Tiffany Korta Posted March 7, 2013 Posted March 7, 2013 OOC for Merge Trois and Supercape have a quite day's study in the library...
Tiffany Korta Posted March 10, 2013 Author Posted March 10, 2013 Nope I don't know what you're talking about, everything is a it should be? If you wish throw a Notice Roll to hear the scream, with the distance and distractions let's say DC 20
Supercape Posted March 11, 2013 Posted March 11, 2013 Soz brain fart due to my being ill. Noticing, he does well! 1d20+15=27
Tiffany Korta Posted March 28, 2013 Author Posted March 28, 2013 (edited) Okay Initiative time : Orda 1d20+8=21 Cerenkov 1d20+6=14 Merge Trois 1d20+7=19 Initiative for Supercape please. Edited March 28, 2013 by TiffanyKorta
Tiffany Korta Posted March 28, 2013 Author Posted March 28, 2013 21 Orda, GM, Unharmed 19 Merge Trois, 2 HP, Unharmed 14 Cerenkov, GM, Unharmed 1 Supercape, 4 HP, Unharmed I’ve included an extra HP to Supercape for his Secret ID complication. Orda and Cerenkov are custom build's, I'll post them up at the end if you're interested.
Tiffany Korta Posted April 2, 2013 Author Posted April 2, 2013 Orda goes insubstantial and then move's to cover over SC and his guide. The insubstantial cloud also has darkness at it's heart so SC has a little privacy. Merge's go she'll try to hit back at Cerenkov and Orda 1d20+10=11, so no joy there. (And Orda can't be hit right now) Cerenkov will attempt to return the favour 1d20+8=20, miss chance against merge 1d20=6, so Toughness save DC 27, 1d20+10=12 so um HP and re-roll 1d20+10=15 so a 25 and a Bruised. Finally SC get a roll.
Supercape Posted April 2, 2013 Posted April 2, 2013 So: Free Action: Transform costume! Free Action: Standard Force field up Standard Action: Radiation Blast on Cev, DC 28 Toughness Move Action: Fly!
Tiffany Korta Posted April 2, 2013 Author Posted April 2, 2013 His Toughness save 1d20+10=19, so Dazed and Bruised.
Tiffany Korta Posted April 6, 2013 Author Posted April 6, 2013 Round 2 : 21 Orda, GM, Unharmed 19 Merge Trois, 2 HP, Bruised 14 Cerenkov, GM, Dazed and Bruised 1 Supercape, 4 HP, Unharmed I have a set of circumstance's with which Heavy Metal, do you want to know or shall it be a surprise for both you and Supercape. (The character and the um player, wow that could get confusing. I'm just glad I've not done something similar like giving two character's the same first name ).
Supercape Posted April 6, 2013 Posted April 6, 2013 Yeah, it is annoying, huh? Thing is I named myself SC joining, then it struck me it would be a great name for a PC... My default position is surprise me, unless it something you have a good hunch you should discuss first.
Tiffany Korta Posted April 21, 2013 Author Posted April 21, 2013 Orda Cloud will attempt to harm Merge 1d20+7=17. Merge will return the favour trying to hit either of em 1d20+10=11 , nothing there either. As Cerenkov is stunned we're back to SC.
Supercape Posted April 21, 2013 Posted April 21, 2013 Ok well Supercape will switch targets to Orda Cloud and irradiate her too, for another DC 28 Tough Roll. And then, the secondary effect "afterglow" hits Cerenkov for another DC 28 Tough roll.
Tiffany Korta Posted April 21, 2013 Author Posted April 21, 2013 Orda his Toughness Save is 1d20+4=23, so Dazed and Bruised. And Cerenkov 1d20+10=14, oh dear that's straight to unconcious. Rather than fluff the damage I'll say that end of next round he'll suffer a core breach irradiating everyone involved, along with other effect's As this is most definatly somekind of setback 1 HP to SC and Merge
Supercape Posted April 23, 2013 Posted April 23, 2013 Oh dear, Heavy Metal Unleashed... Supercape up?
Tiffany Korta Posted April 23, 2013 Author Posted April 23, 2013 Not quite yet, we're into Round 3 21 Orda, GM, Dazed and Bruised 19 Merge Trois, 3 HP, Bruised 14 Cerenkov, GM, About to EXPLODE! 1 Supercape, 5 HP, Unharmed Merge will spend the round lifting and carrying Professor Liebniz to "safety" Now it's SC turn to be the hero .
Supercape Posted April 23, 2013 Posted April 23, 2013 Ok SC will use extra effort (and burn an HP to counter that) to gain: Nullify 13 (Radiation effects, Extras: Ranged, Duration (Sustained) ) 1D20+13 => 18 for opposed roll...not so good.
Tiffany Korta Posted April 23, 2013 Author Posted April 23, 2013 His opposed roll 22 so yeah next round he's going to blow.
Supercape Posted April 23, 2013 Posted April 23, 2013 Spending an HP (down to 2 now I think) to reroll that: 1D20+13 => 22 with +10, makes 32, which I hope is enough!
Tiffany Korta Posted April 23, 2013 Author Posted April 23, 2013 His roll 14 so yeah explosion adverted!
Tiffany Korta Posted April 28, 2013 Author Posted April 28, 2013 Orda is going to carry on regardless of his partner almost going boom and try and hit Merge 1d20+10=26. As she rather split up at the moment I'll use her normal miss chance 1d20=12, so that's a miss. Merge will try to hit Orda 1d20+10=12, let's try that again 1d20+10=23. His Toughness roll 1d20+4=13. So he's Dazed and Staggered. She'll Surge finish carrying the Prof to the back of the Library, thought still close enough to cause trouble. Cerenkov's out so SC is up next
Supercape Posted April 30, 2013 Posted April 30, 2013 OK lets see if I cant finish that cloud off with a straightforward blast: DC 28 Toughness save.
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