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We're Still Here (OOC)


Ari

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Posted

Mass Intimidate roll to try and get them to flee: 22. -5. DC17 Will save for the lot of them. Two make it. The rest flee. The dealer and one of the women stand and fight.

Initiative time.

Their rolls: Dealer gets 15. Das Mage gets 20. Heraldo gets 11. What a surprise.

Warp's roll, please.

Posted

Move Action: Warp teleports to the top of the truck.

Free: Switch Terminus array to dimensional pocket.

Standard: Sacrifice for second move action, use dimensional pocket. Her pocket can hold fifty tons, so there should be plenty of room for the truck.

Free: Fall to the ground, look smug.

Posted

Mage's turn. She strikes at the person who didn't just make their truck disappear.

Snare attack on El Heraldo: 26. Hits. DC15 Reflex save for him: 25. Uh. She moves off in the direction the others went.

Dealer's turn! He shoots Heraldo with a magic gun. Attack roll: 16. Misses. Moves over in the same direction.

Heraldo flies over and attempts to Grapple the fleeing Mage: 12. You're a wonder Subito. Reroll(3HP): 28. Grapple roll: 35. She can't make that.

Round 2.

Warp is up.

Posted

Hits. DC18 Tou save for Dealer: 14. He's down. EDIT: Actually, Warp's using the Martial Arts Strike, so DC17 Fortitude save: 20. Surprising. DC22 TOU save is the same. He's down.

Posted

Mage switches to her Enhanced and Super-STR AP, attempts to break free: 32., Heraldo opposes: 40. Nope.

Full-round action by EH to perform the Coup de Grâce on Mage.

We're out of rounds for now. +1 HP to Warp for the snazzy trick with the truck.

Posted

Alright, Heraldo hits the shield, DC25 TOU save: 22. Bruised.

Warp is up.

Round 1:

Warp: Unharmed, 3HP

El Heraldo: Bruise(x1), 4HP

Mages(x6): Unharmed-GM

Posted

DC27 TOU save for Shield-bearer: 16. He's down. The shield collapses, but grants each mage +5 to their TOU saves for the rest of the combat.

Heraldo attacks one of the mages, Power Attack(+-3): 24. DC29 TOU save: 22. She's out.

The four left split their attacks between Warp and EH: 5, 21, 9, 14. 1 hit on Warp, DC19 TOU save please.

Posted

She is going to try to hit someone again. 33. I . . . What?!

That's . . . that's another crit. Also, I forgot that she has takedown attack, so if there are more people in range, and this takes them out . . . she'll be able to hit someone again with another attack roll.

Posted

Very well.

Heraldo will move over to and do a standard Attack on the last mage: 14. Reroll: 16. With the reroll is 26, which hits. DC26 TOU save: 23. Valiant try, Mage. He's down.

We're out of rounds, Heraldo uses a HP(1 left) and Leadership to remove Warp's Stunned condition.

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