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Posted

Merneptah's Ini (1d20+7=11)

Golden Glove's Ini (1d20+7=22)

Blue Jay's Ini (1d20+15=32)

Warp and Jay get a HP for the Secret Identity Complication.

Initiative

32 Blue Jay -- Uninjured -- HPx3

22 Golden Glove -- Uninjured -- GM

18 Warp -- Uninjured -- HPx2

11 Merneptah -- Uninjured -- GM

Jay's running off to change for her first action.

Golden Glove

He'll start with a Startle on Merneptah. Skill Mastery means an automatic 25. Merneptah's Sense Motive, vs DC 25. (1d20+10=15) Merny's flat-footed.

Follow it up as a full Power Attack. Golden Glove's melee attack check, vs. Merneptah's flat-footed Def. DC 26 Tou. (1d20+9=14) That actually just barely hits. Wow.

Merneptah's Toughness save, vs DC 26. (1d20+8=16) Wow, maybe GG doesn't need help after all! Staggered + Disabled + Dazed.

Posted

Warp scurries over to where she can peek over and see the fight and teleports in. Considering how nicely things are going for GG, she's going to abstain from doing more than that.

Posted

Now she's going to take a full round action to get our friend to back off the mummy corpse for a little bit with a bluff check. Gonna take ten with the help of skill mastery for an automatic 26.

Posted

Warp uses a martial arts strike: 28 That's a 22DC toughness save. She then uses her move action to taunt, at a -6 modifier I think, because she already used bluff on him this scene. I'll roll instead of use skill mastery, since twenty is getting a little too low of a result for my taste . . . 11. Oh my God.

Posted (edited)

Initiative

32 Blue Jay -- Uninjured -- HPx3

22 Golden Glove -- Pinned -- GM

18 Warp -- Uninjured -- HPx2

11 Merneptah -- Staggered + Disabled -- GM

Mernepath is being helped off the field by Doctor Professor.

Blue Jay

She'll try a Ranged Pin on GG. Blue Jay's ranged pin attempt w/ +2 Accurate Attack & +2 All-Out attack. (1d20+19=21) F--- you too, IC.

Golden Glove's Reflex save, vs DC 21. (1d20+7=19) Well at least he's Pinned.

Golden Glove

Golden Glove's Strength check, vs DC 21. (1d20+6=20) Well he'll stay tied down for one turn, anyway.

Edited by Raveled
Posted (edited)

Warp is going to point a disintegrate in his face and take advantage of the loss of defense from the pin. +/- 5 Power Attack, close range. 27. Well. That looks good. Spending an HP to add improved crit for long enough to get a bonus.

Edited by Freely Seek
  • 4 weeks later...
Posted (edited)

Warp and Jay both get a HP because just stunted! They also need to give me DC 20 Ref save for half/DC 20 Fort save vs. Visual Dazzle.

http://rolz.org/embed?3559339 And with Evasion Jay actually makes it. Let me edit that post.

Edited by Raveled
Posted (edited)

So let's say it's Prince, Illusionist, Jay, and then Warp again.

Initiative

Warp -- Uninjured -- HPx2

Prince -- Staggered -- GM

Illusionist -- Uninjured -- GM

Jay -- Uninjured -- HPx4

The Prince is still hurting so he'll retreat. The Illusionist will try to attack Warp and go after the Prince!

Attack, DC 25 Will save. That misses Warp.

Jay will try to kick the Illusionist! Hi-ya! Attack, DC 20 Toughness.

That hits her. Toughness save, vs DC 20. But she makes the save handily!

Edited by Raveled
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