Supercape Posted February 11, 2013 Posted February 11, 2013 Tagged for the Hound, the Mess, Lefty and Righty.
Supercape Posted February 13, 2013 Posted February 13, 2013 Not sure how you want to handle this Thev. But basically the Hound is going to use his Gather Information skills. Taking 10 or 20? DO you want to use the official Gather Info rules on finding people for this? or some other plan / idea? im easy!
Thevshi Posted February 14, 2013 Author Posted February 14, 2013 Well, I figured the two would pull a Mr. Rooney from Ferris Bueller’s Day Off and go case malls and the like looking for her. But seriously SC, looking at the Gather Info rules on finding people (I had kinda forgotten they were there), it kind of makes it too easy (taking no more than 4 hours really with Taking 10). The interesting parts of this story will really be the journey and what they learn along the way (and how they choose to react to what they learn). So in a way, I sort of see it as a number of Gather Info “rolls†that are spaced out over several days. So, there are a couple of early avenues I had in mind (one of which I think I might have mentioned in chat (or a PM)). Which order you want to do things is up to you. First, you can go down to the docks like Harry mentioned in your last IC post. Second, I had an idea for an NPC that Harry knew when he during his last couple of years on the force. A fairly young tech guy who is a photo and film analyst for the police (examining photos for when they might be altered, filtering grainy film to try to identify a perp, that sort of stuff). The backstory I had in mind was that, thanks to his senses, Harry realized the guy had a drug problem. So Harry helped get him cleaned up before anyone else on the force learned, thus saving the guy’s job. So, he owes Harry big time. Then of course there is always getting out on the street to talk with contacts and see what they might know. (Some phone calls could lead them to various new contacts depending on what Harry might want to look for). Also, regarding your last IC, I checked with AA, and Claremont is not publicly known as a school for metahuman teens. It is something of an “open secret†within the superhero community, so, I guess the question is would Harry know much about it at this point? (not saying he wouldn’t).
Supercape Posted February 14, 2013 Posted February 14, 2013 Yeah, I didn't of course want Gather Info to act like a homing beacon, more as a link to the next thread. As such, its more of a plot device. I'm pretty happy with any of the above. I suppose the Docks would be the obvious place to start looking, but Im not sure if that is a rich vein to mine. I leave the options to you. Re: Claremont. I understood it was an "open secret". Which means it puts the Mess and the Hound in a tricksy position. They are, after all, both metahumans - Hound for all his many decades, and the Mess for at least a year. This makes it tricky to exactly know what they would know about Claremont. Owning up here, I have always never really been interested in Claremont. Teenage Supers - or at least the conglomeration of teenage Supers is of no personal interest. Its one of those "I'll ignore it" blind spots for me. Other people are interested in it so it ticks along of course, which is a good thing. As, to be Frank, I dont really want to get involved in Claremont - as an institution - (I am fine with the individual characters in it) - I think the best thing for me, personally is just to fudge it and say that Mess and Hound know of it vaguely as a place where they have teenage superheroes, but that all, and that alone. It would probably fit with there own status, without having to get to involved and without giving away enough to break this thread! Of course I don't object to having Claremont in the thread (especially as if thats where Tsunami is), its just I personally find Tsunami a whole lot more interest than the X-men acedemy institute! I hope that makes sense.
Thevshi Posted February 16, 2013 Author Posted February 16, 2013 Supercape, the attorney that hired Harry and Freddy told them the girl's name was Xian Lou :)
Supercape Posted February 28, 2013 Posted February 28, 2013 OK, given we have a bit of time, Harry is going to try and pop to the library and do some research on Mr. Zhou. Taking 20 on knowledge checks: Knowledge (Civics) result of 25 Gather Info: 22
Thevshi Posted February 28, 2013 Author Posted February 28, 2013 Cape, I need notice checks for Mess and Hound please.
Supercape Posted February 28, 2013 Posted February 28, 2013 1d20+5=23 for da Mess! 1d20+11=23 for da Hound! How about that!
Thevshi Posted February 28, 2013 Author Posted February 28, 2013 SC, both Mess and Hound can take a half action in this "surprise" round (Hound can catch Mr. Chen as a free action if he wants). Also, need initiative rolls as we go into regular combat. And Mess has +1 hero points for my fiat.
Supercape Posted March 1, 2013 Posted March 1, 2013 1d20+7=11 for the Mess 1d20+6=18 for the Hound. Harry is going to catch Chen, Freddy is going to boost
Thevshi Posted March 1, 2013 Author Posted March 1, 2013 Round One: Hound: 18 (unharmed) Assassin: 11 (tie breaker to him as he has 18 Dex) (unharmed) Bloody Mess: 11 (unharmed, 2 HP) So Hound is up SC.
Thevshi Posted March 1, 2013 Author Posted March 1, 2013 Gunman opens fire on the only target he can see, Mess, getting a 26. That is a DC 23 Toughness save.
Supercape Posted March 1, 2013 Posted March 1, 2013 1d20+10=20 which I guess is an injury and a bruise Mess, for his turn, will for full action, heal Mr. Chen (Healing 8, stabilise feat).
Thevshi Posted March 1, 2013 Author Posted March 1, 2013 Round Two: Hound: 18 (unharmed) Assassin: 11 (unharmed) Bloody Mess: 11 (bruised, injured, 2 HP) Healing for Mr. Chen is a 20, so he is now fine. Assassin continues firing at Mess, who is behind partial cover now, but misses with a 19.
Supercape Posted March 1, 2013 Posted March 1, 2013 Hound is just taking cover from this point Mess is leaping up to the window, and presumably through it? and then grappling the assailant. 1d20+10=17
Thevshi Posted March 1, 2013 Author Posted March 1, 2013 That is good enough to get ahold of him, so make the grapple check. He gets a: 12 so not looking good for him.
Supercape Posted March 1, 2013 Posted March 1, 2013 No indeed! With a +24 Bonus cant lose but 1d20+24=43 for the fun of it!
Thevshi Posted March 1, 2013 Author Posted March 1, 2013 Yeah, that clearly has him under control. Going to pin him?
Recommended Posts