trollthumper Posted April 10, 2013 Author Posted April 10, 2013 So noted. Velocity: 63, Unharmed, 1 HP Comrade Frost: 19, Unharmed, 0 HP Gaian Knight: 18, Unharmed, 3 HP Gabriel: 16, Unharmed, 6 HP Simurgh: 15, Unharmed, 0 HP Fleur de Joie: 13, Unharmed, 4 HP Tiamat: 11, Unharmed, 0 HP Gabriel is up next.
KnightDisciple Posted April 10, 2013 Posted April 10, 2013 Time to pull an Edge and spend HP like candy! First, I am operating with the idea that Gabe's array was pre-set to Flight, as he was basically waiting for the need to peel off from the platform (in a situation like this!). Move Action: Fly up away from the platform and barrier, though not quite as high as the Simurgh. Call it...oh, about 150 feet or so up. Free Action: Extra Effort, Surge. Full Round Action: Inspire! All the good guys get +5 to Attack Rolls, Saving Throws, and Checks for 1 round. You're welcome! Go Team Awesome!
trollthumper Posted April 12, 2013 Author Posted April 12, 2013 All right, then. Velocity: 63, Unharmed, +5 Inspired, 2 HPComrade Frost: 19, Unharmed, +5 Inspired, 0 HPGaian Knight: 18, Unharmed, +5 Inspired, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Unharmed, 0 HPFleur de Joie: 13, Unharmed, +5 Inspired, 4 HPTiamat: 11, Unharmed, +5 Inspired, 0 HP The Simurgh was going to strike the platform... but now that Gabriel is moving right towards it, it decides to strike at the moving target entering its air space. And it manages to miss. And as Thevshi was trying to have the Simurgh come after Velocity, and it went after Gabriel instead, I'm refunding the Hero Point spent on Acrobatic Bluff. She'll still have the advantage of a Feint when she next strikes against it, however. Fleur is up next.
Electra Posted April 15, 2013 Posted April 15, 2013 Fleur is pretty groundbound, so this round I'm going to have her hop off the platform before the rock closes, then weave a curtain of plants overtop of it. That'll make a double layer of protection overtop the non-heroes and hopefully keep them out of the fight.
Fox Posted April 17, 2013 Posted April 17, 2013 Monster fight! Tiamat flies in and grapples that sucker. Or, y'know, tries.Melee Attack Roll: 13....and fails! Welp.Not gonna bother surging or rerolling that sucker. Too few hero points to go around and all that.
trollthumper Posted April 20, 2013 Author Posted April 20, 2013 Ah, well.Velocity: 63, Unharmed, +5 Inspired, 2 HPComrade Frost: 19, Unharmed, +5 Inspired, 0 HPGaian Knight: 18, Unharmed, +5 Inspired, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Unharmed, 0 HPFleur de Joie: 13, Unharmed, +5 Inspired, 4 HPTiamat: 11, Unharmed, +5 Inspired, 0 HPTop of the round. Velocity is up next.
Thevshi Posted April 20, 2013 Posted April 20, 2013 TT, want to confirm a couple of things: 1) What altitude is the Simurgh at? KD said above the Gabe was going to go to 150 feet, so is that where they all are? 2) Is the Simurgh considered to be in melee with Gabe and/or Tiamat? (ie will there be a penalty for trying to make a ranged attack into melee?) Thanks
Thevshi Posted April 22, 2013 Posted April 22, 2013 Well, don't want to hold this up any longer, Velocity is just going to circle around the now landed platform (about about 200' out or so) and hope the fight moves down closer to ground level. Her standard action will be the total defense action, boosting her Defense up to 29 total.
trollthumper Posted April 24, 2013 Author Posted April 24, 2013 Noted.Velocity: 63, Unharmed, +5 Inspired, 2 HPComrade Frost: 19, Unharmed, +5 Inspired, 0 HPGaian Knight: 18, Unharmed, +5 Inspired, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Unharmed, 0 HPFleur de Joie: 13, Unharmed, +5 Inspired, 4 HPTiamat: 11, Unharmed, +5 Inspired, 0 HPComrade Frost is up next.
Avenger Assembled Posted April 24, 2013 Posted April 24, 2013 OK: Comrade Frost goes flying after the monster. Can he hit it this round? If not, he just chases it
trollthumper Posted April 25, 2013 Author Posted April 25, 2013 I'll say that Comrade Frost can hit it with Flight.
Avenger Assembled Posted April 29, 2013 Posted April 29, 2013 OK: Move Action: Fly over there Standard Action: Hit it http://invisiblecastle.com/roller/view/4029868/ 9 Oh boy! Let's spend an HP to fix that http://invisiblecastle.com/roller/view/4029869/ 20 OK, that was with the Vampiric Strike - DC 27 Tou save.
trollthumper Posted April 30, 2013 Author Posted April 30, 2013 And the Simurgh makes its save. But given that the Inspired wasn't applied, with AA's approval, we'll say Comrade Frost uses the Power Attack -2/+2 maneuver - which puts the TOU save up to DC29, which means the Simurgh takes a Bruise.Velocity: 63, Unharmed, +5 Inspired, 2 HPComrade Frost: 19, Unharmed, +5 Inspired, 0 HPGaian Knight: 18, Unharmed, +5 Inspired, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Bruised x1, 0 HPFleur de Joie: 13, Unharmed, +5 Inspired, 4 HPTiamat: 11, Unharmed, +5 Inspired, 0 HPGaian Knight is up next.
Fox Posted April 30, 2013 Posted April 30, 2013 Welp, all GK can really do is complete his full-round action from the previous round, completing his creation.With his remaining move action, he takes off into the air over the dome.
trollthumper Posted May 2, 2013 Author Posted May 2, 2013 That works. Cage is up.Velocity: 63, Unharmed, 2 HPComrade Frost: 19, Unharmed, 0 HPGaian Knight: 18, Unharmed, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Bruised x1, 0 HPFleur de Joie: 13, Unharmed, 4 HPTiamat: 11, Unharmed, 0 HPGabriel is up next.
KnightDisciple Posted May 2, 2013 Posted May 2, 2013 Right then. Move Action: Reduce altitude and angle away from the stone-and-plant cage. Move as far as Flight 1 will allow. Free Action: Switch Sonic Control Array to Drain Toughness power. Standard Action: Ranged Attack vs Simurgh. 29. I believe that hits, so a DC 22 Fortitude Save vs a Rank 12 Toughness Drain.
trollthumper Posted May 4, 2013 Author Posted May 4, 2013 The Simurgh manages to make its save. It then falls on the island, but attacks the cage instead of anyone. It hits, requiring a DC37 TOU save from the cage, which gains a hole in it.Velocity: 63, Unharmed, 2 HPComrade Frost: 19, Unharmed, 0 HPGaian Knight: 18, Unharmed, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Bruised x1, 0 HPFleur de Joie: 13, Unharmed, 4 HPTiamat: 11, Unharmed, 0 HPCage: N/A, Disabled, 0 HPFleur is up next.
Electra Posted May 8, 2013 Posted May 8, 2013 Fleur is going to attempt to snare the dragon while it's busy burning a hole in her treehouse. Bad dragon! Her attack roll is a 27! That's a DC 30 Reflex Save.
trollthumper Posted May 8, 2013 Author Posted May 8, 2013 That'll do it! And the Simurgh is Bound.Velocity: 63, Unharmed, 2 HPComrade Frost: 19, Unharmed, 0 HPGaian Knight: 18, Unharmed, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Bruised x1, Bound, 0 HPFleur de Joie: 13, Unharmed, 4 HPTiamat: 11, Unharmed, 0 HPCage: N/A, Disabled (Outer Layer), 0 HPTiamat is up next.
Fox Posted May 9, 2013 Posted May 9, 2013 Tiamat heads toward the cage, circling in the air and attempting a Demoralize.Intimidate Check vs. Simurgh (Demoralized) (1d20 + 22=41)Note that this includes the size bonus to Intimidate; if Simurgh resists with its own (size-modified) Intimidate, it'll even out. If it resists with Sense Motive, the DC is actually 37.
trollthumper Posted May 13, 2013 Author Posted May 13, 2013 And the Simurgh is swiftly Demoralized. Velocity: 63, Unharmed, 2 HP Comrade Frost: 19, Unharmed, 0 HPGaian Knight: 18, Unharmed, 3 HPGabriel: 16, Unharmed, 6 HPSimurgh: 15, Bruised x1, Bound, Demoralized, 0 HPFleur de Joie: 13, Unharmed, 4 HPTiamat: 11, Unharmed, 0 HPCage: N/A, Disabled (Outer Layer), 0 HP Velocity is up next.
Thevshi Posted May 13, 2013 Posted May 13, 2013 Is it down close enough that Velocity could make a melee attack?
trollthumper Posted May 15, 2013 Author Posted May 15, 2013 Velocity could easily strike at the Simurgh through one of the tiny gaps in the outer layer.
Thevshi Posted May 15, 2013 Posted May 15, 2013 Velocity will make a move-by attack with her Strike power on the Simurgh, using Power Attack (-3 atk/+3 Dam). Her attack roll is a: 19. If that hits, it is a DC 31 toughness save.
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