Thevshi Posted February 28, 2013 Posted February 28, 2013 Hey Tiff, checking in. I've been waiting for TA to post with Asad before I bring in Megan/Velocity.
Tiffany Korta Posted February 28, 2013 Author Posted February 28, 2013 Yeah I figured as much no worries. Though if you do want to post I've made sure everyone saw Merge's entry .
Thevshi Posted February 28, 2013 Posted February 28, 2013 Yep, I saw that I will see if TA posts tonight and if not, I might just post anyway (though it might not be very long).
Thevshi Posted March 1, 2013 Posted March 1, 2013 Okay, so Megan only made a 14 for her Gather Information roll (via Well Informed). Looks like she has not been keeping up like she should on news regarding Merge!
Thevshi Posted March 16, 2013 Posted March 16, 2013 Tiff, I will leave it up to you whether Velocity had an angle that would allow her to see the video Merge showed Asad (though of course she could not hear anything). So, like we talked about the other day in chat, when you have Merge leave the building, I will have Velocity confront her to learn what Merge is up to
Tiffany Korta Posted March 16, 2013 Author Posted March 16, 2013 I'm in two mind about this so let's split the difference . She can see enough to figure out who's involved, but not enough to figure out all the details.
Thevshi Posted March 16, 2013 Posted March 16, 2013 Well, that would still mean Velocity would want to go confront Merge when she leaves the building to find out exactly what is going on.
Thevshi Posted April 10, 2013 Posted April 10, 2013 Tiff, for the moment Velocity is going to wait and see if Asad flies down to meet with the Merge about to go through the front door (or otherwise make his on way in). The she will probably run through the walls to meet up with the Merge by the door (and Asad depending on what he does). Sound good?
Tiffany Korta Posted April 27, 2013 Author Posted April 27, 2013 If either of you want to notice Sneaky Merge being sneaky give me a Notice Roll DC 25. .
Tiffany Korta Posted April 30, 2013 Author Posted April 30, 2013 The problem with duplicator is that there just isn't enough way's to describe the differences between them . Just so were clear there are three different Merge's running around : Merge 1 - leading all the fanboy's and girls to a safer location. Merge 2 - meeting Asad to lead him through a secret entrance (that she might have created earlier). Merge 3 - was sneaking in to talk to MM, this is the version Velocity is with. Not exactly what I had planned but that's what collaberate play's all about . Though it's not often you split the party with yourself...
Thevshi Posted April 30, 2013 Posted April 30, 2013 Well, the sneaky one could send Velocity to where Asad and the other copy are. (sorry, had missed the post about the notice check, but, I believe I had previously said Velocity was taking a few free action (via Quickness) take 20 notice checks to scan the area)
Tiffany Korta Posted April 30, 2013 Author Posted April 30, 2013 Ah no worries. Think about it actually works quite well. And like i said these moments make threads more interesting.
Thevshi Posted June 17, 2013 Posted June 17, 2013 Tiff, Velocity is taking a few free actions for some Quickness assisted Take 20 Notice checks around her (also thanks to her goggles 360 degree vision).
Tiffany Korta Posted June 30, 2013 Author Posted June 30, 2013 Merge's Steath 1d20+7=14, Minion's Notice roll 1d20=20. So there aware. Merge will take 10 and take them all down, but they get a chance to raise the alarm. MM is distracted so is at a -7 1d20+8-7=9, but Little Marvelous and Crimson Crush arn't. LM roll 1d20+8-2=20 and CC 1d20+8-2=22. So much as I expected. Thing are just about to kick off, so a reaction post from both off you and then Initiatives.
TheAbsurdist Posted July 1, 2013 Posted July 1, 2013 1d20+7=20 So 20. Asad is going to do power up, moving to something to Drain, and then do it. Because... well yeah.
Tiffany Korta Posted August 12, 2013 Author Posted August 12, 2013 (edited) Madame Marvelous 1d20+7=17 Little Marvelous 1d20+7=15 Crimsom Crush 1d20+0=18 Merge Trois 1d20+7=20 So we have : 60 Velocity, unharmed, 2 hp 20 Merge Trois, unharmed, 2 hp 20 Asad, unharmed, 3 hp 18 Crimson Crush, unharmed, GM 17 >Madame Marvelous, unharmed, GM 15 Little Marvelous, unharmed, GM When Asad enter the room could he make a Notice Roll DC 22 And unsurprisingly Velocity is first. Edited August 25, 2013 by TiffanyKorta
Thevshi Posted August 13, 2013 Posted August 13, 2013 (edited) Hmmmm, what to do? Velocity will use her Rapid Attack power (200’ radius, targeted, selective attack), targeting the three villainesses and using Defensive Attack (-2 atk/+2 def) and Power Attack (-2 atk/+2 dam). This puts her at +10 attack, +18 defense (for a total of 28) and +10 damage (if she hits). But, with a 13 on her attack roll, I doubt she hit anyone, unless anyone is flatfooted. Edited August 13, 2013 by Thevshi
Tiffany Korta Posted August 13, 2013 Author Posted August 13, 2013 That indeed misses everyone . An IC post please.
TheAbsurdist Posted August 15, 2013 Posted August 15, 2013 Notice check: 9 Asad is a little oblivious
Tiffany Korta Posted August 19, 2013 Author Posted August 19, 2013 Horde's of Merge's attack everyone, everyone bad that is . It's a targeted burst attack so we have 1d20+10=14, which fails to hit anyone. Asad is up next.
TheAbsurdist Posted August 19, 2013 Posted August 19, 2013 Would Asad need to punch/blast his way to the room?
Tiffany Korta Posted August 20, 2013 Author Posted August 20, 2013 Not unless you want to . All the doors are currently open and unguarded.
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