Raveled Posted March 10, 2013 Posted March 10, 2013 (edited) Warp and Blue Jay First challenger is For reference, Edited April 16, 2013 by Raveled
Raveled Posted March 10, 2013 Author Posted March 10, 2013 Merneptah's Ini (1d20+7=11)Golden Glove's Ini (1d20+7=22)Blue Jay's Ini (1d20+15=32)Warp and Jay get a HP for the Secret Identity Complication.Initiative32 Blue Jay -- Uninjured -- HPx322 Golden Glove -- Uninjured -- GM18 Warp -- Uninjured -- HPx211 Merneptah -- Uninjured -- GMJay's running off to change for her first action.Golden GloveHe'll start with a Startle on Merneptah. Skill Mastery means an automatic 25. Merneptah's Sense Motive, vs DC 25. (1d20+10=15) Merny's flat-footed.Follow it up as a full Power Attack. Golden Glove's melee attack check, vs. Merneptah's flat-footed Def. DC 26 Tou. (1d20+9=14) That actually just barely hits. Wow.Merneptah's Toughness save, vs DC 26. (1d20+8=16) Wow, maybe GG doesn't need help after all! Staggered + Disabled + Dazed.
Curious Key Posted March 11, 2013 Posted March 11, 2013 Warp scurries over to where she can peek over and see the fight and teleports in. Considering how nicely things are going for GG, she's going to abstain from doing more than that.
Curious Key Posted March 11, 2013 Posted March 11, 2013 Now she's going to take a full round action to get our friend to back off the mummy corpse for a little bit with a bluff check. Gonna take ten with the help of skill mastery for an automatic 26.
Raveled Posted March 11, 2013 Author Posted March 11, 2013 Golden Glove's Sense Motive check, vs DC 26. (1d20+15=22) Nope.
Curious Key Posted March 12, 2013 Posted March 12, 2013 (edited) Warp is going to use some sense motive to figure out who is telling the truth. She has skill mastery there too, for 20. Edited March 12, 2013 by Freely Seek
Raveled Posted March 13, 2013 Author Posted March 13, 2013 Golden Glove is lying: he's not the Golden Glove.
Raveled Posted March 13, 2013 Author Posted March 13, 2013 Initiative32 Blue Jay -- Uninjured -- HPx322 Golden Glove -- Uninjured -- GM18 Warp -- Uninjured -- HPx211 Merneptah -- Staggered + Disabled -- GMTime to be back to fighting!Golden GloveHe'll open up with a Startle. -5 to make it a move action. Golden Glove's Startle check. (1d20+10=14) Nope.Golden Glove's melee attack check, vs Warp's Def. DC 21 Tou (1d20+14=19) Double nope!
Curious Key Posted March 13, 2013 Posted March 13, 2013 Warp uses a martial arts strike: 28 That's a 22DC toughness save. She then uses her move action to taunt, at a -6 modifier I think, because she already used bluff on him this scene. I'll roll instead of use skill mastery, since twenty is getting a little too low of a result for my taste . . . 11. Oh my God.
Raveled Posted March 13, 2013 Author Posted March 13, 2013 Not!Golden Glove's Toughness save, vs DC 22. (1d20+6=22) Whelp.
Raveled Posted March 15, 2013 Author Posted March 15, 2013 (edited) Initiative32 Blue Jay -- Uninjured -- HPx322 Golden Glove -- Pinned -- GM18 Warp -- Uninjured -- HPx211 Merneptah -- Staggered + Disabled -- GMMernepath is being helped off the field by Doctor Professor.Blue JayShe'll try a Ranged Pin on GG. Blue Jay's ranged pin attempt w/ +2 Accurate Attack & +2 All-Out attack. (1d20+19=21) F--- you too, IC.Golden Glove's Reflex save, vs DC 21. (1d20+7=19) Well at least he's Pinned.Golden GloveGolden Glove's Strength check, vs DC 21. (1d20+6=20) Well he'll stay tied down for one turn, anyway. Edited March 15, 2013 by Raveled
Curious Key Posted March 15, 2013 Posted March 15, 2013 (edited) Warp is going to point a disintegrate in his face and take advantage of the loss of defense from the pin. +/- 5 Power Attack, close range. 27. Well. That looks good. Spending an HP to add improved crit for long enough to get a bonus. Edited March 15, 2013 by Freely Seek
Raveled Posted March 15, 2013 Author Posted March 15, 2013 RaveledSeek> Want to spend a HP to get Imrpvoed Crit for the attack?Freely Seek. . . yes. Let's do that.DC 22 Fort vs. Drain (Toughness) and DC 27 Tou vs. Damage.Golden Glove's Fortitude save, vs DC 22. (1d20+7=19) 3 points less Toughness.Golden Glove's Toughness save, vs DC 27. (1d20+3=8) Lucky, lucky, lucky, luck. He's down for the count.
Raveled Posted March 18, 2013 Author Posted March 18, 2013 Seek, I need a Will save for Warp.Blue Jay's Will save. (1d20+7=19)
Curious Key Posted March 18, 2013 Posted March 18, 2013 (edited) Warp's save: 9 I think I'll just . . . Yeah. Save my last hero point for a rainy day. Edited March 18, 2013 by Freely Seek
Raveled Posted April 16, 2013 Author Posted April 16, 2013 (edited) Warp and Jay both get a HP because just stunted! They also need to give me DC 20 Ref save for half/DC 20 Fort save vs. Visual Dazzle.http://rolz.org/embed?3559339 And with Evasion Jay actually makes it. Let me edit that post. Edited April 16, 2013 by Raveled
Curious Key Posted April 16, 2013 Posted April 16, 2013 (edited) 28. Warp nails the reflex save, and through the magic of Evasion is also untouched. Edited April 16, 2013 by Freely Seek
Raveled Posted April 23, 2013 Author Posted April 23, 2013 (edited) So let's say it's Prince, Illusionist, Jay, and then Warp again.InitiativeWarp -- Uninjured -- HPx2Prince -- Staggered -- GMIllusionist -- Uninjured -- GMJay -- Uninjured -- HPx4The Prince is still hurting so he'll retreat. The Illusionist will try to attack Warp and go after the Prince!Attack, DC 25 Will save. That misses Warp.Jay will try to kick the Illusionist! Hi-ya! Attack, DC 20 Toughness.That hits her. Toughness save, vs DC 20. But she makes the save handily! Edited April 23, 2013 by Raveled
Curious Key Posted April 23, 2013 Posted April 23, 2013 (edited) Warp switches to teleport and uses turnabout to jump next to the illusionist, try to hit with an Attack, DC 22 Toughness and port a safe distance back. Edited April 23, 2013 by Freely Seek
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