Ari Posted February 12, 2013 Share Posted February 12, 2013 OOC for this thread. The assault on Dr. Green's base, infiltration side. DC20 Disable Device check: 20. Yay! Link to comment
Ari Posted February 16, 2013 Author Share Posted February 16, 2013 Both see that there are no obviously-placed or subtly-placed cameras. Stealth rolls for us to move forward without being caught. KoS takes ten with Skill Mastery, result of 25. Link to comment
Ari Posted February 19, 2013 Author Share Posted February 19, 2013 Granspear, your roll please. Link to comment
Ari Posted February 27, 2013 Author Share Posted February 27, 2013 And now for the actual stuff to happen then part of. No need to roll for the two just ahead going towards the hallway entrance opposite Our Heroes. DC15 Notice roll please Granspear. KoS's 14. Nay. Catching these folks shouldn't be much of an issue. Link to comment
GranspearZX Posted February 28, 2013 Share Posted February 28, 2013 Good lord. I didn't even have this thread tagged. x_x Stealth check: (1d20+9=25) Notice check: (1d20+5=19) Link to comment
Ari Posted February 28, 2013 Author Share Posted February 28, 2013 The two before them are being followed by six others. They have three rounds to get both of them before the other troops arrive. Link to comment
GranspearZX Posted February 28, 2013 Share Posted February 28, 2013 Ooh. Fun times. Do these soldiers count as minions or no? Link to comment
Ari Posted February 28, 2013 Author Share Posted February 28, 2013 Yes, just about everyone they'll meet here is a minion. Link to comment
GranspearZX Posted February 28, 2013 Share Posted February 28, 2013 Ooh. Takedown Attack 2 is going to come in handy. IC post forthcoming! Along with an attack roll: Shield Throw (Blast 6-- Burst AoE, Mighty 5): (1d20+10=15) Link to comment
Ari Posted March 1, 2013 Author Share Posted March 1, 2013 That hits. DC21 TOU saves: 19 and 10. Both down! King of Suits moves, grabs one fo them and hustles back to the shadows. Link to comment
GranspearZX Posted March 2, 2013 Share Posted March 2, 2013 And Clark is going to attempt to threaten the guard into giving up the information! Intimidate roll: (1d20+6=13) Gonna spend an HP for this one: Intimidate roll: (1d20+6=26) +10 for 36. Yay! Link to comment
Ari Posted March 2, 2013 Author Share Posted March 2, 2013 Just +5 actually, so DC31 Will/Intimidate save. He can't make that, so he spills! Link to comment
Ari Posted March 10, 2013 Author Share Posted March 10, 2013 Alright, going to try taking one of the little cleaning and security robots off the wall and placing it so it stares at the ceiling, allowing the King of Suits to get past. Using Skill Mastery to get a result 25 on his Stealth roll, attempt by the little robot to Notice him: 13. Failed. Escape Artist roll: 19. That does it. DC18 Dex roll to dislodge and move the robot successfully: 13. Failed, reroll(2HP in the next combat): 21. Done. Link to comment
Ari Posted March 16, 2013 Author Share Posted March 16, 2013 Bluff check to get Crusader's attention with a flashing card: 11. Rerolling(1HP next combat: 14. With the reroll that's a 24. DC10 Notice check, and DC8 Sense Motive. Link to comment
GranspearZX Posted March 16, 2013 Share Posted March 16, 2013 Note to self: Give Clark Skill Mastery. 1d20+5=16 Notice, and 1d20+7=24 Sense Motive. Yay! Link to comment
Ari Posted April 2, 2013 Author Share Posted April 2, 2013 So, Grans, how do you want to play this fight? Link to comment
GranspearZX Posted April 3, 2013 Share Posted April 3, 2013 Hm. Are we going to try fighting them all? o.O if there were some way to limit their numbers somehow... close off an area so that all 27 of them can't rush us maybe? Barring that... hm. This requires some thought. Link to comment
Ari Posted April 9, 2013 Author Share Posted April 9, 2013 Okay, how about some Knowledge(Tactics) rolls. KoS's: 25. Link to comment
GranspearZX Posted April 16, 2013 Share Posted April 16, 2013 http://rolz.org/embed?3562971 Nerts. I'll spend an HP: http://rolz.org/embed?3563038 Link to comment
Ari Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) Darnit! So sorry Grans. Anyway, that nets the pair of them a +3 bonus to attack, save and skill rolls in the upcoming fight, and gives them an idea for the same plan that will work very well. Will write it up tomorrow, sorry again. EDIT: The heavy soldiers are cumbersome enough that they could be taken out early by explosions. The resulting confusion would be enough to take down the leading officers, and the ensuing chaos would make the rest of the soldiers relatively easy to defeat. Edited April 19, 2013 by Arichamus Link to comment
Ari Posted April 19, 2013 Author Share Posted April 19, 2013 (edited) [REDACTED] Edited April 19, 2013 by Arichamus Link to comment
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