trollthumper Posted March 14, 2013 Posted March 14, 2013 The Freedom League Auxiliary is called out to Kaiju Island to handle a seismic emergency that could spell disaster for a good chunk of the Pacific. At the start of thread, assume that your PC is en route to the USS George Washington, likely in the same mode of conveyance as the rest of the League (unless you've got a better means of getting there).
KnightDisciple Posted March 14, 2013 Posted March 14, 2013 Normally I would say Gabriel would be slightly impatient and fly ahead. But... -He doesn't know exactly where he's going. -"Kaiju Island" sounds like a "take your friends along" place, and he can't drag them all. -He always wanting to ride around in an Aircraft carrier! So, yeah, he's on the ship. :-D
KnightDisciple Posted March 20, 2013 Posted March 20, 2013 How large is Kaiju Island overall, and how far away from the ship are they? I'm asking here because I figure the basic distances are something we'd have on display in the briefing.
trollthumper Posted March 21, 2013 Author Posted March 21, 2013 Kaiju Island is 75 sq mi, and the ship is about 30 miles off the coast.
trollthumper Posted March 22, 2013 Author Posted March 22, 2013 All right, then! Let's see if I've got the order correct: -Velocity will be using her Super Speed to blaze around the island, searching for the missing team. In which case, I'll need a Notice check, take 20 allowed. -Gabriel will be using his Communication to try and contact the missing team. -Fleur and Gaian Knight will be inspecting Kagu-Tsuchi. In which case, I'd like Notice and Knowledge (earth sciences) checks from both of them. -And Comrade Frost will be using the Ritualist Feat to put together some Super-Senses. So, once they're whipped up properly, that'll be another Notice check.
Fox Posted March 22, 2013 Posted March 22, 2013 Notice Check; Knowledge [Earth Sciences] Check (1d20 + 15=28, 1d20 + 15=26)GK: 28 Notice, 26 Earth Science. Delicious knowledge!And in case it's needed (sidekicks! Good for extra eyes.), Tiamat: Notice Check (1d20 + 10=28)
Thevshi Posted March 22, 2013 Posted March 22, 2013 For Velocity, taking 20 on some notice checks as she zips around will yield a 29 for the checks.
KnightDisciple Posted March 22, 2013 Posted March 22, 2013 Just for completeness's sake... Note that Gabriel's Area Enhanced Hearing can only pick up Speech. So if they're unconscious or not talking at all, it won't do anything. Anyways. First check: 30
Electra Posted March 25, 2013 Posted March 25, 2013 Skill mastering notice for 25, got nooooo earth science to roll. If Life Science will net me anything, I have a skill mastered 20 there.
Avenger Assembled Posted March 25, 2013 Posted March 25, 2013 Spending an HP to jury-rig... Detect Humans [2] [visual] (Enhancements: Extended 4, Radius) [7 pp] Notice check: If he can take 20 on Notice, I would like to do that. If not, http://invisiblecastle.com/roller/view/3990370/ = 20
trollthumper Posted March 26, 2013 Author Posted March 26, 2013 All right, here's what we've got: -Velocity and Comrade Frost manage to find the scientists are about seven kilometers west-by-northwest of the designated search area. They seem to be in all the numbers they set out in. For synergy's sake, we can say Comrade Frost relays this info to the others a second after Velocity finds them. -Gabriel can pick up the scientists. They seem rather scared, and are conversing about "what happened back there." -Fleur and Gaian Knight... spend some time studying Kagu-tsuchi. Fleur manages to notice that for a seismically-active area, the disturbances around the area seem to be affecting mainly the soil, not the mountain. Gaian Knight notices the same things; as well, for a supposed Hawaiian-styled volcano, there's no swelling on the slopes, and the makeup of gases emerging from Kagu-tsuchi doesn't seem to be that different from usual. So while there's seismic activity on the island, and it's strong, it's not coming from Kagu-tsuchi. So where's it coming from?
Fox Posted March 29, 2013 Posted March 29, 2013 GK turns his +Analytical super-sense to the earth, trying to get a better idea of what's going on down there.Tiamat, unless otherwise noted, can be assumed to be taking a readied action to go full-on dragon if a sufficiently big enough threat pops up.
trollthumper Posted March 31, 2013 Author Posted March 31, 2013 Gaian Knight can feel that there's a distinct trembling under the earth, as if something is shifting around and sending the torque across the fault lines under the island. It's coming from somewhere less than a kilometer out from the group, in the territory they'd been exploring at the time they lost contact. And the radius of the tremors is... fairly large. About three miles at least...
trollthumper Posted April 6, 2013 Author Posted April 6, 2013 And we have combat! The Simurgh shall be represented by AA's build, with Flight 3 and stats raised to PL15 - ATT +8 Unarmed vs Medium, DEF +8 vs. Medium, TOU +22, FORT +17, REF +12, WILL +8, and Damage of +22. Simurgh goes on 15.
Fox Posted April 6, 2013 Posted April 6, 2013 Initiative Rolls, Gaian Knight & Tiamat (1d20 + 0=18, 1d20 + 1=11)GK: 18Tiamat: 11Tiamat's readied action kicks in (having confirmed with TT that it was still okay); she immediately drops off the platform and goes full dragon.
Avenger Assembled Posted April 6, 2013 Posted April 6, 2013 http://invisiblecastle.com/roller/view/4010071/ 19 on init
trollthumper Posted April 8, 2013 Author Posted April 8, 2013 Time for the line-up! Velocity: 63, Unharmed, 2 HP Comrade Frost: 19, Unharmed, 0 HP Gaian Knight: 18, Unharmed, 3 HP Gabriel: 16, Unharmed, 6 HP Simurgh: 15, Unharmed, 0 HP Fleur de Joie: 13, Unharmed, 4 HP Tiamat: 11, Unharmed, 0 HP Velocity is up next.
Thevshi Posted April 8, 2013 Posted April 8, 2013 Okay, Velocity is spending a hero point to power stunt Acrobatic Bluff to try to distract the Simurgh. She gets a 33 on the roll. She is using her standard action for Total Defense, giving her a +19 for her defense (for a 29 total).
Avenger Assembled Posted April 9, 2013 Posted April 9, 2013 Comrade Frost readies an action - an attack on the big fat monster! He goes insubstantial Let's call this an attack with his Thermovorous Touch - inflicting non-lethal. http://invisiblecastle.com/roller/view/4017333/ 13 Well! Teach me not to have more HP/applicable complications. I'll hold off on posting IC until the monster actually enters melee with the crew on the rock.
trollthumper Posted April 9, 2013 Author Posted April 9, 2013 So noted. And the Simurgh falls for it. Velocity: 63, Unharmed, 1 HP Comrade Frost: 19, Unharmed, 0 HP Gaian Knight: 18, Unharmed, 3 HP Gabriel: 16, Unharmed, 6 HP Simurgh: 15, Unharmed, 0 HP Fleur de Joie: 13, Unharmed, 4 HP Tiamat: 11, Unharmed, 0 HP Gaian Knight is up next.
Fox Posted April 10, 2013 Posted April 10, 2013 Move Action: Fly the platform down to the ground.Standard Action: Start a full-round Create Object to create cover for the folks on the platform.
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