Tiffany Korta Posted June 27, 2013 Author Posted June 27, 2013 Toughness save 1d20+10=12, poor Oswald is destroyed 28 Blodeuwedd, unharmed, 3 hp 21 Lord Steam, Dazed and Bruised, 2 hp 16 Oswald Bot 13 El Heraldo, unharmed, 4 hp 4 Madame Vapeur, hologram and gloating 3 Oscar Bot, unharmed, GM Oscar will try to gain revenge on his one true love so a hit on EH 1d20+10=18. That's just a hit so a DC 25 toughness save please Ari.
Ari Posted June 29, 2013 Posted June 29, 2013 Oh no! Vengeance is upon him! DC25 Toughness save: 27. No damage. Poor Oscar.
Tiffany Korta Posted June 29, 2013 Author Posted June 29, 2013 Blodeuwedd will strike Oscar with Dyrnwyn 1d20+10=26. Which will hit but Oscar's immune to the damage. Lord Steam is still Dazed so EH is back up.
Ari Posted June 29, 2013 Posted June 29, 2013 I shall use a Move Action to get over to the second Art Deco Automaton, and Power Attack(-3 Attack, +3 Damage): 21! if that hits, then Oscar must make a DC29 Toughness save. Setting a Reaction to Interpose the next attack against Lord Steam.
Tiffany Korta Posted June 30, 2013 Author Posted June 30, 2013 Oscar's Toughness save 1d20+10=24, so he's Dazed and Injured. 28 Blodeuwedd, unharmed, 3 hp 21 Lord Steam, Bruised, 2 hp 16 Oswald Bot 13 El Heraldo, unharmed, 4 hp 4 Madame Vapeur, hologram and gloating 3 Oscar Bot, Dazed and Injured, GM Blodeuwedd will do a power attack on Oscar, 1d20+10-2=23 and his Toughness save against DC 27 1d20+10-1=19. So another Injury. Lord Steam is now up.
Supercape Posted June 30, 2013 Posted June 30, 2013 Ok, well Ill go for a standard then! Move Action: Feint at -5: 1d20+10=18 And then, as it seems to be Impervious, a mighty power attack, full smash on the thing. -5 Att, +5 DC 1d20+8=23 I think this hits irrespective of feint, so that will be a Toughness DC 25 Roll for the robot. For effect, Ill snap the cane in half too, breaking it!
Tiffany Korta Posted July 15, 2013 Author Posted July 15, 2013 Toughness Save 1d20+10-1=10. And poor Oscar is down . We're now out of combat.
Tiffany Korta Posted July 15, 2013 Author Posted July 15, 2013 K, We have the post combat silence . There's two choice's here for Madame Vapeur, either to get away Scott free or for the three to track her down and capture her. Now I know which I want but I'll leave the decision to you.
Ari Posted July 15, 2013 Posted July 15, 2013 Pffffft. What are the odds that two children and a man scarce her equal can best her? I vote she gets away, because that's more fun to my mind, but I'll bow to Supercape if he has another idea.
Supercape Posted July 17, 2013 Posted July 17, 2013 Tiff, in your hands here! I was vaguely planning on having Archibald, Steam's accountant to see if he could help with the financial transactions, but it depends what you had in mind! Love Vapeur!
Tiffany Korta Posted July 17, 2013 Author Posted July 17, 2013 I was thinking your standard wrap up with people and cop turning up, so feel three to throw Old Archie into the mix. And I alway's though Madame Vapeur would be a good foil for Lord Steam feel free to use her as you wish.
Supercape Posted July 17, 2013 Posted July 17, 2013 Wrap up is good - I'll leave out Archie I think Madame Vapeur is your bag, Tiff. Nice character. Rather than nab her, Ill just say if you ever want to use her again (please do!) Ill have Steam onboard! Thanks for GMing!
Tiffany Korta Posted August 12, 2013 Author Posted August 12, 2013 I can cap it there or we can have final thoughts from everyone before I drop in Madame Vapeurs epilogue.
Ari Posted August 13, 2013 Posted August 13, 2013 Personally I think capping it there would be perfect.
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