Thevshi Posted March 7, 2013 Author Posted March 7, 2013 Merc 1 pulls a SMG out of a waterproof bag and shots at Tsunami, missing with an 11. Merc 2 pulls out a pistol, shooting it at Warp, also missing with a 16. The leader fires his speargun at Tsunami, hitting with a 28. That is a DC 18 stun effect, Tsunami gets a 24 on her Fort save, so she is okay. Warp’s action!
Curious Key Posted March 8, 2013 Posted March 8, 2013 (edited) Warp is going to go for the disarm attack on Natas, using her teleport with turnabout to get down and back up again.16Ew. Edited March 8, 2013 by Freely Seek
Thevshi Posted March 8, 2013 Author Posted March 8, 2013 That is unfortunately a miss. Go ahead and post in the IC.
Thevshi Posted March 8, 2013 Author Posted March 8, 2013 Okay, Merc 8 will fire his pistol at Tsunami, missing with a 15. Merc 4 fires an SMG at Warp, getting a 23, which is just barely a miss.
Thevshi Posted March 8, 2013 Author Posted March 8, 2013 Round Two Tsunami: 23 (unharmed, 3 HP) Merc 1: 13 Merc 2: 12 Natas: 11 (bruised) Merc 10: 10 Merc 11: 9 Warp: 8 (unharmed, 1 HP) Merc 8: 6 Merc 9: 5 Merc 4: 3 Tsunami will continue to focus on the gunmen in the water, making an area attack on the four she was not able to catch in the first attack. This time she will power attack -2 atk/+2 dam, def attack -3 atk/+3 def and take 10 (as they are all minions). DC 25 toughness save for them. They all miss so are down as well.
Thevshi Posted March 8, 2013 Author Posted March 8, 2013 Natas fires a spear at Warp this time, getting a 27, so Warp has a DC 18 Fort save to make. Mercs 10 and 11 open fire on Tsunami: 24 and 22, one hit. Tsunami’s toughness save (vs DC 18): 21, no problem.
Curious Key Posted March 8, 2013 Posted March 8, 2013 (edited) Fort Roll: 8. . . I will spend my last hero point to reroll this. 23 Edited March 8, 2013 by Freely Seek
Curious Key Posted March 8, 2013 Posted March 8, 2013 Warp is going to try to disarm the bastard again. 15 . . . :argh:
Thevshi Posted March 9, 2013 Author Posted March 9, 2013 Merc 9 takes a shot a Warp, but misses badly with a 14. (I will wrap this in with my next post for Tsunami, as it would be a really short post). Round Three Tsunami: 23 (unharmed, 3 HP) Natas: 11 (bruised) Merc 10: 10 Merc 11: 9 Warp: 8 (unharmed, 0 HP) Merc 9: 5 Tsunami will make a direct attack with her standard blast on the leader now, using a Def attack -2 atk/+2 def. She misses with a 10.
Thevshi Posted March 9, 2013 Author Posted March 9, 2013 Natas fires a spear at Tsunami now, just missing with a 21. Mercs 10 and 11 fire on Warp: one waaaaay off, one just barely missing. Warp's action!
Curious Key Posted March 9, 2013 Posted March 9, 2013 (edited) Warp is very determined to disarm this guy . . .21 Not sure if that's a hit or not. Edited March 9, 2013 by Freely Seek
Thevshi Posted March 9, 2013 Author Posted March 9, 2013 That is just good enough. Need an opposed roll now (so roll 1d20+7)
Thevshi Posted March 9, 2013 Author Posted March 9, 2013 Round Four Tsunami: 23 (unharmed, 3 HP) Natas: 11 (bruised) Merc 10: 10 Merc 11: 9 Warp: 8 (unharmed, 0 HP) Merc 9: 5 Tsunami will try to blast Natas once more, still with a defensive attack -2 atk/+2 def. This time she hits with a 26. Natas has a DC 25 toughness save, getting a: just enough with a 25.
Thevshi Posted March 9, 2013 Author Posted March 9, 2013 Natas moves over and attacks Warp HTH, getting a 28 for his attack roll. Need a DC 19 toughness save. Merc 10 and 11 shot at Tsunami. 8 and a 14.
Thevshi Posted March 9, 2013 Author Posted March 9, 2013 (edited) Boo. Tsunami will spend one of her hero points and stunt Interpose and take the hit instead. Her toughness save is a: 27. This means the mercs will shot at Warp instead, but, still miss. Edited March 9, 2013 by Thevshi
Curious Key Posted March 9, 2013 Posted March 9, 2013 (edited) Excellent! Warp will use her move action to dump Natas' speargun in her pocket dimension, and attack as a standard. 33 Hehe. That's a natural crit, so he needs to deal with a 27DC toughness save. Edited March 9, 2013 by Freely Seek
Thevshi Posted March 10, 2013 Author Posted March 10, 2013 He only gets a 23, so he picks up another bruise.
Thevshi Posted March 10, 2013 Author Posted March 10, 2013 (edited) Round Five Tsunami: 23 (unharmed, 2 HP) Natas: 11 (2 bruised) Merc 10: 10 Merc 11: 9 Warp: 8 (unharmed, 0 HP) Merc 9: 5 Tsunami is going to pick off Merc 10, using def attack: -5 atk/+5 def, taking 10 to hit him. He does not make his toughness save and goes down. Edited March 10, 2013 by Thevshi
Thevshi Posted March 10, 2013 Author Posted March 10, 2013 Natas is going to attack Tsunami this time, hitting with a 29. Once again a DC 19 toughness save, Tsunami gets a, ouch, 16, so she takes a bruise. With both heroes in melee with his boss, Merc 11 runs up and tries to hit Warp, he gets a 21, not quite good enough. Warp's action.
Curious Key Posted March 10, 2013 Posted March 10, 2013 (edited) Warp's gonna take ten with a +/-3 power attack for a 20 attack and a 25DC save on the minion, and if it takes him out she'll go after Natas because of takedown attack. Edited March 10, 2013 by Freely Seek
Thevshi Posted March 10, 2013 Author Posted March 10, 2013 He is going down. Go ahead with the attack roll on Natas.
Curious Key Posted March 10, 2013 Posted March 10, 2013 (edited) Attack: 27. That looks good. Edited March 10, 2013 by Freely Seek
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