Gizmo Posted February 15, 2013 Posted February 15, 2013 Midnight Initiative. (1d20+5=21) Redbird Initiative. (1d20+3=16) Jill O'Cure Initiative. (1d20+4=13)
Fox Posted February 15, 2013 Posted February 15, 2013 Initiative Roll (speed of thought) (1d20 + 7=23)
Avenger Assembled Posted February 16, 2013 Author Posted February 16, 2013 Initiative for the six Grue ships: 1: 14 2: 12 3: 10 4: 9 5: 6 6: 3 Lor Ship: http://invisiblecastle.com/roller/view/3927278/ Okay: Dragonfly: 23 Midnight: 21 Redbird: 16 Grue 1: 14 Jill O'Cure: 13 Grue 2: 12 Grue 3: 10 Grue 4: 9 Grue 5: 6 Grue 6: 3 Lor Ship: 0 Dragonfly is up! The Grue ships have stats of TOU: +12 (+12 Impervious) and DEF: +12 vs targets aboard Nightdragon. Their primary attack weapon is an ATK 7, DMG 17...well, you'll see what it does!
Fox Posted February 16, 2013 Posted February 16, 2013 Oh, Dragonfly. Why must your offensive array be so small? Dragonfly stunts: Snare 11 (Extras: Range [Perception], Transparent; Flaws: Action [Full-Round], Distracting) [22pp] My kingdom for more pp to play with, here; building the power into an area attack big enough to encompass the whole Grue squad would be wonderful, but we'll make do. With their high damage bonus the target's likely to break out on their next action (unless those attacks are +Area!), but they'll waste their turn doing so and in the meantime, best case, they'll be set up to take a bad hit. Maybe. Hopefully. Dragonfly attacks Grue Ship #1: DC21 Reflex save vs. Snare.
Avenger Assembled Posted February 16, 2013 Author Posted February 16, 2013 http://invisiblecastle.com/roller/view/3928257/ 9 vanished to oblivion!
Gizmo Posted February 17, 2013 Posted February 17, 2013 Midnight II Standard Action: Attack with Nightdragon's lasers. (1d20+14=24) That's DC 30. Move Action: Auto-30 Intimidate vs. Grue. Redbird Standard Action: Evasive Maneuvers with Auto 22 Pilot check. That 22 replaces the normal 10 for a round, making the Nightdragon's Defense 32 with the shields.
Avenger Assembled Posted February 17, 2013 Author Posted February 17, 2013 Tou vs 30: 17 Welp, it's disabled, staggered, and dazed = i.e., not going anywhere for a while. 17 Demoralized too!
Avenger Assembled Posted February 17, 2013 Author Posted February 17, 2013 Grue 2 and 3 open fire on the Lor ship: vs DC 20, not 10 14, 17 They both miss Grue 4 + 5: Retreat for reinforcements! Grue 6: tries to RAM! 9 And botches. Which gives me such an idea...
Electra Posted February 17, 2013 Posted February 17, 2013 Better pop Gina into the initiative order here.... She goes on 27.
Avenger Assembled Posted February 17, 2013 Author Posted February 17, 2013 Cyberknife: 27 Dragonfly: 23 Midnight: 21 Redbird: 16 Grue 1: 14 Jill O'Cure: 13 Grue 2: 12 Grue 3: 10 Grue 4: 9 Grue 5: 6 Grue 6: 3 Curator: 0
Electra Posted February 17, 2013 Posted February 17, 2013 All right, since Grue are acceptable targets, killing them is okay. But because Grue are a hive mind, digitizing them and cutting them off forever from the Unity is basically torture, and that is bad even on acceptable targets. So! Transform 15 (one program to another program) (Extra: Range [Perception], Flaw: Action [Full], Distracting) {30/37} Gina uses Extra Effort for a power stunt that will turn off the digitizing portion of the gun while allowing the vaporizing part of the gun to continue functioning. Hopefully that will continue to dissuade Grue and other unfriendlies from visiting while not adding to the Curator's collection.
Fox Posted February 18, 2013 Posted February 18, 2013 Try to ram us, will you.... Mara turns her Snare on the ship (Grue 6?) that tried to ram them. DC21 Reflex vs. Snare. EDIT: Informed in chat that they actually saved! Can't have that - surging (EDIT: extraordinary effort for 2xSurge, since it's a full-round power) to try again.
Gizmo Posted February 18, 2013 Posted February 18, 2013 Midnight II Move Action: Auto-30 Startle vs. Grue Ship #2. Standard Action: Attack Grue Ship #2 with Nightdragon's lasers; Power Attack 5. (1d20+9=28) Hero Point: Stunt Improved Critical, making that DC 40. Extra Effort: Surge. Standard Action: Attack Grue Ship #3 with Nightdragon's lasers; Power Attack 5. (1d20+9=23) That's DC 35. Redbird Standard Action: Evasive Maneuvers with Auto-22 Pilot check. Move Action: Rendezvous with Quantum Singularity.
Avenger Assembled Posted February 18, 2013 Author Posted February 18, 2013 2: 14 Boom! 3: 24 Okay, ship 2 is destroyed and ship 3 is disabled, staggered, and dazed - that's good. it means they can tell the story of what happened here to the unity.
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