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Massive Attack (OOC)


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Posted

Nope I don't know what you're talking about, everything is a it should be?

 

If you wish throw a Notice Roll to hear the scream, with the distance and distractions let's say DC 20

  • 3 weeks later...
Posted

21 Orda, GM, Unharmed

19 Merge Trois, 2 HP, Unharmed

14 Cerenkov, GM, Unharmed

1   Supercape, 4 HP, Unharmed


I’ve included an extra HP to Supercape for his Secret ID complication.

 

Orda and Cerenkov are custom build's, I'll post them up at the end if you're interested.

Posted

Orda goes insubstantial and then move's to cover over SC and his guide. 

 

The insubstantial cloud also has darkness at it's heart so SC has a little privacy.

 

Merge's go she'll try to hit back at Cerenkov and Orda 1d20+10=11, so no joy there. (And Orda can't be hit right now)

 

Cerenkov will attempt to return the favour 1d20+8=20, miss chance against merge 1d20=6, so Toughness save DC 27, 1d20+10=12 so um HP and re-roll 1d20+10=15 so a 25 and a Bruised.

 

Finally SC get a roll.

Posted

Round 2 :

 

21 Orda, GM, Unharmed

19 Merge Trois, 2 HP, Bruised

14 Cerenkov, GM, Dazed and Bruised

1   Supercape, 4 HP, Unharmed

 

I have a set of circumstance's with which Heavy Metal, do you want to know or shall it be a surprise for both you and Supercape.

(The character and the um player, wow that could get confusing. I'm just glad I've not done something similar like giving two character's the same first name :) ).

Posted

Yeah, it is annoying, huh? ;) Thing is I named myself SC joining, then it struck me it would be a great name for a PC...

 

My default position is surprise me, unless it something you have a good hunch you should discuss first. 

  • 2 weeks later...
Posted

Ok well Supercape will switch targets to Orda Cloud and irradiate her too, for another DC 28 Tough Roll. 

 

And then, the secondary effect "afterglow" hits Cerenkov for another DC 28 Tough roll. 

Posted

Orda his Toughness Save is 1d20+4=23, so Dazed and Bruised.

 

And Cerenkov 1d20+10=14, oh dear that's straight to unconcious. Rather than fluff the damage I'll say that end of next round he'll suffer a core breach irradiating everyone involved, along with other effect's

 

As this is most definatly somekind of setback 1 HP to SC and Merge

Posted

Not quite yet, we're into Round 3

 

21 Orda, GM, Dazed and Bruised

19 Merge Trois, 3 HP, Bruised

14 Cerenkov, GM, About to EXPLODE!

1   Supercape, 5 HP, Unharmed

 

Merge will spend the round lifting and carrying Professor Liebniz to "safety"

 

Now it's SC turn to be the hero :D.

Posted

Ok SC will use extra effort (and burn an HP to counter that) to gain:

 

Nullify 13 (Radiation effects, Extras: Ranged, Duration (Sustained) )

 

1D20+13 => 18

for opposed roll...not so good. 

Posted

Orda is going to carry on regardless of his partner almost going boom and try and hit Merge 1d20+10=26. As she rather split up at the moment I'll use her normal miss chance 1d20=12, so that's a miss.

 

Merge will try to hit Orda 1d20+10=12, let's try that again 1d20+10=23.  His Toughness roll 1d20+4=13.

 

So he's Dazed and Staggered.

 

She'll Surge finish carrying the Prof to the back of the Library, thought still close enough to cause trouble.

 

Cerenkov's out so SC is up next

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