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The Year of the Snake (OOC)


Thevshi

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Posted (edited)

And now Round Five:

 

Grey Suit: 38 (2 bruised)

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (Unharmed, fatigued, 2 HP)

FoS group 2 (swords): 25  (2 active)

Bloody Mess: 24 (3 bruised, dazed, 5 HP)

FoS group 6 (swords): 23 (3 active)

FoS group 5 (staves): 22 (1 active)

Fang Leader: 21 (bruised)

FoS group 3 (staves): 10 (1 active)

FoS group 4 (swords): 7 (4 active)

 

 

The sorcerer will try to use his TK/move object to grab Tsunami, getting a Natural 20 on his attack roll!

 

Grapple check is 25 +5 for the critical hit for a 30. Tsunami gets a 26, not quite good enough (though would have been but for the critical success on the attack roll!)

Edited by Thevshi
Posted

Okay, Myrmidon ignores the mooks and Extra Efforts to surge for a move action. HP to cancel fatigue.

 

Move action (surge): Draw Sword.

 

Move action (running leap): Go after Sorcerer.

 

Standard (attack): Smack Gray Suit with sword.

 

Attack: 1d20+10=20, if a hit that's a DC 27 TOU save.

Posted (edited)

Giang makes a concentration roll to try to use her powers while grappled.  Getting a 24

 

She uses a hero point to remove her fatigue and power stunts a new power:  Fatigue (dehydration) 10 (Extra: Ranged; Flaw: Full Action; Feat: Accurate 2, subtle, Indirect 2) {25pp}

 

She power attacks the sorcerer -2 atk/+2 DC.  Her attack roll is a: 21 for a hit.

 

The sorcerer makes a fort save (DC 22) getting a: 17.  Just failing by 5 makes him Exhausted (-6 Str and Dex, -3 attack and defense)

Edited by Thevshi
Posted

The golden armored guy is hitting Mess again, getting a 29, so another DC 21 toughness save for Mess (he is bound to make one of them, though they are getting harder)

Posted (edited)

And now Round Six:

 

Grey Suit: 38 (2 bruised, Exhausted)

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (Unharmed, fatigued, 1 HP)

FoS group 2 (swords): 25 (2 active)

Bloody Mess: 24 (4 bruised, 5 HP)

FoS group 6 (swords): 23 (3 active)

FoS group 5 (staves): 22 (1 active)

Fang Leader: 21 (bruised)

FoS group 3 (staves): 10 (1 active)

FoS group 4 (swords): 7 (4 active)

 

Myr is up!

Edited by Thevshi
Posted

Free Action - Activate Flight Subroutine

Move & Standard - Charge & Attack w/ Sword, Power Attacking for 3 (So +7 Attack, +3 Dam if hits), with a +2 attack, -2 def from charge. Total +9 Atk, +3 Dam (DC 30 TOU if hits), -2 Def (+8 total)

 

Roll:1d20+9=23

Posted

I take it to mean your attacking the sorcerer again.  He gets a 23 on his toughness save, meaning another bruise and dazed.

 

Go ahead with your IC post.

Posted

The sorcerer makes concentration checks for his sustained powers (DC 25):

 

His TK/Move object check is a 24, so the “serpent†that was holding Giang vanishes, freeing her.

 

His Forcefield check is a 21, also a fail, meaning his forcefield goes down as well.

Posted

Giang gets an 18 for her Acrobatics check to land on her feet and avoid taking any damage when she is freed in midair.

 

For her action, she will hit the sorcerer with her stunted Dehydrate attack once again.  Power attacking -5 atk/+5 DC.  Her attack roll is a 23, so it is a hit.

 

Sorcerer’s Fort save (vs DC 25) is a: 16, so he goes unconscious from fatigue.

Posted

Ok Mess is going all out on his Golden Chum. 

 

Power Attack, All out attack -5 def, +5 DC. 

 

1d20+10=15 and as that missed, i will burn an HP to hit. 

 

1d20+10=29 which is a hit, and a critical one at that!

 

Thats a whopping DC 35 Toughness save on a bruised Golden boy!

Posted (edited)

Well, he does just about as good as he can, with a 28, which is still another bruise and dazed.


Go ahead and post IC! (ah, you already posted IC)

 

Toughness save for one of the other martial artists that the leader slams into due to knockback: a 7, so you knock out one of them as well.

Edited by Thevshi
Posted

FoS group 6 moves in to attack Bloody Mess, getting a 12 and 15 on their attack rolls.  The second just hits, so a DC 19 toughness save for Mess (lethal damage)

 

The two remaining guys with staves move to attack Tsunami, both scoring hits with a 23 and 26!  (luckily they are minions and can’t get critical hits).  Tsunami’s toughness saves are: 28 and 11, so from the second hit she takes a bruise and is dazed. 

 

She easily makes her concentration roll to keep her forcefield up with a 27

Posted

Okay, once I get the toughness save for Myr and Mess (both DC 19 lethal),

 

We are now on…

Round Seven:

 

Myrmidon: 37 (Unharmed, 3 HP)

Tsunami: 28 (bruised, fatigued,  dazed, 1 HP)

FoS group 2 (swords): 25  (2 active)

Bloody Mess: 24 (4 bruised, dazed, 4 HP)

FoS group 6 (swords): 23 (2 active)

FoS group 5 (staves): 22 (1 active)

Fang Leader: 21 (2 bruised, dazed)

FoS group 3 (staves): 10 (1 active)

FoS group 4 (swords): 7 (4 active)

 

And Myr is up!

Posted (edited)

Toughness Save vs. DC 19: 1d20+10=14

 

Re-Roll that via HP. 1d20+10=29 (Thanks IC. :v:)

 

Move Action to move next to Giang, Free action to switch back to Armor Subroutine.

 

Standard Action to use Leadership to remove Daze from Giang. -1 HP.

 

Edit note: GM  pointed out better option.

Edited by Semi-Autogyro
Posted

Tsunami will stunt the same AOE attack she used before, Blast 8 (Extra: Targeted Burst Area (50’ radius), Selective; Flaw: 0 Range; Feats: Accurate 2) {26/26PP}

 

She will use her last hero point to remove her current fatigue (which will be right back after this power stunt).  She will Power Attack -2 atk/+2 dam and Defensive Attack -3 atk/+3 def.  She takes 10 to target all the remaining minions.

 

All the remaining minions fail their toughness saves, so they are out.

 

Mess is up (after he makes his saving throw).

Posted

1d20+10=26 for Mess Toughness (Lethal damage, no bruise penalty!) so he can shrug off a pesky sword cut. 

 

Move Action, jump to the Golden Guy. 

 

Standard Action: A less vigorous but still hardy attack. Shifting +4 Attack, -2 Defence, -2 DC. 

 

1d20+14=28 should hit, and thats a DC 23 toughness save. 

Posted

Round Eight:

 

 Myrmidon: 37 (Unharmed, 1 HP)

Tsunami: 28 (bruised, fatigued, 0 HP)

 Bloody Mess: 24 (4 bruised, 4 HP)

Fang Leader: 21 (3 bruised, dazed)

 

Myr is up!


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