trollthumper Posted July 18, 2013 Author Share Posted July 18, 2013 The Green God is Bruised and Dazed.Green God: 25, Bruised x2, Dazed (Comrade Frost's Action), 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Unharmed, 0 HPWillow: 14, Unharmed, 1 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Unharmed, 3 HPGaian Knight is up next. Link to comment
Fox Posted July 19, 2013 Share Posted July 19, 2013 GK falls back on the good ol' autofire blast, since snare's unlikely do do much good:Ranged Attack Roll vs. Green God (autofire blast) (1d20 + 12=20)DC27 Toughness, +1 for every 2 the roll exceeded Green's defense, up to DC32. Link to comment
trollthumper Posted July 19, 2013 Author Share Posted July 19, 2013 That'll be DC31. He takes another Bruise.Green God: 25, Bruised x3, Dazed (Comrade Frost's Action), 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Unharmed, 0 HPWillow: 14, Unharmed, 1 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Unharmed, 3 HPGreen God is up next. He shakes off his Dazed, so everyone takes an HP. The Green God switches his Array to Damage 13 (Extras: Targeted Area Blast, Selective Attack) and lets loose a mighty burst. Base Attack is 29, DC28 TOU for everyone who gets hit.Green God: 25, Bruised x3, 0 HPFleur de Joie: 17, Unharmed, 6 HPTiamat: 15, Unharmed, 0 HPWillow: 14, Unharmed, 2 HPComrade Frost: 13, Unharmed, 2 HPGaian Knight: 3, Unharmed, 4 HPFleur is up next. Link to comment
Fox Posted July 22, 2013 Share Posted July 22, 2013 Toughness Saves vs. Green God's Area Attack, DC28 (GK +15, T +7) (1d20 + 15=16, 1d20 + 7=27)I don't...what?whatInvisible Castle has a sense of humor. Okay. GK spends a hero point to reroll his:Toughness Save REROLL vs. Green God's Area Attack, DC28 (1d20 + 15=26)....and IC gives him the worst possible result it can. Okay, sure.GK and Tiamat both take a bruise. Link to comment
Electra Posted July 22, 2013 Share Posted July 22, 2013 Fleur gets hit, but makes the toughness save. Spending an HP to tune up her array a bit, stunting this slight adaptation to her disintegrate and using it against the Green God: Damage 13 (Extras: Linked +0, [Drain], Range 2 [Perception], Flaw: Limited 2 [plants]) {13/13} + Drain Wisdom 13 (Extras: Affects Objects +1 Linked +0, [Damage], Range 2 [Perception], Flaw: Limited 2 [plants]) {26/26} (PFs: Incurable, Precise, Reversible, Split Attack, Subtle) {13+26+5=44/48} Link to comment
April Posted July 22, 2013 Share Posted July 22, 2013 DC28 Toughness Save (1d20+12=26). Willow is hit by the attack and takes a bruise (which will Regenerate on her turn) Link to comment
Avenger Assembled Posted July 22, 2013 Share Posted July 22, 2013 http://invisiblecastle.com/roller/view/4142097/ An injured, which I will take. Link to comment
trollthumper Posted July 22, 2013 Author Share Posted July 22, 2013 The Green God takes another Bruise, but makes the save against the Drain. And for future attempts on Drain Wisdom, there's no need for the Affects Objects Extra, as a simple Alternate Save [Will] will do.Green God: 25, Bruised x3, 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Bruised x1, 0 HPWillow: 14, Bruised x1, 2 HPComrade Frost: 13, Injured x1, 2 HPGaian Knight: 3, Bruised x1, 3 HPTiamat is up next. Link to comment
Fox Posted July 23, 2013 Share Posted July 23, 2013 Tiamat closes to melee range and makes with the mace.Melee Attack Roll vs. Green God (mace) (1d20 + 6=12)I'm assuming he's either basically an object or immobile (5 defense, +4 to hit if adjacent), but that's a pretty broad assumption and let me know if it's wrong. DC25 Tou if it hits. Link to comment
trollthumper Posted July 24, 2013 Author Share Posted July 24, 2013 He still has Enhanced Defense, reflecting the fact that he can readjust his root system with limited mobility. So, the attack misses.Willow is up next. Link to comment
April Posted July 31, 2013 Share Posted July 31, 2013 Willow regenerates the bruise, healing her completely.Standard: Attack: Unarmed (Guardian Strength) Damage (DC27 Toughness) @ Green God (Defense 22) (1d20+12=19) Link to comment
trollthumper Posted August 1, 2013 Author Share Posted August 1, 2013 So, the blow misses. Green God: 25, Bruised x3, 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Bruised x1, 0 HPWillow: 14, Unharmed, 2 HPComrade Frost: 13, Injured x1, 2 HPGaian Knight: 3, Bruised x1, 3 HP Comrade Frost is up next. Link to comment
Avenger Assembled Posted August 3, 2013 Share Posted August 3, 2013 Vampiric Strike vs the Green God, inflicting lethal so as to heal his own injuries. http://invisiblecastle.com/roller/view/4158663/= 19 http://invisiblecastle.com/roller/view/4158664/ = 24 w/HP, so that hits and inflicts a DC 27 Tou save. C'mon now, Green God, we've been fighting you for a couple of months now, let's flush you down. Link to comment
trollthumper Posted August 3, 2013 Author Share Posted August 3, 2013 The Green God takes another Bruise and is Dazed, and Comrade Frost heals his Injury. Green God: 25, Bruised x4, Dazed (Comrade Frost's Action), 0 HPFleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Bruised x1, 0 HPWillow: 14, Unharmed, 2 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Bruised x1, 3 HP Gaian Knight is up next. Link to comment
Fox Posted August 3, 2013 Share Posted August 3, 2013 Moar blast!Ranged Attack Roll vs. Green God (autofire blast) (1d20 + 12=30)DC27 Tou, +1 per 2 that roll exceeds Green God's defense, to a max of DC33 (+5). Link to comment
trollthumper Posted August 7, 2013 Author Share Posted August 7, 2013 And the Green God is Dazed and Staggered. Green God: 25, Bruised x4, Dazed (Gaian Knight's Action), Staggered, 0 HP Fleur de Joie: 17, Unharmed, 5 HPTiamat: 15, Bruised x1, 0 HPWillow: 14, Unharmed, 2 HPComrade Frost: 13, Unharmed, 1 HPGaian Knight: 3, Bruised x1, 3 HP Not gonna let him shake this one off. Fleur is up next. Link to comment
Electra Posted August 18, 2013 Share Posted August 18, 2013 Okay, sorry this took forever, life just needs to be less insane for awhile. Fleur will attempt to use her snare to grab hold of the Green God and wrap him up real good. She gets a 23. If she succeeds, she will use the full snare to blind and deafen. Link to comment
trollthumper Posted August 19, 2013 Author Share Posted August 19, 2013 As the Green God has no REF save, he is instantly Bound, Blind, and Deafened. Green God: 25, Bruised x4, Dazed (Gaian Knight's Action), Staggered, Bound, Blind, Deafened, 0 HP Fleur de Joie: 17, Unharmed, 5 HP Tiamat: 15, Bruised x1, 0 HP Willow: 14, Unharmed, 2 HP Comrade Frost: 13, Unharmed, 1 HP Gaian Knight: 3, Bruised x1, 3 HP Tiamat is up next. Link to comment
Fox Posted August 20, 2013 Share Posted August 20, 2013 Does the Bound condition apply to the Green God on both ends of the fight? Link to comment
Fox Posted August 20, 2013 Share Posted August 20, 2013 Excellent!Tiamat's already in melee range, so she's going to go ahead and try to coup de grace him.Auto-hit, so none of that nasty roll business. With her mace, that's a DC30 Toughness save (DC25 + auto-crit); assuming he's still up after that, it's a DC25 Fort save vs. KO. Link to comment
trollthumper Posted August 21, 2013 Author Share Posted August 21, 2013 And the Green God is down. We are out of rounds. Link to comment
trollthumper Posted August 23, 2013 Author Share Posted August 23, 2013 This is not a scene that requires rolls. This is more a chance for the heroes to show how awesome they are as they save San Francisco from the Green God's spiteful suicide gesture. Also, everyone gets a Hero Point because the Green God just decided to say "F*** everything." And Fleur gets another one, as he threw off her binding to do it. Link to comment
Fox Posted September 5, 2013 Share Posted September 5, 2013 For the sake of Math, and as an interesting experiment on whether or not it's even possible, GK stunts something like the following:Snare 12 (Extras: Area (Burst), Selective, Flaws: Action 1 [Full], Distracting, Range [Touch], Feats: Progression 9 [Area, 5000'/rank radius], Reversible) [22pp] +Super-Senses (Extended X on Tremmorsense)I haven't bothered to calculate the required Extended rank on Tremmorsense, because he has some 18pp to play with and that's some serious overkill.He is, essentially, snaring the city. Thematically he's limited to things on the ground, and using tremmorsense to distinguish between plants and people. He is basically blind for the duration, and using his power on this scale is very, very bad for him. I suspect something like the Traditional Psychic Nosebleed will be in order. Huzzah!IC pending GM approval, natch. It's a big, silly-big power. Link to comment
trollthumper Posted September 5, 2013 Author Share Posted September 5, 2013 I am totally allowing this. Link to comment
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