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Adventures in Aquatic Babysitting (OOC)


Thevshi

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Posted

Round Six

 

Tsunami: 23 (unharmed, 2 HP)

Natas: 11 (2 bruised)

Warp: 8 (unharmed, 0 HP)

Merc 9: 5

 

Tsunami will try to pick off the last Merc, still full Def attack.  Merc 9 has a DC 25 toughness save and misses with a 19.

Posted (edited)

Warp will take her full round action to do what she thinks ought to be done with technology doing things she doesn't like and shoot an entropic bolt at the control panel.

 

33.

 

Well, that's a critical as well. So it's an even nastier hit. 27DC toughness, 22 DC drain.

Edited by Freely Seek
Posted

Round Seven

 

Tsunami: 23 (bruised, 2 HP)

Natas: 11 (2 bruised, staggered, dazed)

Warp:  8 (unharmed, 0 HP)

 

Tsunami will focus back on Natas, power attacking for -2 atk/+2 dam, she gets a 21


He has a DC 27 toughness save now, and gets a 15.  So he is now staggered and dazed.

Posted

Round Eight

 

Tsunami: 23 (bruised, 2 HP)

Natas: 11 (2 bruised, staggered)

Warp:  8 (unharmed, 0 HP)

 

Tsunami will try a contested roll against the pumps (which I’ll give a move water of 8):  She just wins

 

I will call this a DC 25 toughness save by the pumps to try to avoid being damaged by Tsunami forcing the water still.  With an 11, they are pretty well mess up.

Posted (edited)

Warp is going to content herself with a bluff check to try to make Natas monologue and stop whatever new plan he's set to motion for a little while to tell them what he's up too, if that's okay. If not, just assume it's a full-round taunt to bring his attack down. Skill mastery makes her bluff 26 automatically.

Edited by Freely Seek

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