Fox Posted April 17, 2013 Share Posted April 17, 2013 GK waits as long as he dares to give Fleur some distance, and then attempts to Snare the Doctor; he'll remain hidden, though, just in case! Mmmm, Tremmorsense and Indirect 2....Ranged Attack Roll: 18I'm...hoping the Doctor isn't much of a combatant; at the very least the Doctor should be flat-footed, I guess. If that hits, DC22 Reflex vs. a snare effect, coming straight up out of the ground. If the guy's bound, GK'll block all his senses. Link to comment
trollthumper Posted April 19, 2013 Author Share Posted April 19, 2013 As the Doctor is a Bystander, there's no way in Hell he can make that Reflex save. So, he's Bound. Link to comment
Avenger Assembled Posted April 21, 2013 Share Posted April 21, 2013 Let me know if there's anything you want done here mechanically, TT, otherwise Frost is just spamming a +2 Power Attack with his thermovorous touch until the machine is busted. Link to comment
trollthumper Posted April 21, 2013 Author Share Posted April 21, 2013 It's an inanimate object, so it'll go down quickly. Frost would probably know from his involvement in Soviet espionage not to spam attack the miniature particle accelerator, but he can most certainly dismantle the rig to the point that it'll take a lot of effort to get it up and running again. Link to comment
Fox Posted April 25, 2013 Share Posted April 25, 2013 Welp, all the good Diplomacy is off frolicking with dryads, so time for another tack, maybe.Tiamat puts on her scary face.Intimidate Check: 25GK aids!Aid Intimidate Check: 22.... GK, did you just nat-20 being scary? YOU? Really??So, that's 25 (Tiamat) + 3 (GK) = 28 or so. Link to comment
Fox Posted May 16, 2013 Share Posted May 16, 2013 I was all worried about GK trying to find the Mother until I remembered he had a 40pp array.So! Stunting off his 40pp array:Burrowing 4 (25mph; Extras: Affects Others, Penetrating; Feats: Subtle) 21pp,ESP 8 (Visual, Tactile, 2000mi radius; Flaws: Medium (Earth); Feats: Subtle, Rapid 2 (100x)) 19ppThe general idea being he can try to find the Mother or Fleur, and then take the whole group there. 25mph isn't amazingly fast, but he can go all-out and take it to 100mph if he has to, depending on where they're going.If my math is correct (and I have no guarantee that it is), ESP 8 should take 500x normal search time; a search is a full-round action, so that's almost an hour. Rapid 2 is 100x faster, or 5 rounds, or half a minute give or take dramatic timing.He's looking for the Mother, where ever she may be hiding - trying to find suspicious-looking pockets of plant matter or anywhere that a whole lot of plants and roots all converge. If he can find out where Fleur went while he's at it, all the better! Though he's limited to what the earth could reasonably 'see' - if it's in the air, he's probably blind to it. Link to comment
trollthumper Posted May 17, 2013 Author Share Posted May 17, 2013 Gaian Knight is easily able to find some sort of massive root structure under the city, all worming to one gigantic nexus. He can start making his way there. Link to comment
Electra Posted May 23, 2013 Share Posted May 23, 2013 Stesha is going to take a moment just to try and assess the situation before she does anything else. Her skill mastery gives her 25s in Notice and Sense Motive, and she's got 20s in Life Science and Medicine as well. Who/what is this plant being, and what does it want, and what kind of hold does it have over all this foliage? Link to comment
trollthumper Posted May 24, 2013 Author Share Posted May 24, 2013 This plant being appears to be a root structure for the general forest that is the Bay Area... except that seems like a convenient fiction. If this were a taproot, could it really be moving around so freely? It's grand, all right, and majestic, but it's not the heart of the structure. Link to comment
trollthumper Posted July 1, 2013 Author Share Posted July 1, 2013 All right, we're in combat. We'll say that GK, Tiamat, Comrade Frost, and Willow are effectively separated from Fleur by a wall of about 20 feet of earth. And what do you know, occupying both of those spaces is the Green God, here represented by my >Genius Loci build at PL15 - ATT +17, DMG +13, DEF +11, TOU +19 (No Impervious), FOR --, REF --, WILL +15.Green God goes on 25. Link to comment
Avenger Assembled Posted July 1, 2013 Share Posted July 1, 2013 http://invisiblecastle.com/roller/view/4112149/ Comrade Frost goes on 13 Link to comment
Fox Posted July 1, 2013 Share Posted July 1, 2013 Initiative Rolls, Gaian Knight & Tiamat (1d20 + 0=3, 1d20 + 1=15)Hahaha. Oh, GK. You are simply terrible.GK goes on 3.Tiamat goes on 15. Link to comment
trollthumper Posted July 3, 2013 Author Share Posted July 3, 2013 And let's get this party started:Green God: 25, Unharmed, 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Unharmed, 0 HPWillow: 14, Unharmed, 2 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Unharmed, 3 HPThe Green God decides to use Snare to begin with. Due to his Super-Senses and his size due to Growth, he's technically aware of everyone in the area. That'll be DC23 Reflex to halve/evade, DC23 Reflex to avoid entirely.Fleur is up next. Link to comment
Fox Posted July 3, 2013 Share Posted July 3, 2013 GK:Reflex Saves vs. Area Snare, DC23 (halve), DC23/16 (avoid) (1d20 + 8=10, 1d20 + 8=21)Fail by 2.Tiamat:Reflex Saves vs. Area Snare, DC23 (halve), DC23/16 (avoid) (1d20 + 8=17, 1d20 + 8=11)Fail by 12. Link to comment
April Posted July 3, 2013 Share Posted July 3, 2013 Reflex Saves vs. Area Snare, DC23 (halve), DC23/16 (avoid) (1d20+8=10, 1d20+8=15) Link to comment
Avenger Assembled Posted July 4, 2013 Share Posted July 4, 2013 Frost will deliberately fail, the better to take his enemy off-guard. Link to comment
Electra Posted July 4, 2013 Share Posted July 4, 2013 Alas, Fleur is snared. Luckily, she doesn't have to be free to use some of her more exciting planty powers! The Green Man is a plant monster, if we are sticking with past rulings, so is affected by plant descriptor powers. Like disintegrate! That's a DC 28 toughness save, even if it's immune to the linked fort drain effect. If the plants in the room and the vines snaring her are real plants that the Green Man is manipulating, she'll target them instead and dissolve the snare and any surrounding plant life. Link to comment
trollthumper Posted July 5, 2013 Author Share Posted July 5, 2013 I'll say that the Snares are living plants, with a FORT save of +8 and the TOU +13. So all the Vines take a -5 to TOU, and everyone is now un-Snared.Green God: 25, Unharmed, 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Unharmed, 0 HPWillow: 14, Unharmed, 2 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Unharmed, 3 HPTiamat is up next. Link to comment
Fox Posted July 8, 2013 Share Posted July 8, 2013 Well, probably not a good idea to go full-on dragon (unless the cavern's bigger than I'm thinking it is), but hey, plants. She has a (woefully under-PL'd) answer for plants.Tiamat sends some nice fire breath the Green God's way. DC18 Reflex (assuming he can pull reflex saves in his current state), DC23 Tou vs. fire.Since she isn't going anywhere at the moment, she'll also try to demoralize as a move action:Intimidate Check vs. Green God (demoralize, -5/Move Action) (1d20 + 18 - 5=15)Final check of 15? That's less than your bonus, Tiamat! Oh, so sad. I'll leave that be, though; a few rag-tag heroes underground probably don't mean much to someone with a god complex. And hey, maybe he'll bomb his save. Link to comment
trollthumper Posted July 9, 2013 Author Share Posted July 9, 2013 No Reflex save, as he's just so freaking big and immobile, and the Green God soaks the blast. And just beats the Intimidate check.Willow is up next. Link to comment
April Posted July 14, 2013 Share Posted July 14, 2013 Move Action: Leap at the jerk.Standard Action: Attack [+12] + Favored Environment [+2] (1d20+12+2=16). That has to be a miss.Spend HP: HP Reroll: Attack [+12] + Favored Environment [+2] (1d20+12+2=22). Rolled an 8, HP would kick the roll up higher but the 22 would still hit. DC 27 Toughness save. Link to comment
trollthumper Posted July 15, 2013 Author Share Posted July 15, 2013 And the Green God takes a Bruise.Green God: 25, Bruised x1, 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Unharmed, 0 HPWillow: 14, Unharmed, 1 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Unharmed, 3 HPComrade Frost is up next. Link to comment
Avenger Assembled Posted July 16, 2013 Share Posted July 16, 2013 Comrade Frost goes ahead and starts draining this guy's heat, like a BAWSS. http://invisiblecastle.com/roller/view/4132334/ 19 DC 27 Tou save (non-lethal) if that does hit. Link to comment
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