Thevshi Posted March 10, 2013 Author Share Posted March 10, 2013 Yeah, but he manages to make his toughness save with a 26. Link to comment
Thevshi Posted March 11, 2013 Author Share Posted March 11, 2013 Round Six Tsunami: 23 (unharmed, 2 HP) Natas: 11 (2 bruised) Warp: 8 (unharmed, 0 HP) Merc 9: 5 Tsunami will try to pick off the last Merc, still full Def attack. Merc 9 has a DC 25 toughness save and misses with a 19. Link to comment
Thevshi Posted March 11, 2013 Author Share Posted March 11, 2013 (edited) Okay, Natas tries to attack Warp this time, but misses with a 20. Warp is up. Edited March 11, 2013 by Thevshi Link to comment
Curious Key Posted March 11, 2013 Share Posted March 11, 2013 (edited) Warp will take her full round action to do what she thinks ought to be done with technology doing things she doesn't like and shoot an entropic bolt at the control panel. 33. Well, that's a critical as well. So it's an even nastier hit. 27DC toughness, 22 DC drain. Edited March 11, 2013 by Freely Seek Link to comment
Thevshi Posted March 11, 2013 Author Share Posted March 11, 2013 Well, it doesn't get vaporized, but it is very badly damaged (won't be working again any time soon). But, the pumps are still going. Link to comment
Thevshi Posted March 11, 2013 Author Share Posted March 11, 2013 Round Seven Tsunami: 23 (bruised, 2 HP) Natas: 11 (2 bruised, staggered, dazed) Warp: 8 (unharmed, 0 HP) Tsunami will focus back on Natas, power attacking for -2 atk/+2 dam, she gets a 21. He has a DC 27 toughness save now, and gets a 15. So he is now staggered and dazed. Link to comment
Curious Key Posted March 11, 2013 Share Posted March 11, 2013 Now Warp is going to try to make more holes in the sub. +5/-5 power attack again. Link to comment
Thevshi Posted March 11, 2013 Author Share Posted March 11, 2013 We will go with another large hole in the side of the sub. Link to comment
Thevshi Posted March 11, 2013 Author Share Posted March 11, 2013 Round Eight Tsunami: 23 (bruised, 2 HP) Natas: 11 (2 bruised, staggered) Warp: 8 (unharmed, 0 HP) Tsunami will try a contested roll against the pumps (which I’ll give a move water of 8): She just wins. I will call this a DC 25 toughness save by the pumps to try to avoid being damaged by Tsunami forcing the water still. With an 11, they are pretty well mess up. Link to comment
Curious Key Posted March 12, 2013 Share Posted March 12, 2013 (edited) Warp is going to content herself with a bluff check to try to make Natas monologue and stop whatever new plan he's set to motion for a little while to tell them what he's up too, if that's okay. If not, just assume it's a full-round taunt to bring his attack down. Skill mastery makes her bluff 26 automatically. Edited March 12, 2013 by Freely Seek Link to comment
Recommended Posts