Thevshi Posted March 28, 2013 Author Posted March 28, 2013 (edited) And now Round Five: Grey Suit: 38 (2 bruised) Myrmidon: 37 (Unharmed, 3 HP) Tsunami: 28 (Unharmed, fatigued, 2 HP) FoS group 2 (swords): 25 (2 active) Bloody Mess: 24 (3 bruised, dazed, 5 HP) FoS group 6 (swords): 23 (3 active) FoS group 5 (staves): 22 (1 active) Fang Leader: 21 (bruised) FoS group 3 (staves): 10 (1 active) FoS group 4 (swords): 7 (4 active) The sorcerer will try to use his TK/move object to grab Tsunami, getting a Natural 20 on his attack roll! Grapple check is 25 +5 for the critical hit for a 30. Tsunami gets a 26, not quite good enough (though would have been but for the critical success on the attack roll!) Edited March 28, 2013 by Thevshi
Semi-Autogyro Posted March 29, 2013 Posted March 29, 2013 Okay, Myrmidon ignores the mooks and Extra Efforts to surge for a move action. HP to cancel fatigue. Move action (surge): Draw Sword. Move action (running leap): Go after Sorcerer. Standard (attack): Smack Gray Suit with sword. Attack: 1d20+10=20, if a hit that's a DC 27 TOU save.
Thevshi Posted March 29, 2013 Author Posted March 29, 2013 That is a hit. First roll is a 13, HP to Myr for a reroll: 28 (after the +10 is added). So his force field soaks it up.
Thevshi Posted March 29, 2013 Author Posted March 29, 2013 (edited) Giang makes a concentration roll to try to use her powers while grappled. Getting a 24. She uses a hero point to remove her fatigue and power stunts a new power: Fatigue (dehydration) 10 (Extra: Ranged; Flaw: Full Action; Feat: Accurate 2, subtle, Indirect 2) {25pp} She power attacks the sorcerer -2 atk/+2 DC. Her attack roll is a: 21 for a hit. The sorcerer makes a fort save (DC 22) getting a: 17. Just failing by 5 makes him Exhausted (-6 Str and Dex, -3 attack and defense) Edited March 29, 2013 by Thevshi
Thevshi Posted March 29, 2013 Author Posted March 29, 2013 The golden armored guy is hitting Mess again, getting a 29, so another DC 21 toughness save for Mess (he is bound to make one of them, though they are getting harder)
Thevshi Posted March 29, 2013 Author Posted March 29, 2013 (edited) And now Round Six: Grey Suit: 38 (2 bruised, Exhausted) Myrmidon: 37 (Unharmed, 3 HP) Tsunami: 28 (Unharmed, fatigued, 1 HP) FoS group 2 (swords): 25 (2 active) Bloody Mess: 24 (4 bruised, 5 HP) FoS group 6 (swords): 23 (3 active) FoS group 5 (staves): 22 (1 active) Fang Leader: 21 (bruised) FoS group 3 (staves): 10 (1 active) FoS group 4 (swords): 7 (4 active) Myr is up! Edited March 29, 2013 by Thevshi
Supercape Posted March 29, 2013 Posted March 29, 2013 1d20+7=18 Fourth Bruise! in addition, I imagine round 11 will mean his boost starts to fade!
Thevshi Posted March 29, 2013 Author Posted March 29, 2013 Mess is getting pulvarized! Least he isn't dazed this round and can act. Still a bit of a ways to go before his boost will fade.
Semi-Autogyro Posted April 4, 2013 Posted April 4, 2013 Free Action - Activate Flight Subroutine Move & Standard - Charge & Attack w/ Sword, Power Attacking for 3 (So +7 Attack, +3 Dam if hits), with a +2 attack, -2 def from charge. Total +9 Atk, +3 Dam (DC 30 TOU if hits), -2 Def (+8 total) Roll:1d20+9=23
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 I take it to mean your attacking the sorcerer again. He gets a 23 on his toughness save, meaning another bruise and dazed. Go ahead with your IC post.
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 The sorcerer makes concentration checks for his sustained powers (DC 25): His TK/Move object check is a 24, so the “serpent†that was holding Giang vanishes, freeing her. His Forcefield check is a 21, also a fail, meaning his forcefield goes down as well.
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 Giang gets an 18 for her Acrobatics check to land on her feet and avoid taking any damage when she is freed in midair. For her action, she will hit the sorcerer with her stunted Dehydrate attack once again. Power attacking -5 atk/+5 DC. Her attack roll is a 23, so it is a hit. Sorcerer’s Fort save (vs DC 25) is a: 16, so he goes unconscious from fatigue.
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 The two members of FoS group 2 rush in to attack Myr, getting a 21 and 10. So one hit (DC 19 toughness save needed for Myr), the other misses. Mess is up!
Supercape Posted April 4, 2013 Posted April 4, 2013 Ok Mess is going all out on his Golden Chum. Power Attack, All out attack -5 def, +5 DC. 1d20+10=15 and as that missed, i will burn an HP to hit. 1d20+10=29 which is a hit, and a critical one at that! Thats a whopping DC 35 Toughness save on a bruised Golden boy!
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 (edited) Well, he does just about as good as he can, with a 28, which is still another bruise and dazed. Go ahead and post IC! (ah, you already posted IC) Toughness save for one of the other martial artists that the leader slams into due to knockback: a 7, so you knock out one of them as well. Edited April 4, 2013 by Thevshi
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 FoS group 6 moves in to attack Bloody Mess, getting a 12 and 15 on their attack rolls. The second just hits, so a DC 19 toughness save for Mess (lethal damage) The two remaining guys with staves move to attack Tsunami, both scoring hits with a 23 and 26! (luckily they are minions and can’t get critical hits). Tsunami’s toughness saves are: 28 and 11, so from the second hit she takes a bruise and is dazed. She easily makes her concentration roll to keep her forcefield up with a 27
Thevshi Posted April 4, 2013 Author Posted April 4, 2013 Okay, once I get the toughness save for Myr and Mess (both DC 19 lethal), We are now on… Round Seven: Myrmidon: 37 (Unharmed, 3 HP) Tsunami: 28 (bruised, fatigued, dazed, 1 HP) FoS group 2 (swords): 25 (2 active) Bloody Mess: 24 (4 bruised, dazed, 4 HP) FoS group 6 (swords): 23 (2 active) FoS group 5 (staves): 22 (1 active) Fang Leader: 21 (2 bruised, dazed) FoS group 3 (staves): 10 (1 active) FoS group 4 (swords): 7 (4 active) And Myr is up!
Semi-Autogyro Posted April 5, 2013 Posted April 5, 2013 (edited) Toughness Save vs. DC 19: 1d20+10=14 Re-Roll that via HP. 1d20+10=29 (Thanks IC. ) Move Action to move next to Giang, Free action to switch back to Armor Subroutine. Standard Action to use Leadership to remove Daze from Giang. -1 HP. Edit note: GM pointed out better option. Edited April 5, 2013 by Semi-Autogyro
Thevshi Posted April 5, 2013 Author Posted April 5, 2013 Tsunami will stunt the same AOE attack she used before, Blast 8 (Extra: Targeted Burst Area (50’ radius), Selective; Flaw: 0 Range; Feats: Accurate 2) {26/26PP} She will use her last hero point to remove her current fatigue (which will be right back after this power stunt). She will Power Attack -2 atk/+2 dam and Defensive Attack -3 atk/+3 def. She takes 10 to target all the remaining minions. All the remaining minions fail their toughness saves, so they are out. Mess is up (after he makes his saving throw).
Supercape Posted April 6, 2013 Posted April 6, 2013 1d20+10=26 for Mess Toughness (Lethal damage, no bruise penalty!) so he can shrug off a pesky sword cut. Move Action, jump to the Golden Guy. Standard Action: A less vigorous but still hardy attack. Shifting +4 Attack, -2 Defence, -2 DC. 1d20+14=28 should hit, and thats a DC 23 toughness save.
Thevshi Posted April 6, 2013 Author Posted April 6, 2013 He gets a 16 for his toughness save, another bruise and dazed once more.
Thevshi Posted April 7, 2013 Author Posted April 7, 2013 Round Eight: Myrmidon: 37 (Unharmed, 1 HP) Tsunami: 28 (bruised, fatigued, 0 HP) Bloody Mess: 24 (4 bruised, 4 HP) Fang Leader: 21 (3 bruised, dazed) Myr is up!
Semi-Autogyro Posted April 10, 2013 Posted April 10, 2013 Move: Leap Over to the Leader Attack: All-Out Power Attack +5 Dam/-5 Def (currently +5 total) w/ Blade. DC 32 total, if it hits. 1d20+10=15. Bleh. Expend last HP to re-roll and hopefully end this fight 1d20+10=26 Whack!
Thevshi Posted April 10, 2013 Author Posted April 10, 2013 He gets an 18, so I will say that puts him out. Go ahead and post IC.
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