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Your Spirit Lives On [OOC]


trollthumper

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Posted

That will in fact go through the ghost. Nick is in his car, so he's able to catch up with the ghost. He unleashes Ignis Fatuus, and misses wildly. The ghost, in turn, manages to turn towards Nick, switches out Insubstantial for Blast, and aims for his engine block. Welp. All right, it's an average midsize car, so it has a Toughness of +9... and needs to make a DC34 Toughness save. It takes a serious blow, but it's still going. 

 

Wail: 26, Unharmed, 3 HP

Nick Cimitiere: 14, Unharmed, 4 HP

Ghost Gangster: 10, Unharmed, 0 HP 

 

Wail is up next. 

  • 2 weeks later...
Posted

And with that roll, Wail is able to remember just who Darius Green is. Darius Green was a senior at John Jay High School in Lincoln who was killed in a drive by shooting that was linked to Los Diablos Rojos. There's no evidence Darius was in a gang; he was likely just an innocent casualty. A group formed amongst the students of John Jay that was initially dedicated to remembering Darius... but quickly, it turned into another gang, aimed at driving other gangs out of the neighborhood and keeping its own version of peace. 

  • 3 weeks later...
Posted

All right, we'll be using AA's at PL15 this time - ATT +9 (+15 Ranged), DEF +13, TOU +17, FORT --, REF +11, WILL +11, DMG +15, with Flight 3 once more. He is somewhere inside the three story building, which means there may be a bit of searching. In addition, the Rojos and the DGC are trading fire throughout. They will serve more as an "environmental condition" than anything else, though they'll be around the Gang Leader PL4 builds from the corebook.

The DGCs go on 21.

The Rojos go on 19.

The Ghost Gangster goes on 18.

Nick goes on 14.

Posted

DGC: 21, Unharmed, 0 HP

Wail: 20, Unharmed, 3 HP

Rojos: 19, Unharmed, 0 HP

Ghost Gangster: 18, Unharmed, 0 HP

Nick Cimitiere: 14, Unharmed, 4 HP

The DGCs are just trading fire this round, laying down suppressing rounds on the Rojos.

Wail is up next.

  • 2 weeks later...
Posted

Wail
Move Action: Get into a good position to Interpose against gunfire.
Standard Action: Fearsome Roar:


Emotion Control 13 (Extras: Area [General, Burst, 60ft radius], Linked [Trip], Flaws: Limited [Fear], Range 2 [Touch]) [7PP] + Trip 13 (Extras: Area [General, Burst], Linked [Emotion Control], Flaws: Range [Touch], Feats: Improved Trip) [14PP] (Fearsome Roar) [21PP]

 
That's a DC 23 Will Save against the Fear and the worst of Str or Dex vs. an Opposed Trip Check. (1d20+13=17)

Posted

And, as there's no way on God's green earth the DGC could possibly beat that, they take off running. The members of the Rojos who are closest to the windows likewise withdraw, thereby cutting off the gunfire. The Ghost Gangster is still moving about inside, however, trying to peg what gangsters he can. So Nick takes a double-move action to get inside the building, then stunts the following off of his Super-Senses as a Free Action:

Super-Senses 12 (Detect Ghosts [Menta] Accurate Ranged 2 [100 ft.] Tracking 3, Detect Magic Acute) [12 PP]

That way, he'll be able to at least peg where the ghost is each turn, and will no doubt point out to Wail where he is. Also, spending an HP to avoid going Fatigued next turn.

Wail: 20, Unharmed, 3 HP

Ghost Gangster: 18, Unharmed, 0 HP

Nick Cimitiere: 14, Unharmed, 3 HP

Wail is up next.

Posted

Wail

Move Action: Follow Nick's directions to the ghost.

Standard Action: Fearsome Roar again to try to get anybody still in the building to haul ascot out of there.

Interpose: Interposing for whomever the ghost tries to attack if possible.

Posted

The other Rojos get the hell out, leaving Wail, Nick, and the Gangster.

Wail: 20, Unharmed, 3 HP

Ghost Gangster: 18, Unharmed, 0 HP

Nick Cimitiere: 14, Unharmed, 3 HP

The Ghost Gangster opens fire on Nick, but Wail Interposes. The bolt hits, for a DC30 Toughness save. Nick returns fire with Ignis Fatuus, which misses.

Wail is up next.

  • 3 weeks later...
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