Ari Posted February 8, 2013 Share Posted February 8, 2013 (edited) OOC for this thread. Edited May 19, 2013 by Arichamus Link to comment
Ari Posted April 10, 2013 Author Share Posted April 10, 2013 Your Diplomacy roll if you please, TiffanyKorta! Link to comment
Ari Posted April 17, 2013 Author Share Posted April 17, 2013 (edited) He was Unfriendly, so he's now Indifferent. He's not going to take risks to hurt them or to aid them. Edited April 17, 2013 by Arichamus Link to comment
Raveled Posted April 21, 2013 Share Posted April 21, 2013 (edited) Deleeeeeeeete. Edited April 22, 2013 by Raveled Link to comment
Ari Posted May 6, 2013 Author Share Posted May 6, 2013 (edited) Alright TiffanyKorta, Raveled. Intimidate rolls might do good. Even if only to encourage the guys who don't have superpowers not to try their luck. Also, this has taken so much longer than i thought it would I'm just cutting to the base after the rolls are made. Edited May 6, 2013 by Arichamus Link to comment
Raveled Posted May 6, 2013 Share Posted May 6, 2013 Starlight's Intimidate check. (1d20+12=25) Link to comment
Tiffany Korta Posted May 6, 2013 Share Posted May 6, 2013 (edited) YB doesn't have any kind of Intimidate skill at all 1d20+3=21, not bad for an amateur. It has been kindly pointed out that it would be more useful if I assisted Starlight in Intimidating them rather than strike out on her own. So YB shall assist Starlight, giving her a +3 bonus. Edited May 6, 2013 by TiffanyKorta Link to comment
Ari Posted May 7, 2013 Author Share Posted May 7, 2013 So DC28 Intimidate/Will save. The Soldiers can't make that, but the super might. 16. Nope. Will post IC shortly. Link to comment
Ari Posted May 13, 2013 Author Share Posted May 13, 2013 Alright, Initiatives please! Link to comment
Tiffany Korta Posted June 9, 2013 Share Posted June 9, 2013 YB's Initiative 1d20+1=13 Link to comment
Ari Posted June 9, 2013 Author Share Posted June 9, 2013 Protonik's: 28. The Bad Guys: 20. Link to comment
Ari Posted June 29, 2013 Author Share Posted June 29, 2013 17 days?! Seriously? Okay, I am so, so sorry. Now for the order of round one. This should go very quickly. The group is roughly circular, thirty feet away from the group of heroes. The Overthrow soldiers without powers aren't counted for obvious reasons. Feel free to defeat them narratively if you knock out one of those juiced up on Proteus. Order: Protonik: Unharmed-GM Gabriel: Unharmed, 6HP Motley's Crew(x10): Unharmed(x10)-GM Starlight: Unharmed, 4HP Young Britannia: Unharmed, 2HP Asad: Unharmed, 3HP So Protonik tries to take down one of the Crew(Iron Hand) with a good old nuclear vision blast: 28! Hits, DC30 Toughness save for them: 19! One-lose Minions, so he's down. Protonik sets an Interpose for Gabriel. Gabriel is up! Link to comment
KnightDisciple Posted June 29, 2013 Share Posted June 29, 2013 I'll do my IC once yours goes up, but. Free Action: Switch Array to Sonic Blast. Move Action: Step aside just enough he's not blocking anyone on his side. Standard Action: Blast the guy who told them to stop! 32 is also a Crit. So, let's add +5 damage. That's a DC 32 Toughness base, with up to +5 from Autofire. So probably DC 37. Link to comment
Ari Posted June 29, 2013 Author Share Posted June 29, 2013 Shiver's DC37 Toughness save: 19. Out like a light! Link to comment
Ari Posted July 4, 2013 Author Share Posted July 4, 2013 (edited) Okay, now for the remaining eight to make their attack! Frog crosses the space between the two groups and tries to Grapple Gabriel: 30. Critical Hit. Huh. Opposed Grapple roll: 34, 39 with the Critical. Protonik takes that: 39 And he throws Frog off. Hollow and Hiss both attack Young Britannia. Hollow with a Blast: 26. Hits, DC23 TOU save. Hiss uses her Visual Dazzle: 25. DC19 Reflex save, DC19 Fortitude if that fails. Solar shoots sun-powered lasers at Asad, Johan lashes out at Asad with hamer-like arms, Charge charges at him. Solar: 24. Hits. Rank 10 Blast, so you know what that means! Johan: 28. Hits. Rank 10 Strike, Physical/Kinetic 24. Hits.Rank 8 Physical attack, his Defence drops by 1. And for the last two, Ripple tries for an Area Snare on the team. Two DC20 Reflex saves please! Umbra drops an Obscure over her team. Starlight is up! Edited July 4, 2013 by Arichamus Link to comment
KnightDisciple Posted July 4, 2013 Share Posted July 4, 2013 Even with a critical success, the most Gabriel can get on his Grapple is a 35, which will never beat a 39. So he's grappled! Link to comment
TheAbsurdist Posted July 5, 2013 Share Posted July 5, 2013 (edited) So first off, the Snare: 1d20+5=12, 1d20+5=14 So a 12 and a 14. So unless impervious has me completely confused, since they are rank 10s he still has to roll. Versus Light Blast: 1d20+15=26 So a 26, which means Asad giggles Versus the Rank 10 Strike: Asad is gonna be kind of a jerk and just Ultimate TOU it. Versus the Rank 8 strike: Asad just soaks it up. Edited July 6, 2013 by TheAbsurdist Link to comment
Raveled Posted July 5, 2013 Share Posted July 5, 2013 Time for the Lightbringer to, well, bring the Light. Using Environmental Control to counter that Obscure.Starlight's power check. (1d20+7=25) Link to comment
Ari Posted July 6, 2013 Author Share Posted July 6, 2013 And Umbra tries to repel that: 21. Failed. Link to comment
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