Brown Dynamite Posted March 5, 2013 Author Share Posted March 5, 2013 Seeing as we'll need it soon. Roll for initiative. Link to comment
Thevshi Posted March 5, 2013 Share Posted March 5, 2013 Well, don't really need it till we are about to enter combat, as we will both need a bit of "open" time to get somewhere to change But, for when we need it, Velocity gets a 59. Link to comment
Brown Dynamite Posted March 5, 2013 Author Share Posted March 5, 2013 True. But figured might as well have 'em now for when they do come into play. Omen gets a 18 Trap Door a - 12 Smash a - 8 Grab- 5 Get-Away - 44 Link to comment
Thevshi Posted March 6, 2013 Share Posted March 6, 2013 (edited) So, not really trying to accomplish anything with the talking other than delay a bit to give Omen a chance to be suited up before any action starts But, I cam make a Diplomacy roll or something if you like. Also, making a Gather Info roll (via Well Informed) to see what Velocity knows about Smash. And got a 31! Edited March 6, 2013 by Thevshi Link to comment
Brown Dynamite Posted March 7, 2013 Author Share Posted March 7, 2013 No need for the diplomacy roll. Alright let's see a 31 being as impressive as it is let's see what I can come up with. I would say that Velocity knows that Smash is a common staple on FCPD's most wanted list. A member of the four man band known as Larceny, Inc Smash is the dim-witted muscle of the group. Armed with both incredible superhuman strength and durability to accomplish that role. A former boxer, he's known to live up to his name down to the last letter with a simplistic single minded pursuit of destruction. Obviously not the brains of any operation. She's unaware of what he went through to have given him his current physical and mental state. Link to comment
Thevshi Posted March 7, 2013 Share Posted March 7, 2013 Okay, guessing we are in combat time now. Velocity will run up to Smash and hit him. Using Defensive Attack for -3 atk/+3 Defense (making her total defense a 28 for now). Her attack roll is a: 22. If that is a hit, it is a DC 28 toughness save for Smash. She will move-by attack, so she moves back to where she started after making the attack. Link to comment
Brown Dynamite Posted March 7, 2013 Author Share Posted March 7, 2013 We are indeed. That is indeed a hit. And seeing as her strike is a +13 damaging move his impervious is ignored, Smash gets a 19 for his toughness save. Failing by 7 and thereby bringing him down to Dazed and Bruised. Round One Velocity (59): Unharmed, 2HPOmen (18): Unharmed, 1HP Smash (5): Dazed & Bruised-GM Link to comment
Brown Dynamite Posted March 7, 2013 Author Share Posted March 7, 2013 And Omen would attempt to turn around and do as requested moving up to get to the captain's deck. Only to get interrupted before doing so by the woes that is a sudden interruption of Get Away suddenly scaling the yacht a sonic boom following behind her and bringing a reflex save with it. The intensity is less than normal so only a DC17 Reflex save to avoid, and if either fail it's a DC22 Toughness Save. Not counting Evasion of course. The Boom is just low enough not to bother Smash so not even going to roll for him avoiding its effects. Omen's actions were interrupted for this round and the unexpected attack comes with a free Hero Point for Velocity and he. Link to comment
Thevshi Posted March 7, 2013 Share Posted March 7, 2013 Man, Velocity has had rather rotten luck with making low Reflex saves (her best save!) recently. She just missed it with a 16. But, she has Evasion 2, so the damage is still halved (rounded down I believe), making it a DC 18 toughness save. She handily makes that with a 27. Link to comment
Brown Dynamite Posted March 7, 2013 Author Share Posted March 7, 2013 Omen lucked out and just barely makes it with a 17 a little close for comfort than one would prefer for the best save but not going to say a word when Velocity did worse with a better save. Smash is off in La-La-Land so this will end the round. And on to... Round Two Velocity (59): Unharmed, 3HP Get Away (44): Unharmed-GM Omen (18): Unharmed, 2HP Smash (5): Dazed(Until the Start of Velocity's turn) & Bruised-GM Link to comment
Thevshi Posted March 7, 2013 Share Posted March 7, 2013 Velocity’s going to stick with Smash for the moment. Still Def Attacking, -3 Atk/+3 Def. Attack roll is, BOO, an 11. Will use the new hero point to reroll, getting a much better 23. Another DC 28 toughness save for Smash. Link to comment
Brown Dynamite Posted March 7, 2013 Author Share Posted March 7, 2013 (edited) Smash gets another 19 which with Bruised drops to an 18. He's not having a good day failing again by 10 this time. I don't know why I wrote 7 last round when it was a 9. Bringing him down to Bruised 2 Staggered & Dazed. He's on borrowed time now let's look at that knockback after his reductions it's a 3 so he's sent flying 5 feet. Seeing as smash is a liability now, Get Away repeats the process for her Sonic Boom this time running in circles round everyone and moving as fast as she can in doing so, now a DC19 Reflex Save, and DC24 Toughness Save. Moving back next to Smash when done. Smash somehow makes the reflex save with 21 the half damage means he's impervious to it. Omen gets a 29 so he's in the clear. Free Action: Switches to his Stun Gun in his array Move Action: Taunting Get Away which is at a -5 due to the penatly an 18 opposed by Get Away's Sense Motive of 16 Standard Action: Ready that Stun Gun for when Get Away comes a charging again. Edited March 7, 2013 by HG Morrison Link to comment
Thevshi Posted March 7, 2013 Share Posted March 7, 2013 Yeah, this time Velocity does just fine with a 30 for her Reflex save. Link to comment
Brown Dynamite Posted March 8, 2013 Author Share Posted March 8, 2013 Included Smash's description of doing nothing in the Get Away's post. So onwards to Round 3 Round ThreeVelocity (59): Unharmed, 2HP Get Away (44): Unharmed-GM Omen (18): Unharmed, 2HP Smash (5): Staggered, Dazed(Until the Start of Velocity's turn) & 2 Bruised-GM Link to comment
Thevshi Posted March 8, 2013 Share Posted March 8, 2013 Velocity is going to try to finish Smash this round, sticking with the same Def attack move she has been following (Def up to 28). She gets a 25 on the attack roll, another DC 28 toughness save. Link to comment
Brown Dynamite Posted March 8, 2013 Author Share Posted March 8, 2013 Smash gets a 20. Nap Time! Get Away, starts a running which puts Omen ahead of her in the initiative order. Omen tries to whack away with his stun gun 24 on the attack roll which gives her a DC 17 Fortitude check to contend with. She gets a 12 so now she's stunned and not going anywhere.. Link to comment
Brown Dynamite Posted March 8, 2013 Author Share Posted March 8, 2013 They really should just give up when cornered Round FourVelocity (59): Unharmed, 2HP Omen (18): Unharmed, 2HP Get Away (44): Stunned-GM Smash (5): Unconscious-GM Link to comment
Thevshi Posted March 8, 2013 Share Posted March 8, 2013 Velocity will take a move action to get up to the bridge and see what is going on there. Link to comment
Brown Dynamite Posted March 8, 2013 Author Share Posted March 8, 2013 Give me a quick Notice Check. Link to comment
Brown Dynamite Posted March 8, 2013 Author Share Posted March 8, 2013 Alright the bridge is full of full body mirrors standing up on every side. Making it difficult to peer out while steering. Speaking of steering there is currently no one actually piloting the boat. The short chubby man who came to inform about when the auction would start was lying unconscious in front of the wheel. His face just as flushed as it was earlier. Whomever was piloting the ship was nowhere to be seen. It was almost as if he had disappeared without a trace. Link to comment
Thevshi Posted March 8, 2013 Share Posted March 8, 2013 So, that will be a Search action, taking 20, which should be a free action thanks to her Quickness. Link to comment
Brown Dynamite Posted March 8, 2013 Author Share Posted March 8, 2013 Is the search for Trap Door or for the wheel? The wheel being more or less right by the unconscious guy. Link to comment
Thevshi Posted March 8, 2013 Share Posted March 8, 2013 No, not the wheel, Velocity is looking for the controls for the power to the engines (ie the throttle). Link to comment
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