude: +5 (+0 Con; +5) Reflex: +6 (+5 Dex; +1) Will: +6 (+0 Wis; +6) Skills: 36R = 9PP Acrobatics 5 (+10) Bluff 4 (+5) Concentration 6 (+6) Disguise 0 (+16 w/ Morph) Escape Artist 1 (+6) Knowledge (arcane Lore) 5 (+5) Notice 5 (+5) Search 4 (+4) Sense Motive 4 (+4) Sleight of Hand 1 (+6) Stealth 1 (+6) Feats: 26PP Acrobatic Bluff Attack Specialization 2 (Monkey Staff) Defensive Attack Defensive Roll 2 Dodge Focus 5 Elusive Target Evasion Improved Grapple (w/ Additional Limbs) Improved Initiative Improved Throw Improved Trip Monkey Climber Move-by Action Quick Change 2 Redirect Ritualist Takedown Attack Taunt Uncanny Dodge 2 (Hearing, Sight) Powers: 15 + 6 + 9 + 6 + 21 = 57PP Device 4 (easy to lose, only usable by Kid Wukong; PFs: Indestructible) (15PP) Blast 8 (PFs: Affects Insubstantial 2) (Staff Extension) [20PP] AP: Strike 8 (PFs: Affects Insubstantial 2, Extended Reach, Knockback 5, Mighty, Split Attack) {18/18} (Staff Attack) AP: Strike 8 (PFs: Affects Insubstantial 2, Homing 8 [250 attempts]) {18/18} (Staff Animation) Leaping 5 (x50 / Running jump: 500 ft.) [5PP] AP: Flight 5 (250 mph / 2200 ft. per round; PFs: Platform) {5/5} (magic; Nimbus Flight) Morph 3 (Any form, +15 Disguise) [9PP] Protection 6 (+6 Toughness) [6PP] Monkey King Physiology (20PP Container; PFs: Innate) [21PP] Additional Limbs 1 (Prehensile Tail) [1PP] Additional Limbs 2 (Prehensile Feet) [2PP] Enhanced Dexterity 10 [10PP] Immunity 3 (Aging, Disease, Poison) [3PP] Super-Strength 2 (Carry Strength: 20; Heavy load: 400 lbs) [4PP] DC Block: ATTACK RANGE SAVE DC EFFECT Staff Extension (Blast 8) Ranged DC23 TOU [Staged] Damage [Physical] Staff Attack (Strike 8) Melee DC23 TOU [Staged] Damage [Physical] Staff Animation (Strike 8) Melee DC23 TOU [Staged] Damage [Physical] Unarmed Melee DC15 TOU [Staged] Damage [Physical] Abilities (22) + Combat (14) + Saving Throws (12) + Skills (9) + Feats (26) + Powers (57) - Drawbacks (0) = 180 Power Points Link to comment
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