Aoiroo Posted February 19, 2013 Posted February 19, 2013 Do, do, do, vampires. Homeless vampires to be exact. There is a small population of them cause they can't all be rich aristocrats. Three, using these builds, One, and two and three. Roll iniatives. 14, TV, 23 V, 12 VT Lets do Carrie's iniative, 19 Anyway, Vampire's got Carrie Grappled, other two are stealthed, so notice checks vs, 28 and 17 21, Carrie sees one not the other.
TheAbsurdist Posted February 19, 2013 Posted February 19, 2013 1d20+7=17 17 Init. Notice, so... um 18 and 16 on it? 1d20+5, 1d20+5=[18, 5], [16, 5]
TheAbsurdist Posted February 19, 2013 Posted February 19, 2013 1d20+7=17 17 Init. Notice, so... um 18 and 16 on it? 1d20+5, 1d20+5=[18, 5], [16, 5]
Aoiroo Posted February 19, 2013 Author Posted February 19, 2013 Right, Vampire Grappling Carrie Unharmed Carrie Grappled Unharmed 3HP Asad Unharmed 3HP Teen Vampire Unharmed Vampire Theif Unharmed Vampire has to made grapple, and succeeded in grapple, so he's gonna do an unarmed vampiric strike. He doesn't have to roll cause he has Carrie grappled, so DC 25 for her, she loses a bit of her toughness because being grappled renders her flat-footed. 19, so she's bruised and dazed for a round. She's dazed so she can't attempt to break the grapple, Asad's turn.
TheAbsurdist Posted February 20, 2013 Posted February 20, 2013 Spends a HP to power up, stunting Drain to switch to a ranged version and using it on a socket, to suck down some electricity. Still a Full Action.
Aoiroo Posted February 20, 2013 Author Posted February 20, 2013 The TV will roll stealth to watch from the shadows, 25 to notice, the VT will try and trip Asad, 28 attack roll hits, so, DC 20, Str, Acrobatics or Dexterity to avoid being knocked prone.
Aoiroo Posted February 21, 2013 Author Posted February 21, 2013 Righty then, Vampire's gotta roll to maintain his grapple, 18, well lets see, Carrie's opposing roll, 26, so she breaks the grapple, he uses a move action to shuffle back into the darkness, so stealth, DC 20, so Carrie rolls notice, 28, Carrie's gonna spend this round smacking the bejeezus out of him, 25 that hits, that's DC 27 toughness for him, and 18, he's bruised and dazed. Asad's turn.
TheAbsurdist Posted February 21, 2013 Posted February 21, 2013 Asad Pawnch! All Out Attack full 5 differential (1d20+10=26) If that hits, it is a DC30 TOU
Aoiroo Posted February 21, 2013 Author Posted February 21, 2013 14, unconcious. The TV's gonna try and grab Carrie, he rolls stealth to do it all sneaky like, 28, so Carrie counter rolls notice, 12, so she doesn't notice, so she's flat-footed, so he rolls the grapple attack, 20, so that hits, and grapple roll, 20 as well, Carrie's opposed grapple, 30, so he fails the grapple roll. Top of the round, Vampire Bruised/Dazed Carrie Bruised 3 HP Asad Unharmed 3HP TV Unharmed VT Unconcious Dropping daze on Vampire so HP for Asad and Carrie. Vampires gonna use the vocal mind control against Asad so he doesn't, you know, tear him a new one. 27, ouch, make a will check.
TheAbsurdist Posted February 21, 2013 Posted February 21, 2013 Let me post ICly after this, but here is the failed Will Check. 1d20+8=12
Aoiroo Posted February 21, 2013 Author Posted February 21, 2013 22 for the wall being hit, it just takes it, so she doesn't fly through it.
Aoiroo Posted February 27, 2013 Author Posted February 27, 2013 23 for Carrie trying to clock the vampire, anyway, 20, so he's bruised and dazed.
TheAbsurdist Posted February 28, 2013 Posted February 28, 2013 +3 Situational modified. (1d20+11=19) Spending an HP to reroll. +3 Situational modified. (1d20+11=12) Well crap. So... attack roll on Carrie. 1d20+5=7 Well at least he misses.
Aoiroo Posted February 28, 2013 Author Posted February 28, 2013 Carrie has to roll Sense It's the TV's turn, so he sneaks around, so 22, and 25 Carrie sees him, so no advantage, attacks Carrie, 27, well that hits, it was almost a crit but not quite, DC 21 for Carrie, 27 so she's fine. Top of the round, Vampire has to roll concentration to maintain his control, which, wait, what, the build doesn't have it, that doesn't make a lick of sense. Huh, well it doesn't make sense for the build, so I'm gonna say he has like say, six ranks, that gives him +10, he has to roll base ten (you can't take ten on a concentration roll,, Carrie has to roll sense motive to know Asad's being controlled, DC 20 12, well she didn't make that,. 12, he fails too, so yeah, Asad's no longer under control. But yeah, before we go into that, lets post him doing stuff while under the control.
Aoiroo Posted February 28, 2013 Author Posted February 28, 2013 Carrie's turn, so she's gonna punch the TV, 21, that hit, okay, so toughness roll for him, 8, yeah he's out. now non-mind controlled Asad's turn.
TheAbsurdist Posted February 28, 2013 Posted February 28, 2013 All Out +5 (1d20+10=12) So... HP, again... Accurate Attack +5 (1d20+10=16) And another +10 for it being a reroll, and that being under 10. So it goes to 26. Which I believe is a hit. SO DC30 Tough Save versus Asad's Blast.
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